Commit Graph

7 Commits

Author SHA1 Message Date
Timm Bäder
0e6014f2f6 gl renderer: Remove two unused uniforms 2020-10-14 15:06:12 -04:00
Alexander Larsson
bacb3affb3 gl: Add some namespacing to the preamble symbols
This adds a gsk prefix to the stuff in the preamble, as we want to
avoid it conflicting with things in the main shader. Especially once
we start allow some customization of shaders.
2020-09-29 09:51:16 +02:00
Timm Bäder
c1c2205018 gl renderer: Adjust gaussian blur sigma
To look more like what browsers do.
2020-08-29 16:46:28 +02:00
Timm Bäder
2bff84ca6c gl: Adjust blur radius_multiplier
2.0 Looks much closer to what my browser does.

Fixes #2777
2020-08-29 16:46:25 +02:00
Timm Bäder
74f18f71d3 gl renderer: Move work to the blur vertex shader 2020-01-07 17:27:17 +01:00
Timm Bäder
1243174e53 gl renderer: Make RoundedRect work in gles
Which can't return struct types containing arrays. So let's revert to
the previous version but still send the rect along as a vec4[3];
2020-01-07 17:27:15 +01:00
Timm Bäder
cc909b160f gl renderer: Rewrite shader builder
Use a unified approach to write both vertex and fragment shader in the
same file.
2020-01-07 17:27:15 +01:00