This restructures the way buffers are allocated and bound in a way
that is more flexible.
Buffer operation happens in three phases:
create_buffer() - Creates the gl objects
allocate_buffers() - Allocates space for the buffers at a given size
attach_buffers() - Attaches the buffers to the framebuffer and makes
the framebuffer the default drawing target
And destroy via
delete_buffers()
We call all these the first draw, and after that we allocate buffers
each time the widget changes size until the buffers are deleted.
We delete the buffers at unrealize.
However, anyone that wants to manually control buffer allocation strategies
can manually call allocate/delete_buffers().
There are also some other changes:
* Support for stencil buffers.
* A manual render mode where ::draw doesn't render unless you manually
invalidated the previous rendering.
This moves the code related to the frame sync code into
the is_attached check, which means we don't have to ever
run this when making non-window-paint contexts current.
This is a minior speed thing, but the main advantage
is that it makes making a non-paint context current
threadsafe.
This is not really needed. The gl context is totally tied to the
window it is created from by virtue of sharing the context with the
paint context of that window and that context always has the visual
of the window (which we already can get).
Also, all user visible contexts are essentially offscreen contexts, so
a visual doesn't make sense for them. They only use FBOs which have
whatever format that the users sets up.
We had some code that tried to reuse the context over realize, but
that doesn't work as we need to share with the possibly new
paint context of the re-realized window.
To properly support multithreaded use we use a global GPrivate
to track the current context. Since we also don't need to track
the current context on the display we move gdk_display_destroy_gl_context
to GdkGLContext::discard.
Removed bright translucent outer border for "top level" osd widgets,
insensitive osd entry styled, more meaningfull color variables and
some code rationalization.
We used to have a weak ref to the cairo surface and it was keep
alive by the references in the normal windows, but that reference
was removed by d48adf9cee, causing
us to constantly create and destroy the surface.
https://bugzilla.gnome.org/show_bug.cgi?id=738648
We want to create windows with the default visuals such that we then
have the right visual for GLX when we want to create the paint GL
context for the window.
For instance, (in bug 738670) the default rgba visual we picked for the
NVidia driver had an alpha size of 0 which gave us a BadMatch when later
trying to initialize a gl context on it with a alpha FBConfig.
Instead of just picking what the Xserver likes for the default, and just
picking the first rgba visual we now actually call into GLX to pick
an appropriate visual.
Add a menu-name property and use it in a default implementation
of ::clicked to switch menus if we are inside a stack. This means
GtkModelButton is no longer entirely generic, but rather expects
to be used inside a GtkPopoverMenu. It still works in other contexts
too, of course.
Rename the "toggled" property to "active", since that is what
GtkActionHelper expects to update for check and radio actions.
Also make the property readable, since GtkActionHelper wants
to read it.