We don't want to bring undefined dependencies into the image.
Additionally, Wayland depends on Meson, and we don't want to use
Fedora's version of Meson.
The python3-toml package is deprecated, and replaced by python3-tomli.
At least, until we bump up the dependency to Fedora 37: then we can
depend on Python 3.11, and its TOML parser in the standard library.
See also: https://gitlab.gnome.org/GNOME/gi-docgen/-/merge_requests/168
This makes the hotspot of DND surfaces work when using the Vulkan and
OpenGL renderers.
This bumps the CI image used to the newly built image. This is needed to
install a new enough libwayland-client.so needed for wl_surface.offset.
This is done by adding wayland as a meson subproject, building it
on-demand if the version in the system is not new enough. As
libwayland-client.so is pulled in implicitly when linking to gtk4, the
compile step needs LD_LIBRARY_PATH set to make ld find the right library
to link to.
v32 of the image includes wayland-protocols 1.21, and
other updates from Fedora 34.
While we are at it, drop gtk-doc from the image, and drop
the separate DOCS_IMAGE - no longer used.
gstreamers gl support included headers from this
package without depending on it. Work around this
packaging error by explicitly adding the needed
dependencies.
Add libasan and libubsan to fedora-base:v20,
and build fedora:20 on top of it.
This is so we can build and run the tests with
the address and undefined behavior sanitizers.
Split the fedora image into fedora-base (containing just
the packages) and fedora (adding the user setup), and add
a fedora-docs image that is adding pandoc on top of the
fedora-base image.
We should have a single job for building both static and shared
versions of GTK. On the other hand, having a separate job for the
release build would be a plus.
Additionally, we shouldn't use an opaque script to build GTK; the only
step in the process that requires hand-holding is running the tests
suites under Xvfb, and having the build options visible from the YAML
file gives us a better idea of what kind of build we're running.