If _gdk_macos_surface_move_resize() was called with various -1 parameters
we really want to avoid changing anything even if we think we know what
the value might be. Otherwise, we risk messing up in-flight operations that
we have not yet been notified of yet.
This improves the chances we place windows in an appropriate location as
they don't et screwed up before window-manager placement.
We need to bring the application to the foreground in multiple ways, and
this call to [NSApp activateIgnoringOtherApps:YES] ensures that we become
foreground before the first window is opened. Otherwise we end up starting
applications in the background.
Fixes#4736
If we are double buffering surfaces with IOSurface then we need to copy
the area that was damaged in the previous frame to the back buffer. This
can be done with IOSurface but we need to hold the read-only lock so that
we don't cause the underlying IOSurface contents to be invalidated.
Additionally, since this is only used in the context of rendering to a
GdkMacosSurface, we know the life-time of the cairo_surface_t and can
simply lock/unlock the IOSurface buffer from begin_frame/end_frame to have
the buffer flushing semantics we want.
To ensure that we don't over damage, we store the damage in begin_frame
(and copy it) and then subtract it from the next frames damage to determine
the smallest amount we need to copy (taking scale factor into account).
We don't care to modify the damage region to swapBuffers because they
already have the right contents and could potentially fall into another
tile anyway and we'd like to avoid damaging that.
Fixes#4735
This can be used to lock a surface for reading to avoid causing the
surface contents to be invalidated. This is needed when reading back from
a front-buffer to the back-buffer as is needed when using Cairo surfaces
to implement something similar to BufferAge.
Previously, a single CVDisplayLink was used to drive updates for all
surfaces across all monitors. It used a 'best guess' rate which would
allow for updates across monitors of mixed rates. This is undesirable for
situations where you might have a 144hz monitor as it does not allow for
reaching up to that frame rate.
Instead, we want to use a per-monitor CVDisplayLink which will fire at the
rate of the monitor down to the level of updates we require. This commit
does just that.
When a surface crosses onto a new monitor, that monitor is used to drive
the GdkFrameClock.
Fixes#4732
Using the mode allows better detection of refresh rate and refresh
interval for the CVDisplayLink bridge to GdkFrameClock. Using it can help
ensure that our 144hz displays can actually reach that rather than falling
back to just 60hz.
This will also need future commits to rework the displaylink source to be
per-monitor.
When the fingers are placed on the touchpad, we get a scroll event with
the phase NSEventPhaseMayBegin. We can use this to synthesize an is_stop
event. This results in the scrolledwindow stopping scroll with stop
gestures.
This can cause another warning as well, however, which should be addressed
from #4730.
Fixes#4733
Windows can end up on different monitors despite having a parent or
transient-for ancestor. We want them to be driven by the CVDisplayLink
for the best-monitor, and so this needs to be unshared.
Currently we're using a display link that is for all active displays which
is just the display server trying to find some timings that try to overlap
as many as possible.
That was fine for a prototype, but we really need to do better for
situations with mixed frame rate (such as 60hz and 120hz promotion
displays). Additionally, the 144hz external monitor I have will never
reach 144hz using the current design.
This is just the first step in changing this, but the goal is to have
one of these attached to each GdkMacosMonitor which we can then use to
thaw surfaces specific to that monitor.
We will eventually be needing additional feedback from the display server
which would be nice to keep away from the rest of GdkMacosDisplay for
cleanliness sake. Particularly for feedback from mission control and other
environment factors that requires private API for proper integration.
This may come from different sources at around the same time, e.g.
a hold gesture while on overshoot. Avoid doing that if an
animation is already set.
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/4730
Instead of performing keyboard layout substitution whenever we find a matching
entry in the registry, first try to load the original layout and only attempt
substitution when that fails.
See #4724
When large viewports are passed to gsk_renderer_render_texture(), don't
fail (or even return NULL).
Instead, draw multiple tiles and assemble them into a memory texture.
Tests added to the testsuite for this.
CI currently fails with "fatal error LNK1318: Unexpected PDB error; OK (0) ''"
Google tells me it might be related to hitting a memory limit. Let's try
disabling debug for now.
There may be various reasons that an application could need access to the
underlying NSWindow that is being used to display the GdkMacosSurface
contents. This provides a minimal API to do that without exposing our
implementation details through public API.
As our rendering system is likely to change over time, we very much want
to keep GdkMacosView, GdkMacosLayer, GdkMacosTile, and GdkMacosWindow all
private implementation details which are subject to change.
As this is public API, we are a bit long-winded with the name so it is
clear what is being accessed without polluting symbol names with things
like "ns" as we used to.