It turns out that we we were sometimes emitting
preedit-end multiple times, and sometimes not at
all. Same for preedit-start. To fix this up, introduce
a in_compose_sequence flag, maintain it, and use it
in the right places.
After these changes, both
C-S-u 1 2 3 Enter
Compose a e
generate the right signals:
preedit-start, preedit-changed,..., preedit-end, commit
Commit 97b5fad131 was a forward port from a gtk3 patch, but the hunk
was applied on the wrong bits of code.
Ensure the initialization paths also do mark settings read from the
portal as valid, so the checks for optional/newer settings actually have
the expected result. It is also desirable to mark settings as valid
after configuration changes (as that patch did effectively do), but not
enough to fix all situations.
The primary goal here was to cleanup the current GL renderer to make
maintenance easier going forward. Furthermore, it tracks state to allow
us to implement more advanced renderer features going forward.
Reordering
This renderer will reorder batches by render target to reduce the number
of times render targets are changed.
In the future, we could also reorder by program within the render target
if we can determine that vertices do not overlap.
Uniform Snapshots
To allow for reordering of batches all uniforms need to be tracked for
the programs. This allows us to create the full uniform state when the
batch has been moved into a new position.
Some care was taken as it can be performance sensitive.
Attachment Snapshots
Similar to uniform snapshots, we need to know all of the texture
attachments so that we can rebind them when necessary.
Render Jobs
To help isolate the process of creating GL commands from the renderer
abstraction a render job abstraction was added. This could be extended
in the future if we decided to do tiling.
Command Queue
Render jobs create batches using the command queue. The command queue
will snapshot uniform and attachment state so that it can reorder
batches right before executing them.
Currently, the only reordering done is to ensure that we only visit
each render target once. We could extend this by tracking vertices,
attachments, and others.
This code currently uses an inline array helper to reduce overhead
from GArray which was showing up on profiles. It could be changed to
use GdkArray without too much work, but had roughly double the
instructions. Cycle counts have not yet been determined.
GLSL Programs
This was simplified to use XMACROS so that we can just extend one file
(gskglprograms.defs) instead of multiple places. The programs are added
as fields in the driver for easy access.
Driver
The driver manages textures, render targets, access to atlases,
programs, and more. There is one driver per display, by using the
shared GL context.
Some work could be done here to batch uploads so that we make fewer
calls to upload when sending icon theme data to the GPU. We'd need
to keep a copy of the atlas data for such purposes.
Don't warn about Compose file constructs we don't
support. We haven't supported these for a long time,
and nobody has every complained. No need to wake
up sleeping dogs.
If our opaque region is the entire surface, then we can make the OpenGL
context opaque like we do for decorated windows. This improves performance
as the compositor does not need to blend the surface with the contents
behind the window.
Tweak the preedit text we get from IBus (via the compositor) to
match what GtkIMContextSimple produces for Compose sequences now.
This provides a unified experience.
Tweak the preedit display for Compose sequences to
be not so distracting. We only show the Compose key
when it occurs in the middle of the sequence or is
the only key so far, and use · instead of ⎄ for it.
Also, make sure to display dead keys more adequately.
Use the infrastructure already available to look up keys, instead.
This does the right thing and looks up the setting across all
sources.
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/3680
In some cases, we were inadvertedly merging the
preedit attributes into priv->attrs, instead of
keeping them separate. This was causing the underlines
to grow beyond the preedit and never go away. One
place where this was showing up is the fontchooser
preview.
Fixes: #3679
Instead of bending GtkGizmo to the breaking point,
split off a GtkPanedHandle class that just does
what is needed here. Its simpler, and lets us keep
GtkGizmo simpler too. Everybody wins.