Timm Bäder
ceb61e6600
gskglcommandqueue: Mark some variables G_GNUC_UNUSED
...
These are unused if sysprof isn't being used.
2021-12-16 11:06:50 +01:00
Timm Bäder
fd6b3ef5a0
gl: Linear gradients don't support 3d transforms
...
Add another helper similar to the one for transforms, but that only
works on 2d transforms.
Fixes #4501
2021-12-12 12:57:44 +01:00
Chun-wei Fan
652ab1ac72
gskglcompiler.c: Force GLSL version 300 es as needed
...
For libANGLE to work with our shaders, we must use "300 es" for
the #version directive in our shaders, as well as using the non-legacy/
non-GLES codepath in the shaders. In order to check whether we are
using the GLSL 300 es shaders, we check whether we are using a GLES 3.0+
context. As a result, make ->glsl_version a const char* and make sure
the existing shader version macros are defined apprpriately, and add a
new macro for the "300 es" shader version string.
This will allow the gtk4 programs to run under Windows using EGL via
libANGLE. Some of the GL demos won't work for now, but at least this
makes things a lot better for using GL-accelerated graphics under Windows
for those that want to or need to use libANGLE (such as those with
graphics drivers that aren't capable of our Desktop (W)GL requirements in
GTK.
2021-12-03 10:39:59 +08:00
Chun-wei Fan
a619e8af4a
gskglcompiler.c: Relax check for GL 3.x+ legacy contexts
...
On Windows with nVidia drivers at least, when we create a legacy context
via wglCreateContext(), we may still get a (W)GL 4.x context. Allow
such contexts to also use GLSL version 130 instead of 110, so that
things do continue to work.
2021-12-01 17:29:02 +08:00
Benjamin Otte
ade7509b97
GL renderer: Remove noperspective usage
...
It causes issues with compilation of GLES shaders and isn't in any
way correct.
2021-11-30 14:12:10 +01:00
Matthias Clasen
5b1cd335bb
Go back to using pango for glyph rendering
...
Using just cairo makes us lose hexboxes. So, until
we implement that ourselves, go back to using pango.
2021-11-20 11:13:52 -05:00
Benjamin Otte
95574f98c4
gl: Use GL_BACK_LEFT
...
The spec doesn't allow GL_BACK, but many drivers do. Use the
spec-accepted equivalent instead.
Fixed #4402
2021-11-03 22:53:59 +01:00
Benjamin Otte
2b2fd23815
Merge branch 'wip/otte/center-center-center' into 'master'
...
Add a bunch of reftests and fix their failures
Closes #4285
See merge request GNOME/gtk!4085
2021-10-22 16:35:41 +00:00
Benjamin Otte
b912e84df7
gl: Call make_current() before doing any GL work
...
But don't call it too early, we only want to call it once we have
prepared the target.
This way, we guarantee that a GL context is always available and that it
is bound to the correct target.
2021-10-22 17:51:40 +02:00
Benjamin Otte
cb03fe8f31
gsk: Allow gsk_renderer_realize (renderer, NULL, NULL)
...
That way, we can use renderers without surfaces.
2021-10-20 21:49:32 +02:00
Benjamin Otte
9a2e9c5be4
gl: Use gdk_memory_texture_new_from_texture()
...
Way less code to prepare the texture in a proper format.
2021-10-13 14:33:44 +02:00
Benjamin Otte
ddc4a40c33
gl: Refactor texture uploading
...
Don't pass texture + rect, but instead have
gdk_memory_texture_new_subtexture()
and use it to generate subtextures and pass them.
This has the advantage of downloading the a too large texture only once
instead of N times.
2021-10-13 14:33:44 +02:00
Benjamin Otte
5199bebdb5
gl: Move texture uploading to the renderer
...
It does not belong in GdkGLContext, it's a renderer thing.
It's also the only user of that API.
Introduce gdk_gl_context_check_version() private API to make version
checks simpler.
2021-10-13 14:33:44 +02:00
Benjamin Otte
31e9072906
gl: Fix downloading textures *again*
...
It turns out glReadPixels() cannot convert pixels and you are only
allowed to pass a single value into the function arguments. You need to
know which ones or things will explode.
GL is great.
2021-10-13 14:33:44 +02:00
Benjamin Otte
b65b64628d
texture: Refactor downloading
...
Pass a format do GdkTextureClass::download(). That way we can download
data in any format.
Also replace gdk_texture_download_texture() with
gdk_memory_texture_from_texture() which again takes a format.
The old functionality is still there for code that wants it: Just pass
gdk_texture_get_format (texture) as the format argument.
2021-10-12 02:06:43 +02:00
Matthias Clasen
49a64da7ec
Merge branch 'ngl-is-the-new-gl' into 'master'
...
Rename ngl to gl
Closes #4318
See merge request GNOME/gtk!4037
2021-10-11 06:43:41 +00:00
Matthias Clasen
b7eb1d3310
gsk: provide an ngl renderer
...
Provide a minimal renderer implementation that fails
in realize. This avoids reusing the same type, which
might give bindings trouble.
2021-10-07 16:46:29 -04:00
Matthias Clasen
7a1644bc97
Maintain abi
...
Keep gsk_ngl_renderer_new and gsk_ngl_renderer_get_type,
since they were part of the abi in 4.2, and in an
installed header.
Fixes : #4318
2021-10-07 13:05:53 -04:00
Matthias Clasen
144f727d5a
Rename ngl to gl
...
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Matthias Clasen
e9e373913e
gsk: Drop the gl renderer
...
ngl supports all the same platforms as gl
now, and has seen more improvements in the
last cycle.
2021-08-20 22:58:30 -04:00
Benjamin Otte
c7320df0c9
gdk: Add gdk_gl_context_is_shared()
...
... and use it in the GL renderers.
2021-07-22 16:27:31 +02:00
Matthias Clasen
578db92973
Cosmetics: Eradicate gint
...
Remove a handful of errant uses of gint.
2021-06-03 17:41:28 -04:00
Matthias Clasen
2d266d107b
gsk: Clean up docs syntax
...
Replace leftover gtk-doc syntax (#Type) with backquotes.
2021-05-22 17:25:26 -04:00
Alexander Mikhaylenko
ae7f380396
gsk: Fix shader gresource paths
...
They were never updated after having been moved.
2021-04-19 20:01:33 +05:00
Matthias Clasen
9d3aa2cfce
gsk: Avoid compiler warnings without assertions
...
Disabling assertions was provoking some unused variable
warnings from the compiler. Avoid these.
2021-04-12 21:22:46 -04:00
Matthias Clasen
900a4e4d31
gsk: Move shader resources
...
Move the resources of each renderer to its subdirectory.
We've previously done that for the ngl renderer, but it
is better to be consistent and do it for all the renderers.
2021-04-03 08:24:58 -04:00
Matthias Clasen
ee63b84b6a
gsk: Rename resource paths
...
Make the shaders of the gl renderer live under
/org/gtk/libgsk/gl. This is purely cosmetic.
2021-04-03 08:10:58 -04:00
Matthias Clasen
bd0df03248
gl: Fix a rounding error in subpixel positioning
...
1024 / 4 is 256, not 250.
2021-03-21 16:05:10 -04:00
Matthias Clasen
ca3120919f
docs: Improve gsk docs
...
Convert link formats, add summaries, and make
a few missing things show up in the docs.
2021-03-11 16:37:31 +00:00
Matthias Clasen
dff2aa20ff
gl: Fixed clipped offscreen rendering
...
When we are rendering a texture node to an offscreen,
and we have a clip, we must force the offscreen rendering.
Otherwise, the code will notice: Hey, it already is a texture
node, so no need to render it to a texture again. But when
clipping is involved, that is exactly what we want to do.
Testcase included.
Fixes : #3651
2021-02-09 22:43:15 -05:00
Timm Bäder
79f273348d
gl renderer: Fix viewport computation when rendering offscreen
...
Fixes #3615
2021-01-29 10:37:48 +01:00
Timm Bäder
8ebcef97ff
shader builder: Improve error output
2021-01-29 09:45:25 +01:00
Matthias Clasen
0d0bdaa02e
gsk: Fix a thinko
...
With subpixel positioning, we need to offset the
cached glyphs by their phase.
2021-01-28 18:16:16 -05:00
Fabio Lagalla
d83502d054
gskglshaderbuilder: bind correct uv location
2021-01-28 17:08:46 +01:00
Fabio Lagalla
a1dd6521e8
gskglrenderer: Remove switch fallthrough comments
2021-01-27 12:52:11 +01:00
Fabio Lagalla
0088f840fe
gskrendernode: Cache angle in conic gradients
2021-01-27 12:44:10 +01:00
Fabio Lagalla
1b698c896e
gskglrenderer: Use gboolean instead of bool
2021-01-27 12:44:10 +01:00
Fabio Lagalla
04000f28e7
gskglrenderer: First class support of repeating-radial-gradient
2021-01-27 12:44:10 +01:00
Fabio Lagalla
976a05f6eb
gskglrenderer: First class support of repeating-linear-gradient
2021-01-27 12:44:10 +01:00
Fabio Lagalla
b15902bf44
gskglrenderer: Optimize conic-gradient shader
2021-01-27 12:44:10 +01:00
Fabio Lagalla
5ac7529771
gskglrenderer: Optimize radial-gradient shader
2021-01-27 12:44:10 +01:00
Fabio Lagalla
bbf68c0d9d
gskglrenderer: Optimize linear-gradient shader
2021-01-27 12:44:10 +01:00
Timm Bäder
d9f6b268d3
gl renderer: Use rect_contains_rect() copy
...
And this way the contains_rect() inside
rounded_inner_rect_contains_rect() goes from 3.3% to 0.79% in the
fishbowl when rendering the levelbars.
2021-01-17 04:39:26 +01:00
Timm Bäder
4d7a01562e
gl renderer: Don't reset offset when drawing offscreen
2021-01-17 04:39:26 +01:00
Timm Bäder
650eed7f72
gl renderer: Properly y-flip non-offscreen children of rounded clips
2021-01-17 04:39:26 +01:00
Fabio Lagalla
8c61038b9f
gl renderer: print fragment shader info
...
It was logged twice the vertex shader info, instead
2021-01-11 17:06:03 +01:00
xndcn
34ffdc6e3f
gl: Fix implicit leaking of shader object
...
According to OpenGL spec, a shader object will only be flagged
for deletion unless it has been detached; when a program object
is deleted, those shader objects attached to it will be detached
but not deleted unless they have already been flagged for deletion.
So we shall detach a shader object before it is deleted, and delete
it before the program object is deleted best.
2020-12-29 23:50:45 +08:00
Timm Bäder
526c76181e
gl renderer: Check for pointer equality in rounded_rect_equal
2020-12-21 15:22:08 +01:00
Timm Bäder
e1cf0cff26
gl renderer: Proper state tracking for color matrix ops
2020-12-21 10:26:03 +01:00
Timm Bäder
634fa772c9
gl renderer: Add missing debug output for repeat ops
2020-12-21 10:26:03 +01:00
Timm Bäder
4b3bbe0ecd
gl renderer: Create shader-global uniform ops on draw()
...
This way we can render the first frame of tests/testoutsetshadowdrawing
in 153 ops instead of 183.
And the first frame of gtk4-demo in 260 instead of 300.
2020-12-21 10:26:03 +01:00
Timm Bäder
cde43541d0
gl renderer: Unify new clip/viewport rects in blur_texture()
2020-12-21 10:26:03 +01:00
Timm Bäder
a8213d7f45
gl renderer: Avoid setting modelview to identical values
...
The previous comment here was incorrect. We can save the op itself, we
just can't save us the entry in the modelview stack.
2020-12-21 10:26:02 +01:00
Matthias Clasen
d5143a1bf0
Revert "gl renderer: Render too big textures to the clipped area"
...
This reverts commit 7f6608cbed
.
2020-12-19 11:43:56 -05:00
Matthias Clasen
12611fa142
Revert "gl renderer: Take a out graphene_rect in blur_node()"
...
This reverts commit 7eece7e769
.
2020-12-19 11:43:43 -05:00
Timm Bäder
7eece7e769
gl renderer: Take a out graphene_rect in blur_node()
2020-12-16 09:13:12 +01:00
Timm Bäder
7f6608cbed
gl renderer: Render too big textures to the clipped area
2020-12-16 08:26:46 +01:00
Timm Bäder
f816a8fb82
gl renderer: Unify viewport setting in add_offscreen_ops()
...
We use the same rect here a few times.
2020-12-16 08:26:46 +01:00
Timm Bäder
33ed42d985
gl renderer: Remove RESET_OPACITY flag
...
We always need to do that (and always passed the flag to
add_offscreen_ops() anyway).
2020-12-06 20:03:35 +01:00
Timm Bäder
1ee4f6138b
gl renderer: Reset opacity when rendering blend node children
...
We render those on a texture, so we need to reset the opacity because
that will be applied when rendering the resulting texture.
2020-12-06 20:01:36 +01:00
Timm Bäder
7b61ef9e0f
gl renderer: Initialize rounded rect early
2020-12-06 19:57:48 +01:00
Timm Bäder
b46d077b3a
gl renderer: Fix rendering clipped blurred inset shadow nodes
2020-12-06 19:18:10 +01:00
Timm Bäder
e32331d002
gl renderer: Ignore crossfades between equal texture nodes
2020-12-06 19:18:10 +01:00
Timm Bäder
05928608ec
gl renderer: Use scale_x and scale_y everywhere
...
Try to handle two different values for scale in horizontal and vertical
direction better.
Fixes #3431
2020-12-06 19:18:05 +01:00
Christian Hergert
6883c2214b
gl: specify attribute locations for vUv and aPosition
...
These positions are not guaranteed to be in a specific order when linked
into the final GPU program. They need to be specified so that our code
in gskglrenderer.c can use known positions for them to match up with
our GskQuadVertex.
This fixes the GL renderer on macOS's OpenGL shader compiler.
Fixes #3420
2020-12-04 13:33:34 -08:00
Benjamin Otte
2c1bd399d2
glrenderer: Implement a shader for conic gradients
2020-12-03 13:07:17 +01:00
Benjamin Otte
c907ad83b0
glrenderer: Emit more useful error messages
...
Catch the error when it happens, so that we can emit a specific and more
helpful error message.
Also verify that all branches in the code now do indeed set a proper
GError when they fail, so that the final catch-all is no longer needed.
Instead, assert that the error is set so that we catch future code
additions early that do not set the GError.
2020-12-03 13:07:17 +01:00
Benjamin Otte
55a242bd81
gsk: Add GskConicGradientNode
2020-12-03 00:47:54 +01:00
Timm Bäder
da514187f5
gl renderer: Make minimal rounded rects more minimal
2020-11-30 09:21:34 -05:00
Christian Hergert
82b4c34eca
gl: add some debugging information to DEBUG_OPS
2020-11-18 20:16:40 -08:00
Christian Hergert
eae5eaeb21
gl: use glFramebufferTexture2D to set framebuffer texture
...
When mapping a texture to the framebuffer, we can use the 2D
form instead of the cube mapping form.
2020-11-18 20:09:01 -08:00
Benjamin Otte
1c7daece7a
Merge branch 'wip/otte/for-master' into 'master'
...
Wip/otte/for master
See merge request GNOME/gtk!2855
2020-11-17 19:08:01 +00:00
Benjamin Otte
f2284ff40f
rendernode: Rename all gsk_render_node_peek_*() functions
...
Those are getters, they should be gsk_render_node_get_*() functions.
2020-11-17 19:04:39 +01:00
Christian Hergert
12a9164414
gsk: use glFrameBufferTexture2D and release texture
...
glFrameBufferTexture maps to all faces of a cube and that is not needed
here. Additionally, texture_id is not deleted after we use the additional
flipped texture, but should be.
2020-11-16 09:26:07 -08:00
Emmanuel Gil Peyrot
08193ecf1c
gl renderer: Generate queries only on desktop GL
...
On desktop GL, GL 1.5 or GL_ARB_occlusion_query is required to get the
glGenQueries() etc. symbols. This isn’t the case on GLES, where they
are provided by GL_EXT_occlusion_query_boolean, and more importantly
have never been made core.
This patch allows gtk4-demo to start when GDK_DEBUG=gl-gles is set, on
my Mali 400 MP running the Lima driver from Mesa.
2020-11-07 21:49:42 +01:00
Timm Bäder
82ca65956f
gl renderer: Make debugging code shorter
2020-11-02 14:55:14 -05:00
Timm Bäder
c8c2106f3e
gl renderer: Refactor vertex data loading code
2020-11-02 14:55:14 -05:00
Timm Bäder
8178dfb85a
gl renderer: Use the load_vertex_data* functions more often
2020-11-02 14:55:14 -05:00
Timm Bäder
50e78198a8
gl renderer: More load_vertex_data* usage
2020-11-02 14:55:14 -05:00
Timm Bäder
ee04cbcfa8
gl renderer: Reword a comment
2020-11-02 14:55:14 -05:00
Timm Bäder
fc312f7ffe
gl renderer: Remove an outdated comment
2020-11-02 14:55:14 -05:00
Timm Bäder
e6e964c3f3
gl renderer: Refactor rendering shadow nodes
...
Also use load_vertex_data_with_region here.
2020-11-02 14:55:14 -05:00
Timm Bäder
df5e796d99
gl renderer: Refactor blurred shadow drawing code
...
We already have various load_vertex_data* code, so try to reuse that
here.
2020-11-02 14:55:14 -05:00
Timm Bäder
d3239c953d
gl renderer: Nine-slice unblurred outset shadows
...
See #3284
2020-11-02 14:55:13 -05:00
Timm Bäder
9109dee072
gl renderer: Don't use blur node bounds
...
The blur node bounds are different/larger than the ones we use. This
made the textures get stretched to the blur node bounds.
Fixes #3282
2020-10-22 17:46:34 +02:00
Timm Bäder
b6a843a05b
gl renderer: Fix two scale_x/y mixups
2020-10-22 17:46:34 +02:00
Timm Bäder
07fb33c033
gl renderer: Fix private function name
...
It's a GskGLRenderer, not a GskGLRender
2020-10-14 15:06:12 -04:00
Timm Bäder
1fe7043be4
gl renderer: Add more scale_x/scale_y code
...
We really need all of this to be aware of both dimensions of course...
2020-10-14 15:06:12 -04:00
Timm Bäder
0a4d442849
gl renderer: return empty texture for too small blurred nodes
2020-10-14 15:06:12 -04:00
Timm Bäder
5f9fa13c65
gl renderer: Use op builder to render flipped texture
...
Otherwise, we don't know about the uniform state
2020-10-14 15:06:12 -04:00
Timm Bäder
161b171004
gl renderer: Remove unused parameter
2020-10-14 15:06:12 -04:00
Timm Bäder
eb345cd033
gl renderer: Use nearest filtering for textures in render_texture()
...
Makes the output in the node editor a bit more bearable.
2020-10-14 15:06:12 -04:00
Timm Bäder
4735c27e69
gl renderer: Avoid some code duplication
2020-10-14 15:06:12 -04:00
Timm Bäder
44f10c5861
gl renderer: Flip texture in render_texture()
2020-10-14 15:06:12 -04:00
Timm Bäder
ddcff9eb0f
gl renderer: simplify ->render() implementation a bit
...
We already use self->scale_factor when initialized whole_surface,
so set self->scale_factor first.
2020-10-14 15:06:12 -04:00
Timm Bäder
9fe21b7181
shaderbuilder: Print error message after source code
...
My terminal scrolls down, so showing the error message last makes sense.
2020-10-14 15:06:12 -04:00
Timm Bäder
7bf858b9d0
gl renderer: Add a helper to setup projection matrix
2020-10-14 15:06:12 -04:00
Timm Bäder
bc034d1190
gl renderer: Ignore rendering if accumulated opacity is too small
2020-10-14 15:06:12 -04:00
Alexander Larsson
24a27ba44f
gl renderer: Fix up texture cache key
...
The commit e14d2be1
forgot to actually set the parent_rect in the texture
key in the case it is necessary.
2020-10-05 15:43:04 +02:00
Matthias Clasen
dc3b140fd7
Cosmetics
2020-10-01 13:48:24 -04:00