Add a new GdkScrollUnit enum that represent the
unit of scroll deltas provided by GdkScrollEvent.
The unit is accessible through
gdk_scroll_event_get_unit().
The old code used repeated calls to `ToUnicodeEx` to populate
the translation table, which is slow and buggy. The new code
directly loads the layout driver DLLs from Windows.
See https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/4338
Determine the root_x and root_y coordinates of the drag surface by
relying on the coordinates of the surface where the drag is being
carried out, plus the coordinates that we receive from the drag event,
which is in-line with what the X11 backend does.
This will prevent the drag surface from being initially drawn at the
correct position, but jumping towards the top-left corner of the screen
shortly afterwards.
The DnD support will still need some more updates to function correctly
on Windows, but at least this is a small improvement.
Fixes issue #3798.
Apparently, by comparing with the other backends, we should not call
_gdk_win32_append_event() after calling gdk_scroll_event_new() but we should
call it after calling gdk_scroll_event_new_discrete(), which was why we didn't
restore the cursor after we scroll using the mouse wheel and didn't manage to
remove the shade that appears after we scrolled to the very top or very bottom.
Also, as suggested by the reporter, use IDC_SIZEALL for the system cursor that
we fall back to if no cursor theme is installed, as with other Windows
programs.
This should really fix issue #3581.
In GTK4, we are now defaulting to the OpenGL renderer with the Cairo renderer
only used as a fallback, so there is no point keeping the code paths that use
layered windows as layered windows do not work well with OpenGL nor Vulkan.
Have an implementation of ->request_layout() and ->compute_size() for the Win32
surface backend so that we can properly display and move and resize the
windows, as we request from the Win32 APIs.
Hxndling Aerosnap properly is mostly done except for snap_up(), which needs to
to be looked at later.
It was used by all surfaces to track 'is-mapped', but still part of the
GdkToplevelState, and is now replaced with a separate boolean in the
GdkSurface structure.
It also caused issues when a widget was unmapped, and due to that
unmapped a popover which hid its corresponding surface. When this
surface was hidden, it emitted a state change event, which would then go
back into GTK and queue a resize on popover widget, which would travel
back down to the widget that was originally unmapped, causing confusino
when doing future allocations.
To summarize, one should not hide widgets during allocation, and to
avoid this, make this new is-mapped boolean asynchronous when hiding a
surface, meaning the notification event for the changed mapped state
will be emitted in an idle callback. This avoids the above described
reentry issue.
This removes the GDK_CONFIGURE event and all related functions and data
types; it includes untested changes to the MacOSX, Win32 and Broadway
backends.
Reading the comment, it seems to be related being a window manager
decoration utility; this is not something GTK4 aims to handle, just drop
support for this.
The keycode and modifier (state) parameters are in the wrong order
for gdk_key_event_new() in the gdk win32 backend, which causes
key up/down events to be populated incorrectly.
Call SetCapture() explcitly for the (new) modal window so that we make the
modal window respond to mouse input, and also call SetCapture() to the parent
of the transient window that we are destroying so that mouse input capture is
returned to the parent window.
This attempts to fix the following:
* Upon creating a new modal window, the new modal window does not receive
pointer input unless one switches to another program and back
* Upon closing a transient window, the parent window that activated the
transient window does not receive pointer input unless one switches to
another and back
This is for adding a EGL-based renderer which is done via the ANGLE
project, which translate EGL calls to Direct3D 9/11. This is done as a
possible solution to issue #105, especially for cases where the needed
full GL extensions to map OpenGL to Direct3D is unavailable or
unreliable, or when the OpenGL implementation from the graphics drivers
are problematic.
To enable this, do the following:
-Build ANGLE and ensure the ANGLE libEGL.dll and libGLESv2.dll are
available. A sufficiently-recent ANGLE is needed for things to
work correctly--note that the copy of ANGLE that is included in
qtbase-5.10.1 is sufficient. ANGLE is licensed under a BSD 3-clause
license.
-Build libepoxy on Windows with EGL support enabled.
-Currently, prior to running GTK+ programs, the GDK_DEBUG envvar needs
to be set with gl-gles as at least one of the flags.
Known issues:
-Only OpenGL ES 3 is supported, ANGLE's ES 2 does not support the needed
extensions, notably GL_OES_vertex_array_object, but its ES 3 support is
sufficient.
-There is no autodetection or fallback mechanism to enable using
EGL/Angle automatically yet. There are no plans to do this in this
commit.
Make GdkEvents hold a single GdkDevice. This device is closer to
the logical device conceptually, although it must be sufficient for
device checks (i.e. GdkInputSource), which makes it similar to the
physical devices.
Make the logical devices have a more accurate GdkInputSource where
needed, and conflate the event devices altogether.
Use better matching format modifiers/specifiers, initialise some things
which in theory wont be written to because of getters using g_return_if_fail(),
a cast, and gsize as input for malloc because gsize!=glong on 64bit Windows.