macos: Fix problem that window cannot be minimized by user operation
Closes#4811
See merge request GNOME/gtk!4613
(cherry picked from commit d75147db0a)
d3cf7088 macos: Skip running `showAndMakeKey` when a window is minimized by user action
macos: prohibit fullscreen transition if in transtion
This prevents performing additional fullscreen transitions while
a transition is already in progress.
Closes#4808
See merge request GNOME/gtk!4612
(cherry picked from commit 15b7a4572b)
69a0a5cf macos: Prohibit changing the full-screen state of a window during a full-screen transition
229e4b58 macos: Corrected code style
The call to gdk_win32_clipboard_request_contentformats() can return NULL even
without an error condition being hit (such as when the system clipboard is
empty), so check whether the returned GdkContentFormat pointer is not NULL
before calling gdk_clipboard_claim_remote(), which expects it to be not NULL,
otherwise we face a warning from that funtion and the subsequent
g_object_unref().
This at least partially fixes issue #4796.
As documented:
> Overlay children whose alignments cause them to be positioned
> at an edge get the style classes “.left”, “.right”, “.top”,
> and/or “.bottom” according to their position.
Likely accidental regression in b7ee2cbc28
Fixes https://gitlab.gnome.org/GNOME/nautilus/-/issues/2099
(cherry picked from commit 351ffef704)
Ensure that resolution of the subproject occurs via the dependency
interface, not the "poke at subprojects manually" interface, and make
that actually work via --wrap-mode=forcefallback.
There's no need to mark it as not-required and then manually invoke
subproject(), since fallback should work correctly and it is always
needed.
However, if fallback was performed (or forced) it would error out since
get_variable() was instructed to only use pkg-config while the relevant
variable was exported by the subproject as an internal fallback
dependency.
We had code to do it and it never actually got used correctly. This ensures
that the popup services are attached to the parents so that they get proper
stacking orders when displayed. Additionally, it fixes popups from being
shown as their own windows in Exposé.
If we are clicking through the shadow of a window, we need to take special
care to not raise the old window on mouseUp. This is normally done by the
display server for us, so we need to use the proper API that is public to
handle this (rather than CGSSetWindowTags()). Doing so requires us to
dispatch the event to the NSView and then cancel the activcation from
the mouseDown: event there.
If we closed a key window in response to events, we need to denote another
window as the new key window. This is easiest to do from an idle so that
we don't clobber notification pairs of "did resign"/"did become" key
window.
We have a sorted set of surfaces by display server stacking, so we can
take the first one we come across that is already mapped and re-show it
to become key/main.
If we have server-side decorations we might need to request a layout in
response to the resize notification. We don't need to do this in other
cases because we already handle that in the process of doing the resize
(and that code is that way because of delayed delivery of NSNotification).
If we are using NSWindow titled windows, we don't end up waking up the
frame clock when the window is resized on the display server. This ensures
that we do that after getting a notification of resize.
There are cases we might want to consume a NSEvent without creating a
GdkEvent or passing it along to the NSApplication for processing. This
creates a new value we can use and check against to propagate that without
having to do out parameters at the slightly odd invalid pointer value for
a GdkEvent (similar to how MMAP_FAILED is done).
This can get in the way of how we track changes while events are actively
processing. Instead, we may want to delay this until the next main loop
idle and then check to see if we have a main window as the NSNotification
may have come in right after this.
We want to ensure that we recalculate the sort order of windows before
processing the motion. Generally this would be done in response from the
display server in GdkMacosWindow, but I've seen it possible to race there.
We need to handle the case where we might be racing against an incoming
configure event due to how notifications are queued from the display
server. Rather than calling configure (and possibly causing other things
to move around) this just queries the display server directly for the
coordinates that we care about.
Additionally, we can display:NO as we are in control of all the display
process now using CALayer.
We failed to handle the toplevel with transient-for case here which could
cause our X/Y calculations to be off in other areas such as best monitor
detection.