We now have GTK_CSS_AFFECTS_CONTENT for properties that have an effect
on content rendering.
Using GTK_CSS_AFFECTS_ICON is wrong for icon-transform and icon-filter
as they don't change the icon, just how the icon is rendered, so we use
GTK_CSS_AFFECTS_CONTENT for those.
We also introduce GTK_CSS_AFFECTS_POSTEFFECT for opacity and filter -
properties that affect the whole drawing of the widget by applying an
effect after everything is said and done.
...which treats the first '.' in doc comments as the end of the summary.
So, e.g., in gtkmm, get_kinetic_scrolling() is currently summarised as
"Changes the behaviour of @scrolled_window wrt." Not very informative!
No need for a period there & anyway, the phrase "wrt to" is superfluous,
and we have space to actually say "with regard to", so just do that now.
Instead of
-gtk-icon-effect: dim;
-gtk-icon-effect: hilight;
we now use
-gtk-icon-filter: opacity(0.5);
-gtk-icon-filter: brightness(1.2);
respectively.
This node essentially implements the feColorMatrix SVG filter. I got the
idea yesterday after looking at the opacity implementation.
It can be used for opacity (not sure if we want to) and to implement a
bunch of the CSS filters.
Since the status of the GDK broadway backend is more or less unsupported,
drop the projects that build gtk4-broadwayd and gdk-broadway, and update
the projects to not to refer to them.
However, keep the Broadway configs for now as we will later transform
them to become configs for Vulkan, so bascially besides "installation"
parts and output settings, they will do the same as their Release|Debug
counterparts with no support for Broadway.
...but disable them for now. Configs will be added for the projects to
support Vulkan-enabled builds which will then enable the builds of these
sources. Extra commands and items will be needed for the GSK resources
along with ensuring GSK_RENDERER_GSK being defined for the build of GDK,
GDK-Win32 and GSK so that the builds of Vulkan-enabled builds can be done
properly.
Filter out the Vulkan sources from the 'dist hook' rules in
gsk/Makefile.am as we don't want to in turn include them twice in the
projects when the 'make dist' is performed on a system with Vulkan
builds enabled.
If the signal handler ends up changing the label text,
the link is no longer around to update the css node.
Check for this possibility to avoid a crash here.
One cannot use #if...#endif within macro calls in Visual Studio and
possibly other compilers, and there are more uses of VLAs that need to be
replaced with g_newa().
There were also checks for the clip type in gskvulkanrenderpass.c which
were possibly not done right (using the address of the type value to check
for a type value), which triggered errors as one is attempting to compare
a pointer type to an enum/int type.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
This adds support to the GDK Win32 backend so that we can support Vulkan
context creation for use in the GSK Vulkan renderer, so that we can test
it on Windows platforms as well.
https://bugzilla.gnome.org/show_bug.cgi?id=776544
Use g_newa() instead of VLAs, as VLAs may never be supported by some
compilers as it became optional in C11 and there are concerns about their
implementations in compilers that do support it.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
Forces a full redraw every frame.
This is done generically, so it's supported on every renderer.
For widget-factory first page (with the spinner spinning and progressbar
pulsing), I get these numbers per frame:
action clipped full redraw
snapshot 0ms 7-10ms
cairo rendering 0ms 10-15ms
Vulkan rendering 3-5ms 18-20ms
Vulkan expected * 0ms 1-2ms
GL rendering unsupported 55-62ms
* expected means disabling rendering of unsupported render nodes,
instead of doing fallback drawing. So it overestimates the performance,
because borders and box-shadows are disabled.
It's faster to render once for every rectangle in the clip region than
rendering the outline of the clip region.
Especially because this reduces the time necessary to build up the frame
data.
In widget-factory (where we have 3 rectangles), this leads to a 5x
speedup in the rendering time rendering alone.
Snapshotting time goes from 10ms to ~1ms, which is another huge
improvement.
Note: We interpolate premultiplied colors as per the CSS spec. This i
different from Cairo, which interpolates unpremultiplied.
So in testcases with translucent gradients, it's actually Cairo that is
wrong.
Homogeneous branches repeated the calculation/assignment of the initial
space available to children. This avoids that by shuffling some code.
Perhaps more importantly, in doing that, I ended up with some ambiguous
names, and Company and I realised how vague the pre-existing naming was.
"size" becomes "extra_space", as this is what it represents. Conversely,
"extra" becomes "size_given_to_child" (albeit still given out in two
different ways depending on whether the Box is homogeneous). My hope is
that these sections of code are now somewhat less baffling than before!