Benjamin Otte
ade7509b97
GL renderer: Remove noperspective usage
...
It causes issues with compilation of GLES shaders and isn't in any
way correct.
2021-11-30 14:12:10 +01:00
Matthias Clasen
144f727d5a
Rename ngl to gl
...
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Matthias Clasen
e9e373913e
gsk: Drop the gl renderer
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ngl supports all the same platforms as gl
now, and has seen more improvements in the
last cycle.
2021-08-20 22:58:30 -04:00
Matthias Clasen
900a4e4d31
gsk: Move shader resources
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Move the resources of each renderer to its subdirectory.
We've previously done that for the ngl renderer, but it
is better to be consistent and do it for all the renderers.
2021-04-03 08:24:58 -04:00