We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.
Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
The existing xdg-shell protocols do not support minimization in a way
that allows us to implement the GdkSurface API; the only minimization
operation does not come with a state notification, nor it comes with
a way to undo itself.
Closes: #67
The "iconified" state is mostly an X11-ism; every other platform calls
this state "minimized" because it may not involve turning a window into
an icon at all.
Using gsettings for this information does not work
in sandboxed scenarios, where settings are per-app.
Since the Wayland protocol provides this information
nowadays, just drop the old code for reading
the gsettings.
The event may end up freed after delivery, ensure to keep a ref in order
to emit the matching emulated crossed event matching a proximity event.
Closes: https://gitlab.gnome.org/GNOME/gtk/issues/2157
The code managing this accounting mixed seat and tablet output lists,
can't bode well. Fixes invalid reads on list elements, as there are
dangling pointers.
Closes: https://gitlab.gnome.org/GNOME/gtk/issues/2157
This is the Vulkan version of eglSwapBuffersWithDamage(), and
it's always a good idea to limit the number of pixels we're
pushing to the GPU and/or swapping into the display.
This is a requirement for using VK_KHR_incremental_present.
Vulkan Wayland drivers translate the VkPresentRegionsKHR to
wl_surface.damage_buffer(), which a v4-only request.
When calling gdk_wayland_surface_export_handle(), if we pass
some 'user_data' but no 'destroy_func', GTK4 crashes. That's
because in xdg_exported_handle() we are unconditionally calling
destroy_func -- even when it's NULL.
Fix that by checking if there's a destroy function before calling
it.
Fixes https://gitlab.gnome.org/GNOME/gtk/issues/2179
The xdg_output.done event is deprecated in xdg-output v3, so clients
need to rely on the wl_output.done event instead.
However, applying the changes on the fist wl_output.event when using
xdg-output v3 may lead to an incomplete change, as following xdg-output
updates may follow.
Make sure we apply xdg-output events on wl_output.done events with
xdg-output v3.
https://gitlab.gnome.org/GNOME/gtk/issues/2128
Previously, the manufacturer property of the GdkMonitor was NULL,
and having at least PNP id at GdkMonitor.manufacturer makes it
possible to distinguish between different monitors programmatically.
xdg-output v3 marks xdg-output.done as deprecated and compositors are
not required to send that event anymore.
So if the xdg-output version is 3 or higher, simply set the initial
value `xdg_output_done` to TRUE so we don't wait/expect that event
from the compositor.
https://gitlab.gnome.org/GNOME/gtk/issues/2053
Windows/surface's aren't supposed to be explicitly moved by any external
part, so don't provide API for doing so. Usage throughout Gdk is
replaced by the corresponding backend variants.
The generic layer still does the heavy lifting, leaving the backends
more or less just act as thin wrappers, dealing a bit with global
coordinate transformations. The end goal is to remove explicit surface
moving from the generic gdk layer.
To separate how toplevels and popups are configured, a first step is to
introduce a resize-only vfunc for backends to implement. It's meant to
only configure toplevel windows, i.e. popups. Currently it's used for
both types, but introducing the resize-only API is a first step.
Configuration should happen in response to the xdg_surface.configure
event, not in the events that preceeds it. Do this by making all
configured state pending until the committing "configure" event. Also
split up toplevel vs popup configuration in a more clear way.
When unreffing the stream from a different thread, the close function
will schedule its cleanup asynchornously in the main thread.
We need to make sure the stream object stays alive for as long as
that hasn't happened, so ref() it.
Fixes#2003
Instead of the toplevel driving popups, have the popups listen to the
frame clock themselves. Otherwise, if the toplevel for some reason isn't
drawn by the compositor and stops drawing new frames, popups wouldn't
get painted either.
To make a frame clock tick as long as any of the associated surfaces
expect to receive ticks, make the surfaces inhibit freezing the clock,
instead of directly tell the frame clock to freeze itself.
This makes it so that as long as any surface using a certain frame clock
is not frozen (e.g. just received a frame event from the display
server), the frame clock will not be frozen.
With this, the frame clock is initiated as frozen, and won't be thawed
until any surface inhibits freeze. It will be frozen again, when every
surface has that previously inhibited freeze uninhibited freeze.
The xdg_output v2 interface has a `name` property that reflects the
output name coming from the compositor.
This is the closest thing we can get to a connector name.
The migration from GdkScreen's monitor API to GdkMonitor left out a way
to get the connector's name of a monitor.
While there's no real guarantee coming from the underlying graphics
system that the connector's name is stable, some system components may
use it to uniquely identify a monitor until the next plug in/out event.
This gives us marks to track the duration of processing certain types of
GdkEvent. It also provides some basic struct information in cases where
having that information would likely be useful for debugging.
The Wayland backend has a hack to work around
a race with popover mapping: If the surface size
changes before the initial configure, we hide and
show the surface. Unfortunately, the code was doing
this in a way that is externally observable (by
listening for surface state changes), and popovers
were observing it and hiding themselves in response.
Avoid this by not going through the GDK frontend
code for this.
1) In the SetWindowPos() function (and the WINDOWPOS struct) the
"hWndInsertAfter" argument/field means the window that will be
directly above after the change, not the window that will be
directly below. MSDN says "precedes" for SetWindowPos(), but
WINDOWPOS documentation is more precise: this is the window
behind which the affected window will be placed. Apparently,
Z-axis goes back-to-front.
Therefore, logging should be reworded correctly.
2) When we switch away from the application and then switch back
to a transient window, we need to bring up its transient-owner
(and its transient-owner's owner and so forth) as well,
otherwise our transient (modal) window might be transient for
something that might not be visible.
3) When we bring up a window, we should bring all of its children
(popup windows) on top of it.
Because Windows doesn't provide a function to bring one window
on top of the other, we have to work around this by calling
SetWindowPos() twice, swapping the windows between the calls.