We need to avoid conflating the managing of frame callbacks from
the freeze/thaw mechanics and ensure we don't perform extra thaw
requests at the wrong time.
Some keymaps on Windows contain bogus mappings for Ctrl+key for certain
keys, e.g. Ctrl+Backspace = Delete, or Ctrl+[ = 0x1B. These are never
used on Windows, so we should ignore them.
Fixes#4667
This change is done for 2 reasons:
- The logic to request this phase when compressing scroll events is
slightly broken. If there are multiple scroll events that are
coalesced into one, the surface frame clock will not get this request.
The worst case is having >= 2 scroll events on every frame, as the
compressed event will be left in the queue, and be further compressed
on future events.
- Even scroll events aside, this phase is requested in oddly specific
places that are not enough to cover all events, others do rely on
unrelated GdkFrameClock activity that happens to flush the events
as well.
Unify this phase request so it explicitly happens on the arrival of any
event. This ensures that events (compressed or not) will be handled
promptly after arrival.
As per Benjamin's suggestions, cleanup the previous implementation on
initializing the GLES context on Windows, so that we use more items that are
already in GDK proper and integrate two functions into one.
Instead of first trying to explicitly ask for a WGL 4.1 context, ask for
the WGL context version that matches what is reported via
epoxy_gl_version(), so that we get the maximum WGL version that is
supported by the graphics drivers, and make sure any WGL contexts that
are shared with this (initial) WGL context are created likewise.
We can try to do a default-bog-standard 3.2 core WGL context creation
if the need arises, but let's leave that alone for now.
The EGL context that we are actually creating must have matching OpenGL/ES
versions and allowed GL API set with the previously-created EGL context
that will be shared with it so that they can interoperate together, if
applicable.
This will fix the situation by making sure that we request for the
OpenGL/ES version and OpenGL API set that match with what we have in our shared
EGL context. Otherwise, the newly-created EGL context assumed a OpenGL/ES 2.0
context that supported desktop OpenGL, which may not be what we wanted, such as
in the case of libANGLE.
We are now able to create EGL contexts properly on Windows, but not GLES. This
tries to fix things by doing the following:
* Record the GL context type in a more proper fashion, using an Enum. This
makes things a bit cleaner.
* Force GLES-3.0+ contexts, since libANGLE requires this to properly work with
the shaders-its 2.0 contexts don't work well with our shaders.
We only save the size when we transition from floating to fixed, so that
we can restore the size to the one prior to being fixed.
However, we should not restore to this size whenever we see a 0x0 size
from xdg_toplevel, as it can do that any time it doesn't care about the
size, e.g. when the surface is floating and just changing state.
Fix this by only using the saved size when transitioning from fixed to
floating, not when staying floating while previously floating.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/4634
The actual code that does the IM context code handling on Windows now uses the
native Windows APIs to handle keystrokes, so this patch is no longer needed, as
it was found that it instead caused issues.
Pointed out in issue #2865.
This reverts commit fd6ce9975e.
gdk_wayland_toplevel_inhibit_idle() contained a contradictory assert
that always fail. More specifically, in the branch that is supposed to
create the idle inhibitor, there is an assertion that it must already
exist and that the refcount must be greater than zero. This causes a
crash on WMs/DEs that use the ZWP idle inhibit manager protocol such as
KDE Plasma and Sway. Fix this by just asserting that the refcount is
zero instead.
This makes the hotspot of DND surfaces work when using the Vulkan and
OpenGL renderers.
This bumps the CI image used to the newly built image. This is needed to
install a new enough libwayland-client.so needed for wl_surface.offset.
This is done by adding wayland as a meson subproject, building it
on-demand if the version in the system is not new enough. As
libwayland-client.so is pulled in implicitly when linking to gtk4, the
compile step needs LD_LIBRARY_PATH set to make ld find the right library
to link to.
For some users, GetKeyboardLayoutNameA() returns an alias instead of the
fully resolved keyboard layout identifier. In that case, we have to
query the registry to resolve the alias before we can look up the DLL
path.
See comments under https://gitlab.gnome.org/GNOME/gtk/-/issues/4610
Contrary to what you can read on the internet, SGCAPS keys don't work
by having capslock toggle the KBDCTRL bit, they actually have two
consecutive table entries, the first of which is for the normal
version and the second of which is for the capslocked version.
Background: SGCAPS is short for Swiss German caps because Swiss German
was the first layout to use this feature. For keys with the SGCAPS flag,
capslock has a different effect than pressing shift. For example:
Shift + ü = è, CapsLock + ü = Ü, CapsLock + Shift + ü = È
DLL loading failures should not happen under normal circumstances, but
we should at least try not to crash and and print better diagnostic
messages if they do happen.
See https://gitlab.gnome.org/GNOME/gtk/-/issues/4610
Previously, we treated CapsLock and KanaLock as part of the global
keyboard state, much like NumLock and ScrollLock, rather than using
the supplied modifier mask. This was because GDK does not have a
modifier mask for KanaLock, only for CapsLock, so it would not have been
possible to properly support it.
However, this approach ended up causing problems, with certain keyboard
shortcuts not registering when capslock was active. This was first
observed in Inkscape [0] and appears to affect shortcuts consisting of a
single key (like 'a') with no additional modifiers (wheareas shortcuts
like 'ctrl+a' work).
So now we are using the supplied GDK_LOCK_MASK instead, and dropped
support for KanaLock, which we probably don't need anyway (since regular
text input should be handled by the IME input module -- the keymap is
mainly for shortcuts and keybindings, where you don't really want
KanaLock).
[0] https://gitlab.com/inkscape/inkscape/-/issues/3082
The old code used repeated calls to `ToUnicodeEx` to populate
the translation table, which is slow and buggy. The new code
directly loads the layout driver DLLs from Windows.
See https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/4338
libpng wants to receive samples in either RGB or RGBA order, whether
each sample is big-endian or not. This resolves test failures in
testsuite/gdk/memorytexture.c (and a lot of reftests) on s390x, and
probably the PowerPC family too.
Modifying the test to show the color in use and write out the PNG bytes
to a file, and running the memorytexture test on s390x, produces a PNG
that loads with the correct color values in GIMP (on an x86_64 machine),
which seems like evidence that this is the correct change and not just
compensating errors.
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/4616
Signed-off-by: Simon McVittie <smcv@debian.org>
If we ended up on no output at all, keep the HiDPI scale as is, as it
likely means we were on a workspace that was switched away from. By
keeping the same scale, we avoid unnecessary scale changes that would
otherwise take place if the scale when on monitors would end up being
more than 1.