Benjamin Otte
3e4fd32b54
vulkan: Batch upload image barriers together
...
Doesn't seem to help much though...
2016-12-20 18:01:11 +01:00
Benjamin Otte
7b9ace488b
vulkan: Add GskVulkanUploader
...
It's the thing that makes sure pixels end up on the GPU.
2016-12-20 18:01:11 +01:00
Benjamin Otte
85559d1fd9
vulkan: Split out command pool
...
This way we can pass the command pool around.
And that allows us to allocate and submitcustom buffers.
And that is necessary to make staging images work.
2016-12-20 18:01:11 +01:00
Benjamin Otte
8756deec58
vulkan: Turn swapchain image targets into GskVulkanImages
...
This gives us proper refcounting here, too. And there's no longer a
difference between the different types of images.
2016-12-09 18:35:52 +01:00
Benjamin Otte
17c11dd97b
vulkan: Store width/height of GskVulkanImage
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This is to enable lazy framebuffer creation later.
2016-12-09 18:35:51 +01:00
Benjamin Otte
c160ef16c1
vulkan: Turn GskVulkanImage into a GObject
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This way, we can do real refcounting on them.
2016-12-09 18:35:51 +01:00
Benjamin Otte
85bc9ff36b
vulkan: Hook up image upload mechanism to env variables
...
Instead of having to decie at compile-time, check if
GSK_RENDERING=staging-image was given, and if so, select the staging
image upload mode.
2016-12-09 18:35:51 +01:00
Benjamin Otte
13b53656ea
vulkan: Upload image data directly
...
Instead of using a staging iamge, we require the final image to be
linearly allocated and have host-visible memory.
This improves performance quite a bit.
The old code is still there and can be enabled with a simple change
to a #define in gskvulkanimage.h
2016-12-09 18:35:51 +01:00
Benjamin Otte
3c4b952256
vulkan: Make GskVulkanRenderer work
...
We now create a Cairo renderer, render to an image surface and upload
and retnder it with Vulkan.
2016-12-09 18:35:51 +01:00