We make user facing gl contexts not attached to a surface if possible,
or attached to dummy surfaces. This means nothing can accidentally
read/write to the toplevel back buffer.
This adds the new type GdkGLContext that wraps an OpenGL context for a
particular native window. It also adds support for the gdk paint
machinery to use OpenGL to draw everything. As soon as anyone creates
a GL context for a native window we create a "paint context" for that
GdkWindow and switch to using GL for painting it.
This commit contains only an implementation for X11 (using GLX).
The way painting works is that all client gl contexts draw into
offscreen buffers rather than directly to the back buffer, and the
way something gets onto the window is by using gdk_cairo_draw_from_gl()
to draw part of that buffer onto the draw cairo context.
As a fallback (if we're doing redirected drawing or some effect like a
cairo_push_group()) we read back the gl buffer into memory and composite
using cairo. This means that GL rendering works in all cases, including
rendering to a PDF. However, this is not particularly fast.
In the *typical* case, where we're drawing directly to the window in
the regular paint loop we hit the fast path. The fast path uses opengl
to draw the buffer to the window back buffer, either by blitting or
texturing. Then we track the region that was drawn, and when the draw
ends we paint the normal cairo surface to the window (using
texture-from-pixmap in the X11 case, or texture from cairo image
otherwise) in the regions where there is no gl painted.
There are some complexities wrt layering of gl and cairo areas though:
* We track via gdk_window_mark_paint_from_clip() whenever gtk is
painting over a region we previously rendered with opengl
(flushed_region). This area (needs_blend_region) is blended
rather than copied at the end of the frame.
* If we're drawing a gl texture with alpha we first copy the current
cairo_surface inside the target region to the back buffer before
we blend over it.
These two operations allow us full stacking of transparent gl and cairo
regions.
Traditionally, the way painting was done in GTK+ was with the
"expose-event" handler, where you'd use GDK methods to do drawing on
your surface. In GTK+ 2.24, we added cairo support with gdk_cairo_create,
so you could paint your graphics with cairo.
Since then, we've added client-side windows, double buffering, the paint
clock, and various other enhancements, and the modern way to do drawing
is to connect to the "draw" signal on GtkWidget, which hands you a
cairo_t. To do double-buffering, the cairo_t we hand you is actually on
a secret surface, not the actual backing store of the window, and when
the draw handler completes we blit it into the main backing store
atomically.
The code to do this is with the APIs gdk_window_begin_paint_region,
which creates the temporary surface, and gdk_window_end_paint which
blits it back into the backing store. GTK+'s implementation of the
"draw" signal uses these APIs.
We've always sort-of supported people calling gdk_cairo_create
"outside" of a begin_paint / end_paint like old times, but then you're
not getting the benefit of double-buffering, and it's harder for GDK to
optimize.
Additionally, newer backends like Mir and Wayland can't actually support
this model, since they're based on double-buffering and swapping buffers
at various points in time. If we hand you a random cairo_t, we have no
idea when is a good time to swap.
Remove support for this.
This is technically a GDK API break: a warning is added in cases where
gdk_cairo_create is called outside of a paint cycle, and the returned
surface is a dummy that won't ever be composited back onto the main
surface. Testing with complex applications like Ardour didn't produce
any warnings.
This avoids a bunch of policy problems with deciding how to lay
out the window menu under different WMs.
For now, we use the special event _GTK_SHOW_WINDOW_MENU, but we
hope to have this standardized in wm-spec quite soon, as KDE wants
it as well.
It seems that some backends implemented get_root_origin wrong
and returned the client window coordinates, not the frame window
coordinates. Since it's possible to implement generically for all
windows, let's do that instead of having a separate impl vfunc.
Instead of destroying the surface in the backend if this is
unable to resize, let the core code do it, and do it properly.
Based on a patch by Benjamin Otte.
https://bugzilla.gnome.org/show_bug.cgi?id=725172
And deprecate the X11-specific version of it.
We call this new API _set_shadow_width() and not _set_frame_extents()
because we already have a gdk_window_get_frame_extents() with a
different meaning and different type of value.
https://bugzilla.gnome.org/show_bug.cgi?id=720374
We've long had double precision mouse coordinates on wayland (e.g.
when rotating a window) but with the new scaling we even have it on
X (and, its also in Xinput2), so convert all the internal mouse/device
position getters to use doubles and add new accessors for the
public APIs that take doubles instead of ints.
and gdk_window_get_fullscreen_mode() API to allow
applications to specify if a fullscreen window should
span across all monitors in a multi-monitor setup or
remain on the current monitor where the window is
placed.
Fullscreen mode can be either GDK_FULLSCREEN_ON_ALL_MONITORS
or GDK_FULLSCREEN_ON_CURRENT_MONITOR.
https://bugzilla.gnome.org/show_bug.cgi?id=691856
The previous function gdk_drag_get_protocol_for_display() took native
window handles, so it had to be changed. Because it didn't do what it
was named to do (it didn't return a protocol even though it was named
get_protocol) and because it doesn't operate on the display anymore but
on the actual window, it's now called gdk_window_get_drag_protocol().
This commit hides GdkDragContext and GdkDragContextClass, adds
vfuncs for most drag context functionality, and turns the X11 DND
implementation into GdkDragContextX11. We also add vfuncs to
GdkDisplay for gdk_drag_get_protocol and to GdkWindow for
gdk_drag_begin, and implemenet them for X11.
Other backends need similar treatment and are broken now.
One less magic function. Also refactored it to make it easier to
implement. It now returns TRUE if it beeped and FALSE if it failed to do
so. A default implementation exists that just returns FALSE for all the
backends that can't beep windows (read: everything but X11 with XKB -
and why on earth do keyboard libs implement beeping?)
Trying to get rid of all the _gdk_windowing_something() functions that
we expect backends to magically know about and instead put them in a
proper interface (mostly GdkWindowImplClass).
Now the window background is a cairo_pattern_t. The backends will try to
set this as good as they can on the windowing system, but no guarantees
are made on wether the windowing system supports the pattern.
Also gets rid of GDK_NO_BG as undefined behavior is not a good idea to
support, and GDK_NO_BG effectively made the window's contents undefined.
It wasn't effectively used in GTK anyway.
The window move code needs special attention for multiple reasons:
- invalid areas for expose events need to be modified
- self-copy is not supported by Cairo
- in X11, copying from an overlapped Window might cause unexposed areas
to be copied in, spo expose events for those need to be generated.
This was all special cased in various parts of the code. By making it an
explicit vfunc, we can work around it.
Backends that support native window background setting (and that clears
new window areas to this color/pixmap) should set this to true.
Currently only X11 supports this.
The X11 queue_translation operation uses NextRequest to get the serial
of the XCopyArea operation where the translation should end. However,
if the gc passed to gdk_draw_drawable has a non-flushed clip region
(which it commonly has now for the window clipping) then the next
operation will be the GC flush, not the XCopyArea.
To handle this right we now pass in the GC to be used to
queue_translation and ensure that it is flushed before calling
NextRequest().
Last commit was bad, as it didn't clip against client side
children. This implements such clipping first and then
only clears the rectangles that need to be cleared.