Timm Bäder
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5c7838e168
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gl renderer: Rework program creation
Make sure all uniform names have to match between the shader names and
the _location integers we save in every Program struct.
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2017-12-21 19:12:31 +01:00 |
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Timm Bäder
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f4304336ea
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gl renderer: Don't pass MVP to shaders
We already pass both modelview and projection matrix individually.
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2017-12-21 19:12:30 +01:00 |
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Timm Bäder
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33aa61ef2c
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gl renderer: Save clip in every node
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2017-12-21 19:12:30 +01:00 |
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Timm Bäder
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6bce14bee2
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Rework the GL renderer
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2017-12-21 18:25:52 +01:00 |
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