Timm Bäder
0e6014f2f6
gl renderer: Remove two unused uniforms
2020-10-14 15:06:12 -04:00
Alexander Larsson
bacb3affb3
gl: Add some namespacing to the preamble symbols
...
This adds a gsk prefix to the stuff in the preamble, as we want to
avoid it conflicting with things in the main shader. Especially once
we start allow some customization of shaders.
2020-09-29 09:51:16 +02:00
Timm Bäder
c1c2205018
gl renderer: Adjust gaussian blur sigma
...
To look more like what browsers do.
2020-08-29 16:46:28 +02:00
Timm Bäder
2bff84ca6c
gl: Adjust blur radius_multiplier
...
2.0 Looks much closer to what my browser does.
Fixes #2777
2020-08-29 16:46:25 +02:00
Timm Bäder
74f18f71d3
gl renderer: Move work to the blur vertex shader
2020-01-07 17:27:17 +01:00
Timm Bäder
1243174e53
gl renderer: Make RoundedRect work in gles
...
Which can't return struct types containing arrays. So let's revert to
the previous version but still send the rect along as a vec4[3];
2020-01-07 17:27:15 +01:00
Timm Bäder
cc909b160f
gl renderer: Rewrite shader builder
...
Use a unified approach to write both vertex and fragment shader in the
same file.
2020-01-07 17:27:15 +01:00