* Explicitly grab the device, setting appropriate cursor on it.
* Fix gdk_device_virtual_set_window_cursor() to just set the
cursor, without trying to check that mouse is over the given
window. Also prevent it from immediately resetting cursor.
* Alse take into account things that happen in other parts of
GDK - don't look for replacement cursor, GDK already did that,
and don't create a default arrow cursor instead of NULL,
GDK-W32 already did that up the stack as well.
Warn about inappropriate cursor == NULL argument instead.
https://bugzilla.gnome.org/show_bug.cgi?id=762711
This is a variable holding a ref to an object, so it is
a great case to use g_set_object and g_clear_object.
# Please enter the commit message for your changes. Lines starting
In particular this means that cursors are disposed of by the way of
g_object_unref(), not DestroyCursor (which is documented to not to be
used on certain kinds of cursors, and we can't tell which is which).
It should also alleviate any concerns about destroying cursors that
are still in use by other windows, except for cases where we would
somehow get our hands on a HCURSOR that someone else is using and we
make a GdkCursor out of it and later unref and finalize it while it
is still in use.
It also removes the need to call CopyCursor(), which makes animated
cursors into non-animated ones as a side-effect (supposed to be a bug,
but try explaining that to MS). Now cursors should be animated (if
the are set up as such in the OS).
https://bugzilla.gnome.org/show_bug.cgi?id=697477
...for the gdk_cursor_new_from_surface work (commit b2113b73) where the
types of some parameters were changed, and also to silence a critical
GDK_IS_DEVICE when a menu item is selected (courtesy of LE GARREC Vincent
from bug 696756).
https://bugzilla.gnome.org/show_bug.cgi?id=705980
...this was split into two commits as this source file has different
line endings (for some reason) from the other GDK-Win32 source files that
were updated in the quest to refrain from using deprecated APIs
We've long had double precision mouse coordinates on wayland (e.g.
when rotating a window) but with the new scaling we even have it on
X (and, its also in Xinput2), so convert all the internal mouse/device
position getters to use doubles and add new accessors for the
public APIs that take doubles instead of ints.
We now have a proper MASTER/SLAVE input device split, where
the masters are virtual core input devices and we add fake hw
slave devices for the system pointer and real slave devices for
wintab devices.
We also set the proper source_device on the events so you can
tell which device sent it and properly decode the axis info.