Benjamin Otte
cb03fe8f31
gsk: Allow gsk_renderer_realize (renderer, NULL, NULL)
...
That way, we can use renderers without surfaces.
2021-10-20 21:49:32 +02:00
Benjamin Otte
9a2e9c5be4
gl: Use gdk_memory_texture_new_from_texture()
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Way less code to prepare the texture in a proper format.
2021-10-13 14:33:44 +02:00
Benjamin Otte
ddc4a40c33
gl: Refactor texture uploading
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Don't pass texture + rect, but instead have
gdk_memory_texture_new_subtexture()
and use it to generate subtextures and pass them.
This has the advantage of downloading the a too large texture only once
instead of N times.
2021-10-13 14:33:44 +02:00
Benjamin Otte
5199bebdb5
gl: Move texture uploading to the renderer
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It does not belong in GdkGLContext, it's a renderer thing.
It's also the only user of that API.
Introduce gdk_gl_context_check_version() private API to make version
checks simpler.
2021-10-13 14:33:44 +02:00
Benjamin Otte
31e9072906
gl: Fix downloading textures *again*
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It turns out glReadPixels() cannot convert pixels and you are only
allowed to pass a single value into the function arguments. You need to
know which ones or things will explode.
GL is great.
2021-10-13 14:33:44 +02:00
Benjamin Otte
b65b64628d
texture: Refactor downloading
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Pass a format do GdkTextureClass::download(). That way we can download
data in any format.
Also replace gdk_texture_download_texture() with
gdk_memory_texture_from_texture() which again takes a format.
The old functionality is still there for code that wants it: Just pass
gdk_texture_get_format (texture) as the format argument.
2021-10-12 02:06:43 +02:00
Matthias Clasen
49a64da7ec
Merge branch 'ngl-is-the-new-gl' into 'master'
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Rename ngl to gl
Closes #4318
See merge request GNOME/gtk!4037
2021-10-11 06:43:41 +00:00
Matthias Clasen
b7eb1d3310
gsk: provide an ngl renderer
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Provide a minimal renderer implementation that fails
in realize. This avoids reusing the same type, which
might give bindings trouble.
2021-10-07 16:46:29 -04:00
Matthias Clasen
7a1644bc97
Maintain abi
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Keep gsk_ngl_renderer_new and gsk_ngl_renderer_get_type,
since they were part of the abi in 4.2, and in an
installed header.
Fixes : #4318
2021-10-07 13:05:53 -04:00
Matthias Clasen
144f727d5a
Rename ngl to gl
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We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Matthias Clasen
e9e373913e
gsk: Drop the gl renderer
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ngl supports all the same platforms as gl
now, and has seen more improvements in the
last cycle.
2021-08-20 22:58:30 -04:00
Benjamin Otte
c7320df0c9
gdk: Add gdk_gl_context_is_shared()
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... and use it in the GL renderers.
2021-07-22 16:27:31 +02:00
Matthias Clasen
578db92973
Cosmetics: Eradicate gint
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Remove a handful of errant uses of gint.
2021-06-03 17:41:28 -04:00
Matthias Clasen
2d266d107b
gsk: Clean up docs syntax
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Replace leftover gtk-doc syntax (#Type) with backquotes.
2021-05-22 17:25:26 -04:00
Alexander Mikhaylenko
ae7f380396
gsk: Fix shader gresource paths
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They were never updated after having been moved.
2021-04-19 20:01:33 +05:00
Matthias Clasen
9d3aa2cfce
gsk: Avoid compiler warnings without assertions
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Disabling assertions was provoking some unused variable
warnings from the compiler. Avoid these.
2021-04-12 21:22:46 -04:00
Matthias Clasen
900a4e4d31
gsk: Move shader resources
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Move the resources of each renderer to its subdirectory.
We've previously done that for the ngl renderer, but it
is better to be consistent and do it for all the renderers.
2021-04-03 08:24:58 -04:00
Matthias Clasen
ee63b84b6a
gsk: Rename resource paths
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Make the shaders of the gl renderer live under
/org/gtk/libgsk/gl. This is purely cosmetic.
2021-04-03 08:10:58 -04:00
Matthias Clasen
bd0df03248
gl: Fix a rounding error in subpixel positioning
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1024 / 4 is 256, not 250.
2021-03-21 16:05:10 -04:00
Matthias Clasen
ca3120919f
docs: Improve gsk docs
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Convert link formats, add summaries, and make
a few missing things show up in the docs.
2021-03-11 16:37:31 +00:00
Matthias Clasen
dff2aa20ff
gl: Fixed clipped offscreen rendering
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When we are rendering a texture node to an offscreen,
and we have a clip, we must force the offscreen rendering.
Otherwise, the code will notice: Hey, it already is a texture
node, so no need to render it to a texture again. But when
clipping is involved, that is exactly what we want to do.
Testcase included.
Fixes : #3651
2021-02-09 22:43:15 -05:00
Timm Bäder
79f273348d
gl renderer: Fix viewport computation when rendering offscreen
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Fixes #3615
2021-01-29 10:37:48 +01:00
Timm Bäder
8ebcef97ff
shader builder: Improve error output
2021-01-29 09:45:25 +01:00
Matthias Clasen
0d0bdaa02e
gsk: Fix a thinko
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With subpixel positioning, we need to offset the
cached glyphs by their phase.
2021-01-28 18:16:16 -05:00
Fabio Lagalla
d83502d054
gskglshaderbuilder: bind correct uv location
2021-01-28 17:08:46 +01:00
Fabio Lagalla
a1dd6521e8
gskglrenderer: Remove switch fallthrough comments
2021-01-27 12:52:11 +01:00
Fabio Lagalla
0088f840fe
gskrendernode: Cache angle in conic gradients
2021-01-27 12:44:10 +01:00
Fabio Lagalla
1b698c896e
gskglrenderer: Use gboolean instead of bool
2021-01-27 12:44:10 +01:00
Fabio Lagalla
04000f28e7
gskglrenderer: First class support of repeating-radial-gradient
2021-01-27 12:44:10 +01:00
Fabio Lagalla
976a05f6eb
gskglrenderer: First class support of repeating-linear-gradient
2021-01-27 12:44:10 +01:00
Fabio Lagalla
b15902bf44
gskglrenderer: Optimize conic-gradient shader
2021-01-27 12:44:10 +01:00
Fabio Lagalla
5ac7529771
gskglrenderer: Optimize radial-gradient shader
2021-01-27 12:44:10 +01:00
Fabio Lagalla
bbf68c0d9d
gskglrenderer: Optimize linear-gradient shader
2021-01-27 12:44:10 +01:00
Timm Bäder
d9f6b268d3
gl renderer: Use rect_contains_rect() copy
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And this way the contains_rect() inside
rounded_inner_rect_contains_rect() goes from 3.3% to 0.79% in the
fishbowl when rendering the levelbars.
2021-01-17 04:39:26 +01:00
Timm Bäder
4d7a01562e
gl renderer: Don't reset offset when drawing offscreen
2021-01-17 04:39:26 +01:00
Timm Bäder
650eed7f72
gl renderer: Properly y-flip non-offscreen children of rounded clips
2021-01-17 04:39:26 +01:00
Fabio Lagalla
8c61038b9f
gl renderer: print fragment shader info
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It was logged twice the vertex shader info, instead
2021-01-11 17:06:03 +01:00
xndcn
34ffdc6e3f
gl: Fix implicit leaking of shader object
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According to OpenGL spec, a shader object will only be flagged
for deletion unless it has been detached; when a program object
is deleted, those shader objects attached to it will be detached
but not deleted unless they have already been flagged for deletion.
So we shall detach a shader object before it is deleted, and delete
it before the program object is deleted best.
2020-12-29 23:50:45 +08:00
Timm Bäder
526c76181e
gl renderer: Check for pointer equality in rounded_rect_equal
2020-12-21 15:22:08 +01:00
Timm Bäder
e1cf0cff26
gl renderer: Proper state tracking for color matrix ops
2020-12-21 10:26:03 +01:00
Timm Bäder
634fa772c9
gl renderer: Add missing debug output for repeat ops
2020-12-21 10:26:03 +01:00
Timm Bäder
4b3bbe0ecd
gl renderer: Create shader-global uniform ops on draw()
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This way we can render the first frame of tests/testoutsetshadowdrawing
in 153 ops instead of 183.
And the first frame of gtk4-demo in 260 instead of 300.
2020-12-21 10:26:03 +01:00
Timm Bäder
cde43541d0
gl renderer: Unify new clip/viewport rects in blur_texture()
2020-12-21 10:26:03 +01:00
Timm Bäder
a8213d7f45
gl renderer: Avoid setting modelview to identical values
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The previous comment here was incorrect. We can save the op itself, we
just can't save us the entry in the modelview stack.
2020-12-21 10:26:02 +01:00
Matthias Clasen
d5143a1bf0
Revert "gl renderer: Render too big textures to the clipped area"
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This reverts commit 7f6608cbed
.
2020-12-19 11:43:56 -05:00
Matthias Clasen
12611fa142
Revert "gl renderer: Take a out graphene_rect in blur_node()"
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This reverts commit 7eece7e769
.
2020-12-19 11:43:43 -05:00
Timm Bäder
7eece7e769
gl renderer: Take a out graphene_rect in blur_node()
2020-12-16 09:13:12 +01:00
Timm Bäder
7f6608cbed
gl renderer: Render too big textures to the clipped area
2020-12-16 08:26:46 +01:00
Timm Bäder
f816a8fb82
gl renderer: Unify viewport setting in add_offscreen_ops()
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We use the same rect here a few times.
2020-12-16 08:26:46 +01:00
Timm Bäder
33ed42d985
gl renderer: Remove RESET_OPACITY flag
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We always need to do that (and always passed the flag to
add_offscreen_ops() anyway).
2020-12-06 20:03:35 +01:00