Commit Graph

71348 Commits

Author SHA1 Message Date
Matthias Clasen
7a1644bc97 Maintain abi
Keep gsk_ngl_renderer_new and gsk_ngl_renderer_get_type,
since they were part of the abi in 4.2, and in an
installed header.

Fixes: #4318
2021-10-07 13:05:53 -04:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Matthias Clasen
9f1e9b6044 Merge branch 'wip/cdavis/menu-item-markup' into 'master'
Add support for pango markup in menu items

Closes #4306

See merge request GNOME/gtk!4039
2021-10-07 12:32:46 +00:00
Christopher Davis
0775e21131 Add support for pango markup in menu items
Before c4a2234a28
menu models could use markup for items and the markup would
be parsed, but this was not intended behavior.

This commit adds official support for using markup
for menu items via the `use-markup` property.

Fixes https://gitlab.gnome.org/GNOME/gtk/-/issues/4306
2021-10-07 02:49:11 -07:00
Matthias Clasen
db37452787 Merge branch 'fix-filechooser-portal-crash' into 'master'
filechooserportal: Take a ref on transient-for

Closes #4314

See merge request GNOME/gtk!4038
2021-10-07 05:05:49 +00:00
Matthias Clasen
c7d6bf733a filechooserportal: Take a ref on transient-for
This may fix a crash that has been reported in
file_chooser_portal_data_free.

Fixes: #4314
2021-10-06 22:37:45 -04:00
Matthias Clasen
8d9c3920bb Merge branch 'wip/matthiasc/gsk-hdr' into 'master'
texture: Add hdr api

See merge request GNOME/gtk!4036
2021-10-07 02:03:48 +00:00
Matthias Clasen
6f1742970d ngl: Make render_texture high depth aware
Make a deep texture, if the render nodes have
high depth content.

For now, we use 32F here for the deep format,
since using 16F causes small rounding errors
that break the memorytexture roundtrip tests.
2021-10-06 21:45:54 -04:00
Matthias Clasen
8a24deff97 ngl: Update framebuffer format for each frame
Look at whether the render nodes are high depth and
if so, request a high depth framebuffer.
Whether we actually get one is up to the backend.
2021-10-06 21:35:25 -04:00
Matthias Clasen
985d2d221c ngl: Determine intermediate formats
Look at the framebuffer and the rendernode to
determine what format to use for intermediate
textures.

Our preference here is to use fp16, if we have it
and it makes sense for the framebuffer we're given.
2021-10-06 21:35:25 -04:00
Matthias Clasen
9174814686 ngl: Allow specifying texture formats
Allow passing a format when creating textures or render targets.

Update all callers to pass GL_RGBA8, which is the format we
have always used so far.
2021-10-06 21:35:25 -04:00
Matthias Clasen
2a08641f59 gsk: Add high depth rendernode api
Add private api to find out if the content
of a render node should be considered 'deep'.

The information is collected at creation time,
so there is no tree-walking involved when we
are using this information in the renderer.

Currently, this comes down to whether there are
any texture nodes with high depth textures in the subtree.
In the future, we may want to allow marking gradient
nodes in this way as well.
2021-10-06 21:35:25 -04:00
Benjamin Otte
8950c0dc96 texture: Make format a property of GdkTexture
For MemoryTexture, this is a simple change.

For GLTexture, we need to query the format at texture creation. This
sounds like a bad idea and extra work until one realizes that we'd
need to do that anyway when using the texure the first time - either
when downloading, or when trying to use it in a rendernode, where we
will soon need that information to determine if the texture prefers high
depth.
2021-10-07 02:41:30 +02:00
Benjamin Otte
2e555db9a4 testsuite: Fail more accurately
Don't run the full test and then return "something failed" - instead
just explode when you find the failure.
2021-10-06 22:50:07 +02:00
Benjamin Otte
3f4fb93379 cairo: Use GdkTexture for converting from pixbuf 2021-10-06 22:50:07 +02:00
Benjamin Otte
dc6e831524 gdk: hdr => high depth
The term "hdr" is so overloaded, we shouldn't use them anywhere, except
from maybe describing all of this work in blog posts and other marketing
materials.

So do renames:
* hdr => high_depth
* request_hdr => prefers_high_depth

This more accurately describes what is going on.
2021-10-06 22:50:07 +02:00
Benjamin Otte
afa004fb8b memoryformat: Add gdk_memory_format_prefers_high_depth()
This is unused so far, but is part of preparations for high depth
support in renderers.
2021-10-06 22:50:07 +02:00
Benjamin Otte
149395c306 gl: Move memory <=> GL format mapping
Put it into gdkmemoryformat.c, where all the mapping goes.
2021-10-06 22:50:07 +02:00
Benjamin Otte
48781cf7f7 memorytexture: Split out GdkMemoryFormat handling
Also, now make gdk_memory_convert() the only conversion functions
and allow conversions between any 2 formats by going via a float[4].

This could be optimized via fast-paths, but so far it isn't.
2021-10-06 22:50:07 +02:00
Matthias Clasen
db86b3ea2e Merge branch 'wip/chergert/dropdown-show-arrow' into 'master'
dropdown: add GtkDropDown:show-arrow property

See merge request GNOME/gtk!4033
2021-10-06 19:19:10 +00:00
Christian Hergert
cd2debdfc6 dropdown: fix extraneous * in documentation 2021-10-06 09:56:11 -07:00
Christian Hergert
cd45e6edee dropdown: add GtkDropDown:show-arrow property
This allows hiding the arrow on the dropdown which cannot otherwise be
controlled via CSS.
2021-10-06 09:55:40 -07:00
Matthias Clasen
4360bc326a Merge branch 'matthiasc/for-master' into 'master'
gdk: Fix an oversight

See merge request GNOME/gtk!4035
2021-10-06 03:50:04 +00:00
Matthias Clasen
f819e88e9c gdk: Fix an oversight
The intention here was obviously to return
the hdr config.
2021-10-05 23:47:51 -04:00
Matthias Clasen
0969d9db83 Merge branch 'wip/otte/gl-hdr' into 'master'
Rework GL for HDR support

See merge request GNOME/gtk!4032
2021-10-06 02:59:05 +00:00
Benjamin Otte
cdc85232b2 egl: Implement HDR support
If EGL supports:
* no-config contexts
* >8bits pixel formats
* (optionally) floating point pixel formats

Then select such a profile as the HDR format and use it when HDR is
requested.
2021-10-06 03:44:59 +02:00
Benjamin Otte
5eb42dd9f3 gdk: Add GDK_DEBUG=hdr
Forces request_hdr = TRUE for all requests.

Backends should also use this when choosing whether to honor HDR
requests for low quality compositors - as long as the compositor
pretends to support HDR, shovel HDR at it.
2021-10-06 03:44:59 +02:00
Benjamin Otte
7ede468849 gdk: Add a request_hdr argument to begin_frame()
It's not used by anyone, it's just there.

gdk_draw_context_begin_frame_full() has been added so renderers can
make use of it.
2021-10-06 03:44:58 +02:00
Benjamin Otte
bc7c0d05f8 egl: Support EGL_KHR_no_config_context
If the extension is supported, we create configless contexts.

This will come in handy real soon now, we use different configs for HDR
and SDR.
2021-10-06 03:44:37 +02:00
Benjamin Otte
3ca84c4357 glcontext: Handle failure of eglBindAPI()
We don't want to be sure if we have GL or GLES.
2021-10-06 03:44:36 +02:00
Benjamin Otte
2ff1ea555f egl: Unify contexts
Unify the X11 and Wayland EGL contexts.

This is a bit ugly to implement, because I don't want to create an
interface and I can't make them inherit from the same object, because
one needs to inherit from X11GLContext and the other from
WaylandGLContext.

So we have to put the code in GdkGLContext and make sure non-EGL
contexts can't accidentally run it. This is rather easy because we can
just check for priv->egl_context != NULL.
2021-10-06 03:44:36 +02:00
Benjamin Otte
03cc603093 glcontext: Remove unused functionality
The recent changes made and unused function removals make these features
unused.
2021-10-06 03:44:36 +02:00
Benjamin Otte
64f10eff20 gdk: Remove unused gdk_gl_texture_quads() function
That function carried a lot of baggage.
2021-10-06 03:44:36 +02:00
Benjamin Otte
111c2769a5 cairo-gl: Don't leak framebuffers
The framebufffer was cached, but never deleted. And because this
function is deprecated and nobody should ever use it: Don't bother with
caching now.
2021-10-06 03:44:36 +02:00
Benjamin Otte
482845b027 wayland: Remove initial GL API bind
This is leftover from before the addition of GLES support.

GTK works fine without OpenGL and just OpenGLES.
2021-10-06 03:44:36 +02:00
Benjamin Otte
f8b9b309b0 egl: Move extension checks to GdkDisplay
We check the same extensions anyway, so no need to duplicate the code.
2021-10-06 03:44:36 +02:00
Benjamin Otte
d128ffcc14 egl: Move EGLSurface handling to GdkSurface
Calling gdk_surface_set_egl_native_window() enables this.
2021-10-06 03:44:35 +02:00
Benjamin Otte
aba37c40d3 display: Get carried away by extension checker
I wanted to make it easy to check for multiple extensions and then got
carried away by trying to generate beautiful error messages.
2021-10-06 03:43:47 +02:00
Benjamin Otte
c8204a902c surface: Add a private struct
Adding a random member to it resulted in a lot of header surgery as a
side effect.
2021-10-06 03:43:47 +02:00
Benjamin Otte
032eb15079 glcontext: The content cannot be the current context
The current context owns a reference to the context, so it cannot be
disposed.
2021-10-06 03:43:47 +02:00
Benjamin Otte
70607f56d9 x11: Port to shared EGL code 2021-10-06 03:43:47 +02:00
Benjamin Otte
bfb158d773 egl: Move initialization code and port Wayland
Moves the EGL initialization code to gdk/ so it can be shared between
backends.

Also port the Wayland backend to this code, so I know that it works.
2021-10-06 03:43:47 +02:00
Benjamin Otte
ae8de7168a build: Add a HAVE_EGL define to config.h 2021-10-06 03:43:47 +02:00
Matthias Clasen
9e88275de6 Merge branch 'matthiasc/for-master' into 'master'
inspector: Export gtk_inspector_init

See merge request GNOME/gtk!4034
2021-10-06 00:46:21 +00:00
Matthias Clasen
3f5107cea5 inspector: Export gtk_inspector_init
Quietly export this function mainly for the benefit
of libadwaita, which can can use this to install its
implementation of the gtk-inspector-page extension
point.
2021-10-05 20:10:34 -04:00
Benjamin Otte
04da2ff7c8 surface: Use g_clear_thing() 2021-10-05 04:48:15 +02:00
Benjamin Otte
9012a032c1 widget-factory: Name the images pages 2021-10-05 04:48:15 +02:00
Benjamin Otte
38461ee204 gdk: Make GDK_DEBUG GL backend selection global
We have a global GdkGLBackendType now, just set it.

This way, using the variable forces the backend type, and we don't need
special code handling the env vars in the backends.

It also means setting the env var will now "work" on GDK backends that
don't even support that GL backend and simualte another GDK backend
having registered that GL backend already. So you can run
  GDK_DEBUG=gl-wgl gtk4-demo
on test what Wayland will do when WGL is in use.
2021-10-05 04:48:15 +02:00
Benjamin Otte
75370a2fee pathbar: Use correct marshaler
Recent changes to types didn't update the marshaler. Oops.
2021-10-05 04:48:15 +02:00
Benjamin Otte
6ec6bcafbf win32: Remove unused variables 2021-10-05 04:48:15 +02:00