For maximized windows, titlebars cannot be used to reposition or
scale the window, so if an application does not use it to convey
useful information (other than the application name), the screen
space occupied by titlebars could be put to better use.
Add a new window property which requests from the window manager
to hide titlebars when windows are maximized to account for this.
https://bugzilla.gnome.org/show_bug.cgi?id=665616
If the scale has an origin (it will have one by default), GtkRange will
render the two sides before/after the current value with different style
classes, making it possible for themes to use different colors and
properties for the two areas.
This was possible in GTK 2 with style details, but got lost during the
road to 3.0.
https://bugzilla.gnome.org/show_bug.cgi?id=665140
Setup listener functions for the drag and drop events as well as the selection
events. Then create and save a data structure representing the data offer from
the other client.
This implementation is based on a hash table. The hard coded GtkSelection
atoms are preloaded into the hash table at the correct values. User generated
atoms start after the last preloaded atom.
The data device manager is a global object that provides the support
infrastructure around data devices. These data device objects are the basis
for handling drag and drop as well as selections in Wayland.
Reset state of CUPS requests correctly during authentization and
check CUPS requests for errors.
Don't initialize variables holding password and username with empty
string (#664640).
As pointed out in bug 665999, these were just not right.
Before this commit, the nicks were 'output' and 'only'.
After this commit, they are 'input-output' and 'input-only'.
In many cases we used to set focus_child to NULL all the way up
to the top and then to the right value, even if there was
a common ancestor, meaning these see a temporary NULL value for
focus_child. Only when the new focus widgets direct parent was
in the previous ancestor list did we stop early.
This fixes that by always stopping propagation when reaching
the common ancestor.
The casting used to calculate the child allocation is confusing MAX().
As a result, width and height end up with negative values, which makes no sense.
https://bugzilla.gnome.org/show_bug.cgi?id=666109
There was a corner case where the changed signal was not emitted.
If rows were built like this:
1 (not selected)
+ 2 (selected)
+ 3 (not selected)
And row 1 was removed, no signal would be emitted.
I like it when writing tests actually finds bugs that have been around
since 2003 - introduced by 4a03ea2334
actually. :)
We get certain cases, in particular with SELECTION_MULTIPLE, where we
cannot figure out in advance of real_set_cursor() if the selection will
actually change.
Previously, the cursor would just become invalid, which used to
reselect the first row in the treeview later on (without a
cursor-changed signal). This leads to a crash now with the recent
refactorings.
The patch is longer than I'd like it to be, but the situation is kinda
complicated, because we want to make sure to move the cursor to a good
row. It works like this:
1) From the deleted row, search forward for the first row that is not
going to be deleted and is not a separator.
2) If no such row exists, search backwards for a row that is not a
separator.
3) If no such node exists, clear the cursor.
Previously the code used a GtkTreeRowReference, which was (a) less
performant and more importantly (b) hiding errors.
The errors being hidden were the referenced row becoming invalid or
collapsed, because such rows would not be valid cursor rows and it would
be necesary to select a new row and emit a "cursor-changed" signal.
So if a crash bisects down to this commit, it is very likely that the
cursor has not correctly been updated and the cursor row is invalid.
This means we don't have to have hardcoded "/usr/share/wayland" to find the
cursors.
This change also fixes up the warning messages for when loading fails.
Calling gdk_keymap_add_virtual_modifiers causes _all_ virtual
modifiers to be added, which causes problem when they are co-located
on the same real modifier (as Super and Hyper often are). Effectively,
this made it impossible to enter key combinations involving Super,
since they all turn into Super+Hyper.
Move code for child allocation into the child allocation function. Don't
keep it in the overlay allocation code.
See the next commit for why this is useful.
When an implicit paint is flushed during expose, e.g. because a
non-double buffered widget is painting, make sure to copy the existing
data from the window surface we rendered before flushing back to the
paint surface, instead of using an empty base.
Code was already handling that (and said so in the comment), but only
when no implicit paint was used at all, and not in the case when it's
flushed mid-expose.