This broke when the event type check in gdk_key_event_matches
was removed and replaced by a precondition that accepts both
key press and release events.
Add the check in gtk_keyval_trigger_trigger instead.
Add all of the keyboard translation results in the key event,
so we can translate the keyboard state at the time the event
is created, and avoid doing state translation at match time.
We actually need to carry two sets of translation results,
since we ignore CapsLock when matching accelerators, in
gdk_event_matches().
At the same time, drop the scancode field - it is only ever
set on win32, and is basically unused in GTK.
Update all callers.
We're not returning a full reference for GtkNeverTrigger, but we are
returning full references for mnemonic and keyval triggers; this means
we're either going to leak mnemonic and keyval triggers if we consider
this function a "transfer none" one, or we are going to trigger an
assertion failure when finalizing a never trigger, if we consider this
function a "transfer full" one.
Let's be consistent, and always return a full reference to the caller.
The lightweight inheritance mechanism used for GtkShortcutTrigger is not
going to be usable by bindings, because boxed types cannot have derived
types.
We could use GTypeInstance and derive everything from that, like
GParamSpec, but in the end shortcuts are not really a performance
critical paths, unlike CSS values or render nodes.
Copy the logic from GtkKeyHash for matching key events
to shortcuts.
Adapt shortcuts test to work with the better matching,
by creating more complete key events.
Allow GtkShortcutTrigger to return partial matches.
Currently, no triggers produce such results, and
GtkShortcutController treats partial matches like
exact ones.
Mnemonics need to be triggered with help from the controllers (who
determine the modifiers). Support for that has been added, too.
Mnemonics do not use this yet though.
And use it.
I just added it to GtkWidget just to show that I can.
The real reason I want it is for gamepad/joystick triggers
in games, so that it becomes possible to select 2 different
triggers (gamepad and keyboard) for the same shortcut.
Mnemonics need to be triggered with help from the controllers (who
determine the modifiers). Support for that has been added, too.
Mnemonics do not use this yet though.
And use it.
I just added it to GtkWidget just to show that I can.
The real reason I want it is for gamepad/joystick triggers
in games, so that it becomes possible to select 2 different
triggers (gamepad and keyboard) for the same shortcut.