This is a boolean property that will be set to TRUE if the current
desktop environment is capable of displaying the application menu as
part of the desktop shell.
If it is FALSE then the application will need to display the menu for
itself.
We want to avoid handling focus events for the private focus window,
otherwise the keyboard grab taken by for example buttons will cause a
spurious FOCUS_OUT/FOCUS_IN on the toplevel.
The code that did this seems to have been lost in the XI2 transition for
GTK3.
https://bugzilla.gnome.org/show_bug.cgi?id=657578
The function returns the part of a monitors area that should be
used for positioning popups, menus, etc. The only non-trivial
implementation atm is in the X backend, all the other backends
just return the full monitor area. The X implementation is
currently suboptimal, since it requires roundtrips to collect
the necessary information. It should be changed to monitor
the properties for changes, when XFixes allows to monitor
individual properties.
https://bugzilla.gnome.org/show_bug.cgi?id=641999
Dealing with disabled devices may turn into hierarchy/device
changed events on device IDs with no backing GdkDevice yet,
so protect against that. The device attachment will be handled
correctly when the device is enabled later.
For maximized windows, titlebars cannot be used to reposition or
scale the window, so if an application does not use it to convey
useful information (other than the application name), the screen
space occupied by titlebars could be put to better use.
Add a new window property which requests from the window manager
to hide titlebars when windows are maximized to account for this.
https://bugzilla.gnome.org/show_bug.cgi?id=665616
Setup listener functions for the drag and drop events as well as the selection
events. Then create and save a data structure representing the data offer from
the other client.
This implementation is based on a hash table. The hard coded GtkSelection
atoms are preloaded into the hash table at the correct values. User generated
atoms start after the last preloaded atom.
The data device manager is a global object that provides the support
infrastructure around data devices. These data device objects are the basis
for handling drag and drop as well as selections in Wayland.
As pointed out in bug 665999, these were just not right.
Before this commit, the nicks were 'output' and 'only'.
After this commit, they are 'input-output' and 'input-only'.
This means we don't have to have hardcoded "/usr/share/wayland" to find the
cursors.
This change also fixes up the warning messages for when loading fails.
When an implicit paint is flushed during expose, e.g. because a
non-double buffered widget is painting, make sure to copy the existing
data from the window surface we rendered before flushing back to the
paint surface, instead of using an empty base.
Code was already handling that (and said so in the comment), but only
when no implicit paint was used at all, and not in the case when it's
flushed mid-expose.
Previously all the commands that acted on the shell took the surface that was
to be acted on as parameter. Now we retrieve an object from the shell that
represents its state for the surface. With that wl_shell_surface object we can
then call methods on that.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
gdk_window_get_update_area is supposed to get the area where things
need painting, and remove them from the update areas. However, if
some area is covered by other windows with an alpha background we
can't just expect whatever the app choses to render in the update
area as correct, so we don't actually remove these areas, meaning
they will get correctly rendered when we get to the expose handlers.
gdk_window_move_region doesn't move children, so we can't copy
transparent child window regions with copyarea, so we remove these
from the copy region.
We track the areas that have alpha coverage so that we can
avoid using these as sources when copying window contents.
We also don't remove such areas from the clipping regions so
that they are painted both by parent and child.
This cleans up the expose handling a bit by using the existing
clip regions, and it allows us later to use painters algorithm
to do transparent windows.