Now that GdkFrameClock is a class, not interface, there's no real advantage
to splitting the frame history into an aggregate object, so directly
merge it into GdkFrameClock.
It's unlikely that anyone will want to have, say, a GtkWidget that
also acts as a GdkFrameClock, so an abstract base class is as
flexible as making GdkFrameClock an interface, but has advantages:
- If we decide to never make implementing your own frame clock
possible, we can remove the virtualization.
- We can put functionality like history into the base class.
- Avoids the oddity of a interface without a public interface
VTable, which may cause problems for language bindings.
For an operation like synchronizing audio to video playback, we need to
be able to predict the time that a frame will be presented. The details
of this depend on the windowing system, so make the backend predict
a presentation time for ::begin-frame and set it on the GdkFrameTimings.
The timing algorithm of GdkFrameClockIdle is adjusted to give predictable
presentation times for frames that are not throttled by the windowing
system.
Helper functions:
gdk_frame_clock_get_current_frame_timings()
gdk_frame_clock_get_refresh_info()
are added for operations that would otherwise be needed multiple times
in different locations.
https://bugzilla.gnome.org/show_bug.cgi?id=685460
Add functions that tell us whether the main loop slept before we drew
a frame. Blocking with the frame clock frozen doesn't count as sleeping.
We'll use this to advertise to the compositor whether we
are drawing as fast as possible (and it should do the same) or timing
frames carefully (and it should do the same.)
https://bugzilla.gnome.org/show_bug.cgi?id=685460
Don't start the idle if we're in the middle of painting a frame -
this will prevent us from getting the timing right when starting
the idle after the frame.
https://bugzilla.gnome.org/show_bug.cgi?id=685460
In order to be able to track statistics about how well we are drawing,
and in order to be able to do sophisticated things with frame timing
like predicting per-frame latencies and synchronizing audio with video,
we need to be able to track exactly when previous frames were drawn
to the screen.
Information about each frame is stored in a new GdkFrameTimings object.
A new GdkFrameHistory object is added which keeps a queue of recent
GdkFrameTimings (this is added to avoid further complicating the
implementation of GdkFrameClock.)
https://bugzilla.gnome.org/show_bug.cgi?id=685460
Keeping events paused after the end of a frame put us in a
weird state where we had to process and queue events - so that
we would get the message from the compositor - but not deliver
them. Instead resume events before ending the frame.
https://bugzilla.gnome.org/show_bug.cgi?id=685460
When we have pending motion events, instead of delivering them
directly, request the new FLUSH_EVENTS phase of the frame clock.
This allows us to compress repeated motion events sent to the
same window.
In the FLUSH_EVENTS phase, which occur at priority GDK_PRIORITY_EVENTS + 1,
we deliver any pending motion events then turn off event delivery
until the end of the next frame. Turning off event delivery means
that we'll reliably paint the compressed motion events even if more
have arrived.
Add a motion-compression test case which demonstrates behavior when
an application takes too long handle motion events. It is unusable
without this patch but behaves fine with the patch.
https://bugzilla.gnome.org/show_bug.cgi?id=685460
Switch GtkStyleContext to using GdkFrameClock. To do this, add a new
UPDATE phase to GdkFrameClock.
Add a GdkFrameClockTarget interface with a single set_clock() method,
and use this to deal with the fact that GtkWidget only has a frame
clock when realized.
https://bugzilla.gnome.org/show_bug.cgi?id=685460
If the backend is throttling paints, then the frame clock will be
frozen at the end of the frame. If not, then we need to add throttling,
so wait until 16ms after the start of the frame before beginning the
next frame.
https://bugzilla.gnome.org/show_bug.cgi?id=685460
Add the ability to freeze a frame clock, which pauses its operation,
then thaw it again later to resume.
Initially this is used to implement freezing updates when we are
waiting for ConfigureNotify in response to changing the size of
a toplevel.
We need a per-window clock for this to work properly, so add that
for the X11 backend.
https://bugzilla.gnome.org/show_bug.cgi?id=685460
Instead of having gdk_frame_clock_request_frame() have
gdk_frame_clock_request_phase() where we can say what phase we need.
This allows us to know if we get a frame-request during layout whether
it's just a request for drawing from the layout, or whether another
layout phase is needed.
https://bugzilla.gnome.org/show_bug.cgi?id=685460