Commit Graph

6 Commits

Author SHA1 Message Date
Benjamin Otte
ac9d48151b vulkan: Keep render objects around
That way we can reuse them. We only create a new one if the last render
operation hasn't finished executing.
2016-12-09 18:35:51 +01:00
Benjamin Otte
adff39953d vulkan: Move command pool and fence into render object 2016-12-09 18:35:51 +01:00
Benjamin Otte
9635598124 vulkan: Make the GskVulkanRender struct private 2016-12-09 18:35:51 +01:00
Benjamin Otte
eb94153a2c vulkan: Make the VulkanRender object allocated
That way, we can have multiple of those and keep them around for reuse.
2016-12-09 18:35:51 +01:00
Benjamin Otte
3c5b25b1d1 vulkan: Add GskVulkanRenderPass
And move the actual rendering code there.

A RenderPass is a collection of operations on the same target that
get executed one after another. It roughly targets VkRenderPass or
rather the subpasses of a VkRenderPass.

For now, only the infrastructure is there. No real stuff is happening.
2016-12-09 18:35:51 +01:00
Benjamin Otte
681554787b vulkan: Add GskVulkanRender object
This is refactoring work.

GskVulkanRender is supposed to be the global object for a render
operation, ie GskVulkanRenderer.render() will create this object for
what it does.

The object will be split into stages that perform the operations
necessary to create a drawing.
2016-12-09 18:35:51 +01:00