This follows the mockups that these demos are
copied from. Unfortunately, it has to be implemented
for every item factory, so we repeat it here.
Fixes: #3291
If error is NULL, replacing the file contents worked and we don't
show the error dialog. The previous version pretty explicitly
dereferenced a NULL pointer by first ensuring that error is NULL and
then accessing error->message.
Found by scan-build
Set the expected accessible role on the tagged entry
widget in the demo of the same name. Accessible tools
may decide to ignore widgets that have the wrong role,
so setting an appropriate role is important.
The nested window was not modal, causing it to be
inoperable. And the nested views within were all
shrunk down to nothingness. Give them some width.
Fixes: #3257
Using GtkIconPaintable+GtkPicture is not good for symbolic
icons - they don't get properly colored that way. So change
things around to use the icon name if we have it.
Fixes: #3252
No point in showing an apologetic tab for a blob of binary data.
gtk4-demo shows the resources under /DEMONAME/ for each demo,
so move the data to /DEMONAME_data/.
It is a little annoying that this demo will not show up
if we don't find librsvg, but I think showing how easy
this paintable is outweights the annoyance.
Move the Unicode names to a separate source file,
and only build the demo if we have harfbuzz (since
we use script names, and those are only available
with harfbuzz).
Also, fix a forgotten type name.
This is rarely what you want, so lets turn it off
by default.
Update the one place in our demos where we want to
draw a value, add support for this to gtk-builder-tool,
add a test and mention this change in the migration
guide.
The GtkGears widget is a bit too chatty, especially when used inside
demos like the fishbowl. Let's use g_debug() instead of g_print() for
the GL debugging message.
This adds a bunch of snazz to the gltransitions demo. It is perhaps
a bit overloaded now, but it demos everything that we can do.
Changes:
* The fire shader is now not a bin, it just renders an animating
background with no textures involved.
* The stacks don't all start on the same page.
* The shaderbin passes the mouse coordinate to the shader.
* The shaderbin allows specifying a "border" so that you can
cause effects outside the bin child (something that is new to gtk4).
* All the buttons and the stacks are now in shader-bins that runs
a wobbly-widget effect based on the mouse position that
wobbles outside the child allocation.
Add adds a demo showing off GskGLShaderNode in various ways.
It has a transistion widget, using some examples from
gl-transitions.com, with child widgets being both images, a GL area
and real widgets (that let you edit the transition shaders
themselves.
It also has a fancy fire effect on hove on the buttons.
GtkBuildable's get_name()/set_name() methods may shadow
GtkWidget's methods. Avoid that by renaming the API to
get_buildable_id()/set_buildable_id(), which also reflects
the name of the XML attribute the API refers to.
https://gitlab.gnome.org/GNOME/gtk/-/issues/3191