Commit Graph

32 Commits

Author SHA1 Message Date
Benjamin Otte
ca3c23662c GskTexture => GdkTexture
We want this thing to replace GdkPixbuf, so it has to live in GDK.
2017-11-04 00:07:13 +01:00
Matthias Clasen
598d22d194 Avoid creating trivial shadow nodes
The Vulkan renderer creates a fallback surface for each shadow
node, even if we end up not rendering anything to it. Avoiding
this is a nice optimization.
2017-10-28 16:10:46 -04:00
Matthias Clasen
e4cdbef092 Allow passing a color matrix when rendering icons
This will be used for symbolic icons.
Update all callers.
2017-10-23 11:44:52 +02:00
Timm Bäder
9455c92b99 rendericon: Fix texture transformation
Use the one from snapshot_icon, which works.
2017-10-11 09:24:35 +02:00
Timm Bäder
657983cfda Don't try to snapshot invisible icons
These spew criticals when width == 0 || height == 0.
2017-10-10 09:49:35 +02:00
Timm Bäder
773973db78 cssshadowsvalue: Don't heap-allocate shadows
This showed up in profiles in certain scenarios, so export a
_get_n_shadows getter instead and let callers provide a sufficiently
large allocated array of GskShadows, which we can use with
g_alloc/g_newa.
2017-10-01 09:19:09 +02:00
Matthias Clasen
767bf1b3fd Avoid computing the same thing twice
Trivial cleanup.
2017-08-30 23:30:10 -04:00
Benjamin Otte
6055028c96 snapshot: Rename append APIs
Instead of having gtk_snapshot_append_foo_node(), just have
gtk_snapshot_append_foo(). Nobody needs to know that this internally
uses nodes.
2017-01-13 04:46:09 +01:00
Benjamin Otte
b58de2d16c snapshot: Redo pop() API
gtk_snapshot_pop() => removed
gtk_snapshot_pop_and_append() => gtk_snapshot_pop()

So now there is no way to get a rendernode out of the snapshotting API
until you gtk_snapshot_finish().
2017-01-13 03:38:36 +01:00
Benjamin Otte
2645b5a7d7 gtk: Implement -gtk-icon-filter
This uses the new GskColorMatrixNode to implement a filter that applies
to icons. It's meant to replace -gtk-icon-effect.
2016-12-31 02:49:47 +01:00
Benjamin Otte
2480e0d575 gsk: Add GskShadowNode
... and make the icon rendering code use it.

This requires moving even more shadow renering code into GSK, but so be
it. At least the "shadows not implemented" warning is now gone!
2016-12-20 18:01:12 +01:00
Benjamin Otte
1137483d15 snapshot: Work on pushing and popping again
It is now possible to call push() subfunctions for simple container
nodes with just a single child. So you can for example
gtk_snapshot_push_clip() a clip region that all the nodes that get
appended later will then obey.

gtk_snapshot_pop() will then not return a container node, but a clip
node containing the container node (and similar for the transform
example).

This is implemented internally by providing a "collect function" when
pushing that is called when popping to collects all the accumulated
nodes and combine them into the single node that gets returned.

To simplify things even more, gtk_snapshot_pop_and_append() has been
added, which pops the currently pushed node and appends it to the
parent.

The icon rendering code has been converted to this approach.
2016-12-20 18:01:10 +01:00
Benjamin Otte
b120075698 snapshot: Add API for colors and textures 2016-12-20 18:01:10 +01:00
Benjamin Otte
02131d590e snapshot: Change how gtk_snapshot_push/pop works
Instead of appending a container node and adding the nodes to it as they
come in, we now collect the nodes until gtk_snapshot_pop() is called and
then hand them out in a container node.

The caller of gtk_snapshot_push() is then responsible for doing whatever
he wants with the created node.

Another addigion is the keep_coordinates flag to gtk_snapshot_push()
which allows callers to keep the current offset and clip region or
discard it. Discarding is useful when doing transforms, keeping it is
useful when inserting effect nodes (like the ones I'm about to add).
2016-12-20 18:01:10 +01:00
Benjamin Otte
67fb129ed7 gsk: gsk_render_node_set_transform() => GskTransformNode
Instead of having a setter for the transform, have a GskTransformNode.

Most of the oprations that GTK does do not require a transform, so it
doesn't make sense to have it as a primary attribute.

Also, changing the transform requires updating the uniforms of the GL
renderer, so we're happy if we can avoid that.
2016-12-20 18:01:10 +01:00
Benjamin Otte
8c8691b469 gsk: Add gsk_texture_node_new()
Start the transition into the different node types.
2016-12-20 18:01:09 +01:00
Benjamin Otte
8161f8dcca rendericon: Pass the scale factor when rendeirng textures
Fixes icon rendeirng on hidpi.
2016-11-26 11:52:30 +01:00
Emmanuele Bassi
4cbe079767 Use Graphene init macros for compound literals
The Graphene init macros can now be used for compound literals, which
means we need to update our mixed uses.
2016-11-21 16:21:38 +00:00
Matthias Clasen
0392acd875 Reduce the text shadow warnings
They make it hard to see other useful information.
2016-11-19 08:05:42 -05:00
Benjamin Otte
dc634fe6db render: Compute extents correctly
I multiplied matrices the wrong way. Again.
2016-11-19 03:15:51 +01:00
Benjamin Otte
d52fcd914c csstransform: Convert to use graphene_matrix_t
Pre-work to use 3D-transforms.
2016-11-18 21:44:25 +01:00
Benjamin Otte
5dfe788e9e snapshot: Fix graphene misunderstandings
The equivalent to cairo_matrix_multiply (a, b, c) is
graphene_matrix_multiply (c, b, a).

graphene_matrix_multiply (a, b, c) may not be called with b and c being
the same matrix.
2016-11-17 01:05:15 +01:00
Benjamin Otte
6d9725f7fd snapshot: Add infrastructure to snapshot CSS images
Use this infrastructure to render builtin images. Which means from now
on, GtkCheckbutton, GtkSpinner and a few others use snapshots.
2016-11-16 20:51:53 +01:00
Benjamin Otte
c0aa065ac1 snapshot: Convert GtkImage and GtkIconHelper
Adds a bunch of new APIs to render textures with theming.

FIXME: Cannot draw shadows for textures.
2016-11-15 17:49:19 +01:00
Emmanuele Bassi
9557364216 gtk: Mark internal functions as static
These functions are only used within their compilation unit.
2016-10-17 11:44:10 +01:00
Benjamin Otte
0138af9f96 rendericon: Save and restore cairo matrix
... instead of requiring cairo_save()/cairo_restore().
2016-01-11 17:03:07 +01:00
Benjamin Otte
d3cf3fd267 rendericon: Move a function
The function is identical if used for builtin icons and regular icons
(as per iconhelper). So split it out in a way that doesn't assume
either.
2015-12-16 04:46:22 +01:00
Benjamin Otte
75d7f7e756 css: Move enum
I want to use it for a gadget, so it's better in the generic file.
2015-12-16 01:50:00 +01:00
Benjamin Otte
e723fccaa9 rendericon: Restore cairo matrix after rendering 2015-12-15 08:41:16 -05:00
Benjamin Otte
f7433557ab render: Implement -gtk-icon-transform for icon surfaces
Yes, I like playing around. To enjoy, add this CSS to your application
of choice (preferrably glade or something with lots of images):

GtkImage { animation: spin 2s linear infinite; }

You can thank me later.
2015-01-20 06:30:20 +01:00
Benjamin Otte
8c745088d5 render: Split icon surface rendering out
Just like normal icons, icon surfaces belong into gtkrendericon.c.
2015-01-20 06:30:20 +01:00
Benjamin Otte
f6d64f6591 render: Split icon rendering into its own file 2015-01-20 06:30:19 +01:00