Visuals Low-level display hardware information A #GdkVisual describes a particular video hardware display format. It includes information about the number of bits used for each color, the way the bits are translated into an RGB value for display, and the way the bits are stored in memory. For example, a piece of display hardware might support 24-bit color, 16-bit color, or 8-bit color; meaning 24/16/8-bit pixel sizes. For a given pixel size, pixels can be in different formats; for example the "red" element of an RGB pixel may be in the top 8 bits of the pixel, or may be in the lower 4 bits. There are several standard visuals. The visual returned by gdk_visual_get_system() is the system's default visual. gdk_rgb_get_visual() return the visual most suited to displaying full-color image data. If you use the calls in #GdkRGB, you should create your windows using this visual (and the colormap returned by gdk_rgb_get_colormap()). A number of functions are provided for determining the "best" available visual. For the purposes of making this determination, higher bit depths are considered better, and for visuals of the same bit depth, %GDK_VISUAL_PSEUDO_COLOR is preferred at 8bpp, otherwise, the visual types are ranked in the order of (highest to lowest) %GDK_VISUAL_DIRECT_COLOR, %GDK_VISUAL_TRUE_COLOR, %GDK_VISUAL_PSEUDO_COLOR, %GDK_VISUAL_STATIC_COLOR, %GDK_VISUAL_GRAYSCALE, then %GDK_VISUAL_STATIC_GRAY. #GdkColormap The GdkVisual structure contains information about a particular visual. Constructing a pixel value from components guint pixel_from_rgb (GdkVisual *visual, guchar r, guchar b, guchar g) { return ((r >> (16 - visual->red_prec)) << visual->red_shift) | ((g >> (16 - visual->green_prec)) << visual->green_shift) | ((r >> (16 - visual->blue_prec)) << visual->blue_shift); } @parent_instance: inherited portion from #GObject A set of values that describe the manner in which the pixel values for a visual are converted into RGB values for display. @GDK_VISUAL_STATIC_GRAY: Each pixel value indexes a grayscale value directly. @GDK_VISUAL_GRAYSCALE: Each pixel is an index into a color map that maps pixel values into grayscale values. The color map can be changed by an application. @GDK_VISUAL_STATIC_COLOR: Each pixel value is an index into a predefined, unmodifiable color map that maps pixel values into RGB values. @GDK_VISUAL_PSEUDO_COLOR: Each pixel is an index into a color map that maps pixel values into rgb values. The color map can be changed by an application. @GDK_VISUAL_TRUE_COLOR: Each pixel value directly contains red, green, and blue components. The red_mask, green_mask, and blue_mask fields of the #GdkVisual structure describe how the components are assembled into a pixel value. @GDK_VISUAL_DIRECT_COLOR: Each pixel value contains red, green, and blue components as for %GDK_VISUAL_TRUE_COLOR, but the components are mapped via a color table into the final output table instead of being converted directly. A set of values describing the possible byte-orders for storing pixel values in memory. @GDK_LSB_FIRST: The values are stored with the least-significant byte first. For instance, the 32-bit value 0xffeecc would be stored in memory as 0xcc, 0xee, 0xff, 0x00. @GDK_MSB_FIRST: The values are stored with the most-significant byte first. For instance, the 32-bit value 0xffeecc would be stored in memory as 0x00, 0xcc, 0xee, 0xff. @depths: @count: @visual_types: @count: @void: @Returns: @visual: @Returns: @visual: @mask: @shift: @precision: @visual: @Returns: @visual: @Returns: @visual: @Returns: @visual: @mask: @shift: @precision: @visual: @mask: @shift: @precision: @visual: @Returns: @void: @Returns: @void: @Returns: @void: @Returns: @void: @Returns: @depth: @Returns: @visual_type: @Returns: @depth: @visual_type: @Returns: @visual: @Returns: