To make a frame clock tick as long as any of the associated surfaces
expect to receive ticks, make the surfaces inhibit freezing the clock,
instead of directly tell the frame clock to freeze itself.
This makes it so that as long as any surface using a certain frame clock
is not frozen (e.g. just received a frame event from the display
server), the frame clock will not be frozen.
With this, the frame clock is initiated as frozen, and won't be thawed
until any surface inhibits freeze. It will be frozen again, when every
surface has that previously inhibited freeze uninhibited freeze.
The Wayland backend has a hack to work around
a race with popover mapping: If the surface size
changes before the initial configure, we hide and
show the surface. Unfortunately, the code was doing
this in a way that is externally observable (by
listening for surface state changes), and popovers
were observing it and hiding themselves in response.
Avoid this by not going through the GDK frontend
code for this.
With separate clocks, the phases are not coordinated,
which messes with GTKs size allocation machinery treating
the entire widget tree as a whole, and causes us to
run into assertion where popups get drawn before they
are allocated.
Store popup parents separately from transient-for
parents, since these are separate concepts with
different behaviors. And we need the parent in
the frontend, so we can use it in the fallback
move-to-rect implementation.
We don't need the complicated wrapper system anymore,
since client-side windows are gone. This commit moves
all the vfuncs to GtkSurfaceClass, and changes the
backends to just derive their surface implementation
from GdkSurface.
All the information in it is already contained
in the surface object we pass along, and none
of the backend implementations were using the
attributes at all.
The change to keep some server resources around
until destroy was causing us to not recreate
the right things when a surface is hidden and
then shown again. Make sure to recreate everything.
The Wayland backend was dropping _all_ serverside
resources on hide, which is too early e.g. for
GtkGLArea which wants to use egl resources to
unload textures on unrealize.
Closes: https://gitlab.gnome.org/GNOME/gtk/issues/1485
We were adding incomplete frame timings to the
profile, which lead to occasional nonsense
numbers. Instead, only add timings to the profile
once we marked them as complete. This also
gives us an opportunity to add the presentation
time as a marker.
Make find_grab_input_seat return a GdkWaylandSeat
instead of a struct wl_seat, so we can use it and
avoid calling gdk_display_get_default_seat when
we need to get a serial later.
The skip-taskbar, skip-pager and urgency hints were
only ever implemented for X11, and are not very useful
with modern desktops. Relegate the functionality to
x11 backend api, and drop the GtkWindow api.
Change the all the begin_drag and begin_move apis in
GdkSurface and GtkWindow to expect surface coordinates.
Update the x11 implementation to translate to root
coordinates where it matters. Wayland is ignoring the
coordinates anyway.
Let's just use the fact that a window was mapped as a subsurface to
remap it above another transient parent instead of relying on the more
complicated 'should-map-as-subsurface' helper function.
In particular, this patch removes:
gdk_surface_get_events()
gdk_surface_set_events()
gdk_surface_get_device_events()
gdk_surface_set_device_events()
Event masks so far still exist for grabs.
Broke up a long line, added an empty one, indented another one, and re-aligned
a large amount of function parameter names that got misaligned in some past
refactoring.
https://bugzilla.gnome.org/show_bug.cgi?id=791939
This commit adds support the stable version of the xdg-shell protocol.
Support for the last version of the unstable series is left intact, but
will not receive new features.
The stable version is prioritized above the older version.
https://bugzilla.gnome.org/show_bug.cgi?id=791939
Also, split it into its own file - which was the original reason for
looking at this code, the rewrite was an unintentional side effect.
This changes the context to create surfaces on demand.
So whenever the compositor holds onto a surface while GDK wants to
render, it just creates a new surface. If the compositor releases
surfaces, we will retain one for the next frame to be rendered, but free
all extra ones.
This way, we should get to a stage where we have exactly as many
surfaces as needed and never allocate/free any.
The shortcuts inhibitors hash table is created when we create a
GdkWaylandWindow implementation for a GdkWindow, and it's destroyed once
we finalize the instance. The fake "root" window we create for the
Wayland display does not have a backing native window, so the shortcuts
inhibitors hash table is set to NULL; this causes a critical error
message when calling g_hash_table_destroy() on it. The finalization of
the root window happens when we close a display connection.
We should use g_clear_pointer(), instead, as it's NULL safe.
Without this change, the displayclose test fails, as all warnings are
considered fatal.
We can't freeze the frame clock on commit, but only after-paint,
otherwise the frameclock will resume in the paint stage.
So freeze the frame clock at the end of the frame if we are waiting for
a frame callback.
Note; The diff is only lage because of indentation changes due to
avoiding early returns in favor of a branch.