gdkprivate-wayland.h includes generated wayland client protocol
headers and is included from gdkdisplaymanager.c, so we need to
generate those client protocol headers first also when building
main gdk itself.
This is how it's done in the autotools build. Also avoids problems
with multiple source files having the same name (gdkeventsource.c).
Also move broadway backend code into broadway subdir.
With Wayland, GDK_DEBUG=events would log key events but not explicitly
state whether the event is a key press or release, or if it's
originating from a key repeat.
Add some more verbosity to make sure these informations are logged on
key delivery when GDK_DEBUG is set.
https://bugzilla.gnome.org/show_bug.cgi?id=781767
It is generally a good idea to license individual files under the
same terms as the project license (in particular when the mismatch
boils down to having copied the wrong license header), so relicense
the code under the LGPL.
https://bugzilla.gnome.org/show_bug.cgi?id=781422
For some reason, we are seeing damage being NULL here.
While that should never be the case, crashing on it is
unkind and makes the Wayland experience unusable.
Make sure to clear up the number of keys being pressed on enter/leave so
that we don't end up with leftovers if a new window is mapped by a
keyboard shortcut.
https://bugzilla.gnome.org/show_bug.cgi?id=779374
The key repeat is stopped as soon as a key is pressed, so if the user
quickly presses a key while another is already pressed and being
repeated, key repeat gets cancelled:
- key1 press
- key1 repeat
- key2 press -> key1 repeat stopped
- key1 release
- key 2 is not repeated even though it's kept depressed
This is a different behavior from X11, which confuses migrating users.
To mimic the X11 behavior, keep track of the number of keys pressed
simultaneously and cancel key repeat only when none is pressed.
This way, if a user pressed a key while another one is being repeated,
the new key press can possibly be repeated as well.
Bugzilla: https://bugzilla.gnome.org/show_bug.cgi?id=778019
When resizing an xdg_popup immediately after the initial mapping, there
is a race condition between the client and the compositor which is
processing the initial size given by the xdg_positioner, leading to the
xdg_popup to be eventually of the wrong size.
Only way to make sure the size is correct in that case is to hide and
show the window again. Considering this occurs before the initial
configure is processed, it should not be noticeable.
https://bugzilla.gnome.org/show_bug.cgi?id=772505
Clamping the anchor values as introduced in commit 9a5ffcd to fix bug
777176 breaks menu positioning.
By keeping the anchors rectangle size greater than zero, we end up
deducting some positive value from the original position, so there is no
need to clamp() actually, keeping the values positive is enough and
avoids the issue with menu positioning on the menubar.
An additional benefit is to make the code a lot simpler.
https://bugzilla.gnome.org/show_bug.cgi?id=778009
Currently hiding destroys the wl_surface and all related interfaces,
(including the gtk_surface1) so the next time the GdkWindow is mapped,
we don't bother to set the DBus properties. Toggle the check off so
it's actually issued again after the GdkWindow gets a gtk_surface1.
https://bugzilla.gnome.org/show_bug.cgi?id=773686
This is how windows are meant to be hidden as per the wayland
protocol, there's no need to destroy the xdg_surface and other
interfaces.
Also, rename gdk_wayland_window_hide_surface() to clear_surface(),
as that's what it does.
https://bugzilla.gnome.org/show_bug.cgi?id=773686
Elsewhere we already go through the keymap to get modifiers so we
should do the same here. In fact, this was relying on xkb modifier
mask values being bitwise compatible with GdkModifierType which isn't
necessarily true.
https://bugzilla.gnome.org/show_bug.cgi?id=770112
Gtk+ treats MOD1 as a synonym for Alt, and does not expect it to be
mapped around, so we should avoid adding GDK_META_MASK if MOD1 is
already included to avoid confusing gtk+ and applications that rely on
that behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=770112
When a subsurface is used as a parent of a popup, GDK needs to traverse
up to the transient-for as the next parent, to properly find the parent
used by the popup positioner. This is because the parent of a popup
must always either be an xdg_popup or an xdg_surface, but traversing
the "parent" (in GDK terms) upwards from a subsurface will end up on
the fake root window before we hit the actual parent (in Wayland terms).
https://bugzilla.gnome.org/show_bug.cgi?id=776225
Passing a rectangle with zero width or height to xdg_shell-v6
set_anchor_rect() will cause a protocol error and terminate the client,
as with gedit when pressing the Win key.
Reason for this is because the rectangle used to set the anchor comes
from gtk_text_layout_get_iter_location() which uses the pango layout
width/height, which can be empty if there is not character at the given
location.
Make sure we don't use 0 as width or height as an anchor rectangle to
avoid the protocol error, and compensate the logical position of the
given rectangle if the size is changed, so that the actual position
remains as expected by the client.
https://bugzilla.gnome.org/show_bug.cgi?id=777176
We're not currently using this, and dropping it allows us to loose
a bunch of code which leads us towards the goal of having GdkWindow
only for toplevels (and reparenting makes not sense for toplevels).
We can't really support these on e.g. wayland anyway, and we're trying
to get rid of subwindow at totally in the long term, so lets drop this.
It allows us to drop a lot of complexity.
For subsurfaces, the new state which includes the input shape is not
applied by the compositor if the subsurface is in effective synchronous
mode.
So we need to apply the input shape once parent surface is in effective
desynchronized mode, which is when it's committed, otherwise the input
shape may never be applied if the widget is not using being_paint() /
end_paint() to draw on its subsurface, like clutter does.
We do that only for empty input shape as those won't need update when
the subsurface is resized, for all other non-empty input shape, the
client still has to use begin_paint()/end_paint() for the input shape to
be applied.
https://bugzilla.gnome.org/show_bug.cgi?id=774534
I read the code as if (use_gl) instead of if (!use_gl) and commented it
out in bddfd7bb41. That broke drawing on
Wayland without OpenGL completely.
Whoops.
Now it's back.
This is a way to query the damaged area of the backbuffer.
The GL renderer uses this to compute the extents of that damage region
(computed via buffer age) and use them to minimize the area to redraw.
This changes the semantics of GL rendering to "When calling
gdk_window_begin_frame() with a GL context, the area by
gdk_gl_context_get_damage() needs to be redrawn and every other pixel of
the backbuffer is guaranteed to be correct.
After gdk_window_end_frame() on a GL-drawn window, the whole backbuffer
must be correct.
We can always glXBufferSwap() now because of this.
... instead of a gl context.
This requires some refactoring in the way we mark the shared context as
drawing: We now call begin_frame/end_frame() on it and ignore the call
on the main context.
Unfortunately we need to do this check in all vfuncs, which sucks. But I
haven't found a better way.
This way, we can query the GL context's state via
gdk_gl_context_is_drawing().
Use this function to make GL contexts as attached and grant them access
to the front/backbuffer for rendering.
All of this is still unused because GL drawing is still disabled.
No visible changes as GL rendering is disabled at the moment.
What was done:
1. Move window->invalidate_for_new_frame to glcontext->begin_frame
This moves the code to where it is used (the GLContext) and prepares it
for being called where it is used when actually beginning to draw the
frame.
2. Get rid of buffer-age usage
We want to let the application render directly to the backbuffer.
Because of that, we cannot make any assumptions about the contents the
application renders outside the clip area.
In particular GskGLRenderer renders random stuff there but not actual
contents.
3. Pass the actual GL context
Previously, we passed the shared context to end_frame, now we pass the
actual GL context that the application uses for rendering. This is so
that the vfuncs could prepare the actual contexts for rendering (they
don't currently).
4. Simplify the code
The previous code set up the final drawing method in begin_frame.
Instead, we now just ensure the clip area is something we can render
and decide on the actual method in end_frame.
This is both more robust (we can change the clip area in between if we
want to) and less code.