We create various windows during the initial creation of display
objects, which causes some bootstrapping issues when we try to
find the default screen to get its root window. To work around this,
pass the display object into gdk_window_new.
This is not an API change, since gdk_window_new is no longer public API.
This just applied to child windows, but now GDK should just take care of
toplevels, which shall get crossing events from the windowing when the right
conditions apply.
Removing this code fixes confused crossing state in widgets and messed up
window_under_pointer tracking (Which now is meant to be toplevels) when any
of the remaining child GdkWindows trigger these crossing events.
As event->any.window is the toplevel, this is not useful anymore to
determine the window/widget that is the target for this event. Add
helper functions to attach user data to GdkEvents so the target
widget can be stored on the gtk/ side.
These calls should be made private with the rest of GdkEvent related
API.
We can't really support these on e.g. wayland anyway, and we're trying
to get rid of subwindow at totally in the long term, so lets drop this.
It allows us to drop a lot of complexity.
Adds the gdk_display_ref_vulkan() and gdk_display_unref_vulkan()
functions which setup/tear down VUlkan support for the display.
Nothing is using those functions yet.
These complicate a lot of GdkWindow internals to implement features
that not a lot of apps use, and will be better achieved using gsk.
So, we just drop it all.
The update tracking code was ugly and using deprecated drawing APIs. It
was also in the wrong place.
So instead of trying to keep it working, I'll remove it. We need to find
a better way to put it and make it work there.
Instead of giving out Cairo contexts, GdkWindow should provide a
"drawing context", which can then create Cairo contexts on demand; this
allows us to future proof the API for when we're going to use a
different rendering pipeline, like OpenGL.
https://bugzilla.gnome.org/show_bug.cgi?id=766675
This allows us to decide when the R and B color channels should be
flipped with a much better granularity.
For instance, when using GLX_EXT_texture_from_pixmap to create a GL
texture from a surface we don't need to swap the R and B channels, as
the internal representation of the texture data will already have the
appropriate colors.
We also don't need to flip color channels when blitting from a texture.
Windows save in hardware_keycode an information which is not so low
level and some application require the hardware scancode.
As Windows provides this information save it in GdkEventPrivate
and provide a function to get this information.
For no Windows system the function return the hardware_keycode instead.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
https://bugzilla.gnome.org/show_bug.cgi?id=765259