Commit Graph

6 Commits

Author SHA1 Message Date
Chun-wei Fan
b2ea707614 GDK-Win32: Fix glitches when using EGL/ANGLE
We need to force redraws of the whole window when we are using EGL/ANGLE
during maximize, restore and Aerosnap ops so that we do not get glitches
in the resulting window.
2018-06-28 15:33:42 +08:00
Chun-wei Fan
af66faf604 Add a EGL renderer (via ANGLE) for Windows
This is for adding a EGL-based renderer which is done via the ANGLE
project, which translate EGL calls to Direct3D 9/11.  This is done as a
possible solution to issue #105, especially for cases where the needed
full GL extensions to map OpenGL to Direc3D is unavailable or
unreliable, or when the OpenGL implementation from the graphics drivers
are problematic.

To enable this, do the following:
-Build ANGLE and ensure the ANGLE libEGL.dll and libGLESv2.dll are
 available.  A sufficiently-recent ANGLE is needed for things to
 work correctly--note that the copy of ANGLE that is included in
 qtbase-5.10.1 is sufficient.  ANGLE is licensed under a BSD 3-clause
 license.  Note also that Visual Studio 2013 or later is required to
 build ANGLE from QT-5.10.1, but the 2013-built ANGLE DLLs can work
 without without problems for GTK+ that is built with Visual Studio
 2008 or later.
-Build libepoxy on Windows with EGL support enabled.
-Define GDK_WIN32_ENABLE_EGL when building gdk-win32.lib when building
 with Visual Studio, or pass in --enable-win32-gles during configure
 when building with MinGW/mingw-w64.
-Prior to running GTK+ programs, the GDK_GL envvar needs to contain
 gles.

Known issues:
-Only OpenGL ES 3 is supported, ANGLE's ES 2 does not support the needed
 extensions, notably GL_OES_vertex_array_object, but its ES 3 support is
 sufficient.
-There is no autodetection or fallback mechanism to enable using
 EGL/Angle automatically yet.  There is no plans to do this in this
 commit.

Thanks to LRN for pointing out that we should #include
"win32/gdkwin32.h" instead of #include "gdkwin32.h" for gdkgl.c.  LRN
also did the autotools portion of this patch.

Further notes about the autotools --enable-win32-gles option, fom LRN:

This adds --enable-win32-gles option, which enables the
code for GLES renderer.  This commit also adds tests for WGL and
EGL in epoxy.  The absence of WGL is highly unlikely (it's enabled
by default), but checking for EGL when GLES is enabled is necessary,
as EGL is disabled in Windows builds of epoxy by default.
2018-06-28 15:33:42 +08:00
Emmanuele Bassi
022724aa69 gl: Drop profile for gdk_window_create_gl_context()
Now that we have a two-stages GL context creation sequence, we can move
the profile to a pre-realize option, like the debug and forward
compatibility bits, or the GL version to use.
2015-02-12 12:34:28 +00:00
Chun-wei Fan
ba56f11702 GDK-Win32: Split GL context creation in two phases
Like what is being done in the X11 and Wayland backends, create the
GdkWin32GLContext in 2 steps, where we only create the actual WGL context
in _gdk_win32_gl_context_realize().

https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-02-09 19:10:28 +00:00
Chun-wei Fan
0b06b1e3f7 gdkglcontext-win32.h: Clean Up a Bit
We don't have a Win32-specific ->upload_texture() anymore, so don't
indicate so.  Left out this part from my previous commit.
2015-02-06 13:00:59 +08:00
Chun-wei Fan
536fa88cd8 Add OpenGL Support for the GDK Windows Backend
This adds support for OpenGL to the GDK Windows backend using the WGL API
calls, which enables programs that uses the GTK+ GLArea widgets to work on
Windows as well.

This also adds a simple utility function to query for the version of OpenGL
that is supported by the Windows system, like the one provided by the X11
backend.

Many thanks to Alex (and Emmanuele, who started the OpenGL integration in
GTK+) who offered advice and help along the way, as well as the X11 and
Wayland backend for this work to refer to and to model upon.

https://bugzilla.gnome.org/show_bug.cgi?id=740795
2014-12-17 16:07:02 +08:00