Currently the GtkIMMultiContext may stick to a delegate GtkIMContext
that no longer applies after the multicontext is dissociated from
any widget.
Handle set_client_widget() so that it can handle changes between
widgets from 2 different display, but also so the delegate is made
NULL whenever the context has a NULL widget.
Doing so, any new client widget results in a new delegate IM context
lookup from the right GdkDisplay and GtkSettings, which avoids any
mix up.
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/4805
Otherwise a stray scroll controller may prevent others from getting hold
events, even if it always propagates scroll events and does absolutely
nothing.
As documented:
> Overlay children whose alignments cause them to be positioned
> at an edge get the style classes “.left”, “.right”, “.top”,
> and/or “.bottom” according to their position.
Likely accidental regression in b7ee2cbc28
Fixes https://gitlab.gnome.org/GNOME/nautilus/-/issues/2099
WebKit's GTK 4 port can give us textures with an internal format of
GL_RGBA with GL_UNSIGNED_NORMALIZED and a bit-depth of 8. This fixes
warnings for every GdkGLTexture created/delivered to the GskGLRenderer.
The format is essentially the same as GL_RGBA8 since it is normalized
between 0.0..1.0 for 8-bit components.
Fixes#4783
When surface depth switches from non-high-depth to high-depth (or vice
versa) the current surface has to be destroyed before a new one can be
created for this window. eglDestroySurface however was getting passed a
GdkDisplay, rather than the EGLDisplay it expects. As a result the old
surface did not get destroyed and the new surface could not be created
causing rendering to freeze.
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/4773
If using the opacity CSS property the renderer cannot optimize these
handles without the use of offscreens due to the use of both a border
and rgb render node.
Instead, we can apply the alpha to the color values and get the same
effect in a way that the GL renderer can optimize without the use of
offscreen textures for a sizeable reduction in runtime overhead.
The pixel distance could be small enough between tick() calls that
this kind of checks might potentially become a problem. Rely only on
the calculated velocity to trigger the STOPPED phase, and use a lower
threshold to avoid cutting the animation too early.
Related: https://gitlab.gnome.org/GNOME/gtk/-/issues/4725
In order to properly accumulate scroll velocities, we need to keep
the kinetic scroll helpers after we have possibly stopped them
in the process of initiating a further scroll flick.
So, instead of stopping (and destroying) those helpers on scroll-begin,
keep them until the next scroll-end if a scroll was initiated before
kinetic scroll finished. This way we can fetch the last velocity when
calculating the extra kick.
In order to ensure the helpers don't live beyond what it is expected,
we now also remove them after a finished hold event.
Fixes the accumulation of scrolling velocity on consecutive scroll
sequences.
Do not depend on the kinetic scroll helpers existing or not before
exiting the animation, as we may want to keep those a little bit
longer after stopped.
We may want to fetch the last velocity obtained, even though we
preemptively called stop() on a kinetic scroll helper. Keep this
velocity so it can be queried later on.
On the "scroll" signal, the widget uses
gtk_event_controller_scroll_get_unit() to get the
scroll unit.
When the unit is GDK_SCROLL_UNIT_WHEEL, the
behavior is unchanged: the widget scrolls a
certain number of pixels at each wheel detent
click. This number of pixels is determined by the
window dimensions in get_wheel_detent_scroll_step().
When the delta unit is GDK_SCROLL_UNIT_SURFACE, the
widget directly adds the delta to the number of
scrolled pixels no matter the window dimensions.
Add a new GdkScrollUnit enum that represent the
unit of scroll deltas provided by GdkScrollEvent.
The unit is accessible through
gdk_scroll_event_get_unit().
This moves a lot of the texture atlas control out of the driver and into
the various texture libraries through their base GskGLTextureLibrary class.
Additionally, this gives more control to libraries on allocating which can
be necessary for some tooling such as future Glyphy integration.
As part of this, the 1x1 pixel initialization is moved to the Glyph library
which is the only place where it is actually needed.
The compact vfunc now is responsible for compaction and it allows for us
to iterate the atlas hashtable a single time instead of twice as we were
doing previously.
The init_atlas vfunc is used to do per-library initialization such as
adding a 1x1 pixel in the Glyph cache used for coloring lines.
The allocate vfunc purely allocates but does no upload. This can be useful
for situations where a library wants to reuse the allocator from the
base class but does not want to actually insert a key/value entry. The
glyph library uses this for it's 1x1 pixel.
In the future, we will also likely want to decouple the rectangle packing
implementation from the atlas structure, or at least move it into a union
so that we do not allocate unused memory for alternate allocators.