Commit Graph

7 Commits

Author SHA1 Message Date
Matthias Clasen
c24a69549d Rename gdkdebug.h to gdkdebugprivate.h
This is the naming convention for private headers.
2022-09-23 23:12:01 -04:00
Matthias Clasen
1f166ae071 macos: Use the new debug macros 2022-09-23 18:11:48 -04:00
Christian Hergert
f207402228 macos: use input_region to specify tracking areas
We want our tracking area to be limited to the input region so that we
don't pass along events outside of them for the window. This improves the
chances we click-out of a popover with a large shadow.

This still doesn't let us pass-through clicks for large shadows on top-
level windows though.
2022-02-16 03:07:51 -08:00
Benjamin Otte
4e836493cc macos: Don't include gdkinternals.h 2021-09-24 22:50:29 +02:00
Christian Hergert
60e67a62e6 macos: move setNeedsDisplay helper to GdkMacosCairoView
This isn't needed in the base class, which will eventually get a GL subclass.
2020-10-29 10:57:02 -07:00
Christian Hergert
a30adfe1e0 macos: move input method names to private header 2020-10-09 19:56:21 -07:00
Christian Hergert
9dbf99d91a macos: prototype new GDK backend for macOS
This is fairly substantial rewrite of the GDK backend for quartz and
renamed to macOS to allow for a greenfield implementation.

Many things have come across from the quartz implementation fairly
intact such as the eventloop integration design and discovery of
event windows from the NSEvent.

However much has been changed to fit in with the new GDK design and
how removal of child GdkWindow have been completely eliminated.
Furthermore, the new GdkPopup allows for regular NSWindow to be used
to provide popovers unlike the previous implementation.

The object design more closely follows the ideal for a GDK backend.

Views have been broken out into subclasses so that we can support
multiple GSK renderer paths such as GL and Cairo (and Metal in the
future). However mixed mode GL and Cairo will not be supported. Currently
only the Cairo renderer has been implemented.

A new frame clock implementation using CVDisplayLink provides more
accurate information about when to draw drawing the next frame. Some
testing will need to be done here to understand the power implications
of this.

This implementation has also gained edge snapping for CSD windows. Some
work was also done to ensure that CSD windows have opaque regions
registered with the display server.

     ** This is still very much a work-in-progress **

Some outstanding work that needs to be done:

 - Finish a GL context for macOS and alternate NSView for GL rendering
   (possibly using speciailized CALayer for OpenGL).
 - Input rework to ensure that we don't loose remapping of keys that was
   dropped from GDK during GTK 4 development.
 - Make sure input methods continue to work.
 - Drag-n-Drop is still very much a work in progress
 - High resolution input scrolling needs various work in GDK to land
   first before we can plumb that to NSEvent.
 - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need
   to be updated to use the macOS backend.

But this is good enough to start playing with and breaking things which
is what I'd like to see.
2020-07-21 14:45:12 -07:00