Commit Graph

17 Commits

Author SHA1 Message Date
Benjamin Otte
ae8de7168a build: Add a HAVE_EGL define to config.h 2021-10-06 03:43:47 +02:00
Luca Bacci
b54f4cf5d4
Initialize WinPointer and enumerate devices 2021-08-19 15:57:41 +02:00
Luca Bacci
9a8a9451b1
Add new GdkDeviceWinpointer type 2021-08-19 15:57:40 +02:00
Luca Bacci
edd73ffbed
Raise _WIN32_WINNT macro to target Windows 7 API 2021-08-19 15:57:33 +02:00
Chun-wei Fan
6c00117119 Split out WGL/EGL stuff and simplify things
This commit attempts to split GdkWin32GLContext into two parts, one for
WGL and the other for EGL (ANGLE), and attempts to simplify things a
bit, by:

*  We are already creating a Win32 window to capture display changes,
   so we can just use that to act as our dummy window that we use to
   find out the pixel format that the system supports for WGL.  We also
   use it to obtain the dummy legacy WGL context that we will always
   require to create our more advanced Core WGL contexts.

*  Like what is done in X11, store up the WGL pixel format or the
   EGLConfig in our GdkWin32Display.

*  Ensure we do not create the dummy WGL context unnecessarily.

In this way, we can successfully create the WGL/EGL contexts, however
there are some issues at this point:

*  For WGL, the code successfully initializes and realizes the WGL
   Contexts, but for some reason things became invisible.  When running
   gtk4-demo, this can be verified by seeing the mouse cursor changing
   when moved to spots where one can resize the window, although they
   were invisible.

*  For EGL, the code initializes EGL but could not realize the EGL
   context as shaders failed to compile.  It seems like the shader issue
   is definitely outside the scope of this MR.
2021-07-22 16:28:16 +02:00
Emmanuele Bassi
99e0929d6c build: Use a consistent style for Meson files 2020-12-15 12:46:59 +00:00
Chun-wei Fan
12a23162b3 build: Check for EGL support in libepoxy on Windows
...EGL support needs to be explicitly enabled during the build of
libepoxy on Windows as it is not enabled by default on Windows.

With this, we can add an EGL renderer for Windows that make use of
Google's libANGLE, which is a library that translates OpenGL/ES calls
to Direct3D 9/11, which will provide better hardware compatibility
on Windows and would act as one of the foundations to resolve issue #105.
2020-07-30 14:26:33 +08:00
Emmanuele Bassi
def700739d Use a single compilation symbol
We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.

Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
2019-11-27 13:33:43 +00:00
Руслан Ижбулатов
493b30c2a8 GDK W32: No more child windows
We don't have child windows (the window-inside-a-window kind of windows)
anymore. Remove all the code related to that.
2019-05-28 20:25:17 +00:00
Benjamin Otte
7ae675b469 build: Install the backend headers in the backend directories
That's where they are in the sources and we include them from other
headers. So make sure the directories match.
2019-05-06 20:14:53 +02:00
Руслан Ижбулатов
64ab82c403 GDK W32: Test for IME correctly
ImmIsIME() doesn't work (always returns TRUE) since Vista.
Use ITfActiveLanguageProfileNotifySink to detect TSF changes,
which are equal to IME changes for us.

Also make sure that IMMultiContext re-loads the IM when keyboard layout
changes, otherwise there's a subtle bug that could happen:
* Run GTK application with non-IME layout (US, for example)
* Focus on an editable widget (GtkEntry, for example)
* IM Context is initialized to use the simple IM
* Switch to an IME layout (such as Korean)
* Start typing
* Since IME module is not loaded yet, keypresses are handled
  by a default MS IME handler
* Once IME commits a character, GDK will get a WM_KEYDOWN,
  which will trigger a GdkKeyEvent, which will be handled by
  an event filter in IM Context, which will finally re-evaluate
  its status and load IME, and only after that GTK will get
  to handle IME by itself - but by that point input would
  already be broken.
To avoid this we can emit a dummy event (with Void keyval),
which will cause IM Context to load the appropriate module
immediately.
2019-03-22 16:58:59 +00:00
Christoph Reiter
5612e84551 GDK W32: Always set gtk-font-name to the active UI font. Fixes #1484
This makes apps use "Segoe UI 9" by default instead of whatever matches "Sans 10".
It also cleans up the code and uses some new pango API while at it.

This was previously disabled in 9e686d1fb5 because it led to a poor glyph coverage
on certain versions of Windows which don't default to "Segoe UI 9" (Chinese, Korean, ..)
because the font fallback list was missing in pango.

This is about to get fixed in https://gitlab.gnome.org/GNOME/pango/merge_requests/34
so enable it again when we detect a new enough pango version.

(See !436 for the original MR)
2018-12-10 09:00:50 +01:00
Benjamin Otte
813e9c95fb gdk: Add Cairo context implementations for all backends
And make the GdkCairoContext as abstract.

The idea of this and thje following commits is to get rid of all
Cairo code in gdksurface.c (and $backend/gdksurface-$backend.c)
by moving that code into the Cairo context files.
In particular, the GdkSurfaceClass.begin_frame/end_frame()
functions (which are currently exclusively used by the Cairo code
should end up being moved to GdkDrawContextClass.begin/end_frame().

This has multiple benefits:

1. It unifies code between the different drawing contexts.
   GL lives in GLContext, Vulkan in VulkanContext and Cairo in
   CairoContext. In turn, this makes it way easier to reason about
   what's going on in surface-specific code. Currently pretty much
   all backends do things wrong when they want to sync to drawing
   or to the frame clock.

2. It makes the API of GdkSurface smaller. No drawing code (apart
   from creating the contexts) needs to remain.

3. It confines Cairo to the Drawcontext, thereby making it way
   more obvious when backends are still using it in situations
   where it may now conflict with OpenGL (like when doing the dnd
   failed animation or in the APIs that I'm removing in this
   branch).

4. We have 2 very different types of Cairo contexts: The X/win32
   model, where we have a natively supported Cairo backend but do
   double buffering ourselves and use similar surfaces and the
   Wayland/Broadway model where we use image surfaces without any
   Cairo backend support and have to submit the buffers manually.
   By not sharing code between those 2 versions, we can make the
   actual code way smaller. We also get around the need to create
   1x1 image surfaces in the Wayland backend where we pretend
   there's a native Cairo surface.
2018-04-24 23:16:12 +02:00
Руслан Ижбулатов
54a4307128 GDK W32: Another massive clipboard and DnD update
Rename GdkWin32Selection to GdkWin32Clipdrop, since GdkSelection
is mostly gone, and the word "selection" does not reflect the
functionality of this object too well.

Clipboard is now handled by a separate thread, most of the code for
it now lives in gdkclipdrop-win32.c, gdkclipboard-win32.c just uses
clipdrop as a backend.

The DnD source part is also put into a thread.
The DnD target part does not spin the main loop, it just
emits a GDK event and returns a default value if it doesn't get a reply
by the time the event is processed.

Both clipboard and DnD use a new GOutputStream subclass to get data
from GTK and put it into a HGLOBAL.

GdkWin32DragContext is split into GdkWin32DragContext and GdkWin32DropContext,
anticipating a similar change that slated to happen to GdkDragContext.

OLE2 DnD protocol is now used by default, set GDK_WIN32_OLE2_DND envvar to 0
to make GDK use the old LOCAL and DROPFILES protocols.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2018-03-29 17:43:53 +00:00
Alexander Larsson
890080ebf7 GdkWindow -> GdkSurface: File renames
Rename all *window.[ch] source files.

This is an automatic operation, done by the following commands:

for i in $(git ls-files gdk | grep window); do
    git mv $i $(echo $i | sed s/window/surface/);
    git sed -f g $(basename $i) $(basename $i | sed s/window/surface/) ;
done

git checkout NEWS* po-properties po
2018-03-20 11:46:11 +01:00
Tim-Philipp Müller
e1dc4f7ae1 meson: gdk: fix static library names
Fix double lib prefix in filenames (liblibgdk-xyz.a)
2017-05-03 15:10:56 +01:00
Tim-Philipp Müller
442185388b meson: gdk: win32: add skeleton bits for win32 backend
Won't even build, configure bits still missing.
2017-05-03 15:10:54 +01:00