Commit Graph

1663 Commits

Author SHA1 Message Date
Matthias Clasen
bddf9f9ca3 docs: Cosmetics
Do a round of "the the" removal.
2021-10-18 08:35:54 -04:00
Benjamin Otte
9a2e9c5be4 gl: Use gdk_memory_texture_new_from_texture()
Way less code to prepare the texture in a proper format.
2021-10-13 14:33:44 +02:00
Benjamin Otte
ddc4a40c33 gl: Refactor texture uploading
Don't pass texture + rect, but instead have
  gdk_memory_texture_new_subtexture()
and use it to generate subtextures and pass them.

This has the advantage of downloading the a too large texture only once
instead of N times.
2021-10-13 14:33:44 +02:00
Benjamin Otte
5199bebdb5 gl: Move texture uploading to the renderer
It does not belong in GdkGLContext, it's a renderer thing.
It's also the only user of that API.

Introduce gdk_gl_context_check_version() private API to make version
checks simpler.
2021-10-13 14:33:44 +02:00
Benjamin Otte
31e9072906 gl: Fix downloading textures *again*
It turns out glReadPixels() cannot convert pixels and you are only
allowed to pass a single value into the function arguments. You need to
know which ones or things will explode.

GL is great.
2021-10-13 14:33:44 +02:00
Benjamin Otte
b65b64628d texture: Refactor downloading
Pass a format do GdkTextureClass::download(). That way we can download
data in any format.

Also replace gdk_texture_download_texture() with
gdk_memory_texture_from_texture() which again takes a format.

The old functionality is still there for code that wants it: Just pass
gdk_texture_get_format (texture) as the format argument.
2021-10-12 02:06:43 +02:00
Matthias Clasen
49a64da7ec Merge branch 'ngl-is-the-new-gl' into 'master'
Rename ngl to gl

Closes #4318

See merge request GNOME/gtk!4037
2021-10-11 06:43:41 +00:00
Benjamin Otte
e371bd09c1 ngl: Use the right value
It's GL_RGBA, not GL_BGRA, or GLES will complain.
2021-10-09 04:44:30 +02:00
Benjamin Otte
76420d7146 ngl: Fix glTexImage2D() usage on GLES
GLES is very adamant about the format and type matching the internal
format, even if the data is NULL.
2021-10-08 03:31:07 +02:00
Benjamin Otte
3b9967db48 ngl: Compute correct renderformat
We want to round up, not down.
2021-10-08 03:31:06 +02:00
Benjamin Otte
4f53645e5d ngl: fbo 0 has no color attachment
Query the backbuffer instead.
2021-10-08 03:31:06 +02:00
Matthias Clasen
b7eb1d3310 gsk: provide an ngl renderer
Provide a minimal renderer implementation that fails
in realize. This avoids reusing the same type, which
might give bindings trouble.
2021-10-07 16:46:29 -04:00
Matthias Clasen
7a1644bc97 Maintain abi
Keep gsk_ngl_renderer_new and gsk_ngl_renderer_get_type,
since they were part of the abi in 4.2, and in an
installed header.

Fixes: #4318
2021-10-07 13:05:53 -04:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Matthias Clasen
6f1742970d ngl: Make render_texture high depth aware
Make a deep texture, if the render nodes have
high depth content.

For now, we use 32F here for the deep format,
since using 16F causes small rounding errors
that break the memorytexture roundtrip tests.
2021-10-06 21:45:54 -04:00
Matthias Clasen
8a24deff97 ngl: Update framebuffer format for each frame
Look at whether the render nodes are high depth and
if so, request a high depth framebuffer.
Whether we actually get one is up to the backend.
2021-10-06 21:35:25 -04:00
Matthias Clasen
985d2d221c ngl: Determine intermediate formats
Look at the framebuffer and the rendernode to
determine what format to use for intermediate
textures.

Our preference here is to use fp16, if we have it
and it makes sense for the framebuffer we're given.
2021-10-06 21:35:25 -04:00
Matthias Clasen
9174814686 ngl: Allow specifying texture formats
Allow passing a format when creating textures or render targets.

Update all callers to pass GL_RGBA8, which is the format we
have always used so far.
2021-10-06 21:35:25 -04:00
Matthias Clasen
2a08641f59 gsk: Add high depth rendernode api
Add private api to find out if the content
of a render node should be considered 'deep'.

The information is collected at creation time,
so there is no tree-walking involved when we
are using this information in the renderer.

Currently, this comes down to whether there are
any texture nodes with high depth textures in the subtree.
In the future, we may want to allow marking gradient
nodes in this way as well.
2021-10-06 21:35:25 -04:00
Benjamin Otte
8950c0dc96 texture: Make format a property of GdkTexture
For MemoryTexture, this is a simple change.

For GLTexture, we need to query the format at texture creation. This
sounds like a bad idea and extra work until one realizes that we'd
need to do that anyway when using the texure the first time - either
when downloading, or when trying to use it in a rendernode, where we
will soon need that information to determine if the texture prefers high
depth.
2021-10-07 02:41:30 +02:00
Benjamin Otte
48781cf7f7 memorytexture: Split out GdkMemoryFormat handling
Also, now make gdk_memory_convert() the only conversion functions
and allow conversions between any 2 formats by going via a float[4].

This could be optimized via fast-paths, but so far it isn't.
2021-10-06 22:50:07 +02:00
Matthias Clasen
f7df384ee1 ngl: Don't cache large glyphs forever
We never put large icons into the icon cache,
so all its items are always atlased, but we do
put large glyphs in to the glyph cache, and we
were never freeing those items, even when they
go unused. Fix that.
2021-10-03 13:43:15 -04:00
Matthias Clasen
8c227622d7 ngl: Small docs updates
Don't refer to nonexisting functions.
2021-10-03 11:08:46 -04:00
Matthias Clasen
c93264868b ngl: Plug a memory leak
When creating a GdkTexture from the texture
stored in the driver, we must free the GskNglTexture
struct.
2021-10-03 02:33:01 -04:00
Matthias Clasen
5bf1196bd4 ngl: Drop the texture pool object
This wasn't serving any clear purpose.
2021-10-03 02:32:40 -04:00
Matthias Clasen
bfcc2da2ce ngl: Cosmetics
Move _GskNglTextureState to the one place it is used.
2021-10-03 01:20:06 -04:00
Chun-wei Fan
a45e1a01fc fp16.c: Fix float_to_half() function call
Correct the function being called.
2021-09-30 16:21:38 +08:00
Matthias Clasen
7b22e37371 Merge branch 'transform-work' into 'master'
transform: Add sections

See merge request GNOME/gtk!3974
2021-09-18 06:35:08 +00:00
Matthias Clasen
41b810da7f Add gsk_transform_to_2d_components
This function decomposes a general 2D transform
into skew, scale, rotation and translation.

Tests included.
2021-09-18 02:06:51 -04:00
Matthias Clasen
1289e68931 gsk: Add skew transforms
Add gsk_transform_skew() to make our transform
api more complete wrt to what you would expect
for a graphics api.
2021-09-17 22:07:26 -04:00
Matthias Clasen
9e6adaa913 transform: Add sections
This makes the code easier to navigate (for me).
2021-09-17 22:07:26 -04:00
Matthias Clasen
7e4b2b971f Revert "gsk: Stop enlarging text bounding boxes"
This reverts commit 87af45403a.

I've found that this change is needed to ensure that the
bounding boxes of text nodes encompass all the glyphd drawing.
Without it, we overdraw the widget boundaries and cut off
glyphs.
2021-09-17 19:11:06 -04:00
Matthias Clasen
c6cacd2b2d ngl: Use exact device scales for glyphs
We are rendering the glyphs on a larger surface,
and we should avoid introducing unnecessary
rounding errors here. Also, I've found that
we always need to enlarge the surface by one
pixels in each direction to avoid cutting off
the tops of large glyphs.
2021-09-17 19:07:55 -04:00
Matthias Clasen
d962360fa0 Fix glyph cache entry sizing
The subpixel-positioned glyph extends on both sides.
2021-09-17 13:38:29 -04:00
Matthias Clasen
87af45403a gsk: Stop enlarging text bounding boxes
This should not be necessary and only serves
to make the actual bugs harder to find.
2021-09-17 12:37:36 -04:00
Matthias Clasen
bef54a382d transform: Improve docs
Add an example for reconstructing transforms.
2021-09-17 10:28:49 -04:00
Matthias Clasen
6a60214e8c gsk: Handle 2D transforms better
For 2D transforms, we can read the scale
factors more directly off the matrix.

This should eventually be moved out into a
function to decompose a 2D transform into
scale + rotation + skew + translation.
2021-09-17 10:28:49 -04:00
Matthias Clasen
c77b5c46a3 rendernodeparser: Avoid gdk_texture_new_for_pixbuf
We can just use gdk_texture_new_from_bytes here now.

Update affected test output.
2021-09-17 00:25:22 +02:00
Matthias Clasen
5b82cf1145 rendernodeparser: Use gdk_texture_save_to_png_bytes
Avoid cairo, and use our own api for saving png data.

Update affected test output.
2021-09-17 00:25:22 +02:00
Benjamin Otte
56b31c3923 rendernodeparser: Handle is_color attribute for glyphs 2021-09-16 23:59:37 +02:00
Matthias Clasen
93323be22a ngl: Avoid offscreens in more cases
We avoid an offscreen if we know the child node
can 'handle' the transform. Shadow nodes can if their
child node does - either the child node is a text node
in which case the shortcuts we take for shadow nodes
will work fine with the transform (we just render the
text node offset), or the child is not a text node,
in which case we render the shadow to an offscreen
anyway.

This change makes the label-shadows reftest pass with
the GL renderer, not by fixing the issue but by avoiding
it.
2021-09-16 23:59:37 +02:00
Matthias Clasen
9e14de2534 ngl: Improve shortcuts for shadow nodes
For shadow nodes, we try pretty hard to avoid
rendering shadows, and and we have a shortcut
that just renders text offset, but we can try
harder to do nothing - if the text is offset
by zero, we don't need to draw it at all.
2021-09-16 23:59:37 +02:00
Benjamin Otte
62954a0338 ngl Fix bottom-right border render failure
The wrong index was used for offsetting the bottom border rect.

Test included.
2021-09-16 23:59:37 +02:00
Matthias Clasen
390a0b2f2a ngl: Fix opacity handling
We need to use an offscreen whenever there is overlapping
children somewhere in the tree below, just checking the
direct child of the opacity node is not enough.

Fixes: #4261
2021-09-16 23:59:37 +02:00
Matthias Clasen
eb23e23b03 ngl: Avoid cairo_to_png in debug output
Just use a GL texture and gdk_texture_save_to_png,
it was made for this.
2021-09-15 21:18:34 -04:00
Matthias Clasen
423a4d4c3e Annotate gsk_cairo_blur_compute_pixels as const 2021-09-14 16:38:08 -04:00
Matthias Clasen
6faef4416f Annotate gsk_ngl_uniform_state_align as pure 2021-09-14 16:38:08 -04:00
Matthias Clasen
5f452a5e6c Annotate gsk_rounded_rect_is_circular as pure
And also mark gsk_rounded_rect_to_string as malloc.
2021-09-14 16:38:08 -04:00
Matthias Clasen
060f2d5f65 Annotate pango_glyph_string_num_glyphs as pure 2021-09-14 16:38:08 -04:00
Benjamin Otte
193b383739 ngl: Simplify and unbug texture download
If we can't handle the texture, always just download_texture() it,
that way we are sure it's a memory texture.
2021-09-13 01:56:47 +02:00