Make sure the APIs follow a predictable path:
setup
bind
rebind/update (0-N times)
unbind
teardown
This is the first step towards providing multiple different factories.
... and replace the anchor tracking with a tracker.
Trackers track an item through the list across changes and ensure that
this item (and potentially siblings before/after it) are always backed
by a GtkListItem and that if the item gets removed a replacement gets
chosen.
This is now used for tracking the anchor but can also be used to add
trackers for the cursor later.
Remove a bunch of API from the headers that isn't used anymore and then
refactor code to not call it anymore.
In particular, get rid of GtkListItemManagerChange and replace it with a
GHashTable.
This is implemented by using actions, which are a neat trick to get to
allow the ListItem to call functions on the ListView without actually
needing to be aware of it.
This way, newly displayed rows don't play an unselect animation (text
fading in) when they are unselected, but the row was previously used for
a selected item.
Instead of just destroying all items and then recreating them (or even
hide()ing and then show()ing them again (or even even repositioning
them in the widget tree)), just try to reust them in the order they are.
This works surprisingly well when scrolling and most/all widgets
just moved.
We reorder widgets start to end, so when reusing a list item, we
correctly know the previous sibling for that list item, but not the
next sibling yet. We just know the widget it should ultimately be in
front of.
So we can do a more correct guess of the list item's place in the widget
tree if we think about where to place an item like this.
Actually using this change will come in the next commit.
Previously, we were recreating all widgets every time the list item was
rebound, which caused a lot of extra work every time we scrolled.
Now we keep the widgets around and only set their properties again when
the item changes.
This is the big one.
The listview only allocates 200 rows around the visible row now.
Everything else is kept in ListRow instances with row->widget == NULL.
For rows without a widget, we assign the median height of the child
widgets as the row's height and then do all calculations as if there
were widgets that had requested that height (like setting adjustment
values or reacting to adjustment value changes).
When the view is scrolled, we bind the 200 rows to the new visible area,
so that the part of the listview that can be seen is always allocated.
The anchor is now a tuple of { listitem, align }.
Using the actual list item allows keeping the anchor across changes
in position (ie when lists get resorted) while still being able to fall
back to positions (list items store their position) when an item gets
removed.
The align value is in the range [0..1] and defines where in the visible
area to do the alignment.
0.0 means to align the top of the row with the top of the visible area,
1.0 aligns the bottom of the widget with the visible area and 0.5 keeps
the center of the widget at the center of the visible area.
It works conceptually the same as percentages in CSS background-position
(where the background area and the background image's size are matched
the same way) or CSS transform-origin.
We now don't let the functions create widgets for the item from the
listmodel, instead we hand out a GtkListItem for them to add a widget
to.
GtkListItems are created in advance and can only be filled in by the
binding code by gtk_container_add()ing a widget.
However, they are GObjects, so they can provide properties that the
binding code can make use of - either via notify signals or GBinding.
Also refactor the whole list item management yet again.
Now, list item APIs doesn't have bind/unbind functions anymore, but only
property setters.
The item factory is the only one doing the binding.
As before, the item manager manages when items need to be bound.
Require that items created with the manager get destroyed via the
manager.
To that purpose, renamed create_list_item() to acquire_list_item() and
add a matching release_list_item() function.
This way, the manager can in the future keep track of all items and
cache information about them.
It's all stubs for now, but here's the basic ideas about what
this object is supposed to do:
(1) It's supposed to be handling all the child GtkWidgets that are
used by the listview, so that the listview can concern
itself with how many items it needs and where to put them.
(2) It's meant to do the caching of widgets that are not (currently)
used.
(3) It's meant to track items that remain in the model across
items-changed emissions and just change position.
(2) It's code that can be shared between listview and potential
other widgets like a GridView.
It's also free to assume that the number of items it's supposed to
manage doesn't grow too much, so it's free to use O(N) algorithms.
This is mostly for dealing with proper anchoring and can be used to
check that things don't scroll or that selection and focus handling
properly works.
For comparison purposes, a ListBox is provided next to it.
The thing we're actually doing is create and maintain a widget for every
row. That's it.
Also add a testcase using this. The testcase quickly allocates too many
rows though and then becomes unresponsive though. You have been warned.
Thisis the abstraction I intend to use for creating widgets and binding
them to the item out of the listview.
For now this is a very dumb wrapper around the functions that exist in
the API.
But it leaves the freedom to turn this into public API, make an
interface out of it and most of all write different implementations, in
particular one that uses GtkBuilder.
<lookup>foo</lookup>
is now short for
<lookup>
<constant>foo</constant>
</lookup>
ie it looks up the object with the given name so it can then do a
property lookup with it.
This is the most common operation, so it's a nice shortcut.
A constant without a type is assumed to be an object. This is the most
common case and allows
<constant>foo</constant>
without requiring updates to the type whenever the foo object changes.
The sort of the sortlistmodel is now stable with respect to the original
list model.
That means that if the sorter compares items as equal, the model
will make sure those items keep the order they were in in the original
model.
Or in other words: The model guarantees a total order based on the
item's position in the original model.
We need to keep this data around for changes in future commits where we
make the sorting stable.
An important part of the new data handling is that the unsorted list
needs to always be dealt with before the sorted list - upon creation we
rely on the unsorted iter and upon destruction, the sorted sequence
frees the entry leaving the unsorted sequence pointer invalid.
This change does not do any behavioral changes.