A missing decoration selector meant that we got a solid black background
behind the rounded corners of the dialog.
Copy the equivalent code from Adwaita, including nicely rounding the
focus outline too (& sorry, but this needs more newlines to be readable)
There were various problems, like only selecting on .tooltip and not the
widget node tooltip, not being specific enough for tooltip.csd, etc. So,
specific theming was absent, and default popup window styles got applied
This commit copies in the better working tooltip CSS from Adwaita, but
applies a couple of changes to make it work better in the HC themes:
• Reduce the transparency of the tooltip, so we achieve higher contrast
• Drop the black text-shadow, as it is not useful on this more black bg
Note: we may then need to re-add some of this to the .tooltip class. But
it is unclear what needs done there. While Adwaita is not doing it, we
are better not to confuse by keeping it in HC only; we should try to be
as close as possible, to make it easier for HC to keep up with Adwaita.
https://bugzilla.gnome.org/show_bug.cgi?id=769879
We need
.window-classes decoration
but within the decoration parent selector, we were doing
&.window-classes, which gave us
decoration.window classes
We need to fix this by selecting on .window-classes &
https://bugzilla.gnome.org/show_bug.cgi?id=788496
Themes should not enforce min sizes on blocks in continuous mode; in
this case, the filled block should be as large as it needs to be to
reflect the current value, and no larger or smaller than that. So, the
fact that the minimal size was selected on just levelbar block is wrong:
we should also require the levelbar.discrete class to apply min sizes.
The widget should enforce whatever correct minimum size results from the
above fix, by reapplying commit 78b4885fe8
Except: we should not allocate/draw the filled block if the value is 0,
as in this case, the LevelBar should be empty, not have a min-size fill.
This partially reverts commit 96062ffeae,
as it makes sense to set min sizes for discrete blocks, so keep that in.
https://bugzilla.gnome.org/show_bug.cgi?id=783649
Totem uses a fullscreen window with a headerbar at the top, and without
this change, that headerbar has rounded corners, which look different
from a maximised window and let video content show through beneath.
https://bugzilla.gnome.org/show_bug.cgi?id=770513
Instead of
-gtk-icon-effect: dim;
-gtk-icon-effect: hilight;
we now use
-gtk-icon-filter: opacity(0.5);
-gtk-icon-filter: brightness(1.2);
respectively.
It does weird clipping that
(a) nobody likes
(b) is hard to support in the new rendering world.
So we take the easy way out.
The actual frame is now drawn by the frame node around the label.
- while we don't use steppers anymore, for some reason they are still
defined in the theme and if you sacrifice a chicken and jump on one
leg at full moon, you can enable them.
https://bugzilla.gnome.org/show_bug.cgi?id=769498