/* GDK - The GIMP Drawing Kit
* Copyright (C) 2014 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*/
#include "config.h"
#include "gdkcairo.h"
#include "gdkglcontextprivate.h"
#include "gdkinternals.h"
#include
#include
#include
static const char *
get_shader_type_name (int type)
{
switch (type)
{
case GL_VERTEX_SHADER:
return "vertex";
case GL_GEOMETRY_SHADER:
return "geometry";
case GL_FRAGMENT_SHADER:
return "fragment";
default:
return "unknown";
}
}
static guint
create_shader (int type,
const char *code)
{
guint shader;
int status;
shader = glCreateShader (type);
glShaderSource (shader, 1, &code, NULL);
glCompileShader (shader);
glGetShaderiv (shader, GL_COMPILE_STATUS, &status);
if (status == GL_FALSE)
{
int log_len;
char *buffer;
glGetShaderiv (shader, GL_INFO_LOG_LENGTH, &log_len);
buffer = g_malloc (log_len + 1);
glGetShaderInfoLog (shader, log_len, NULL, buffer);
g_warning ("Compile failure in %s shader:\n%s", get_shader_type_name (type), buffer);
g_free (buffer);
glDeleteShader (shader);
return 0;
}
return shader;
}
static void
make_program (GdkGLContextProgram *program,
const char *vertex_shader_path,
const char *fragment_shader_path)
{
guint vertex_shader, fragment_shader;
GBytes *source;
int status;
source = g_resources_lookup_data (vertex_shader_path, 0, NULL);
g_assert (source != NULL);
vertex_shader = create_shader (GL_VERTEX_SHADER, g_bytes_get_data (source, NULL));
g_bytes_unref (source);
if (vertex_shader == 0)
return;
source = g_resources_lookup_data (fragment_shader_path, 0, NULL);
g_assert (source != NULL);
fragment_shader = create_shader (GL_FRAGMENT_SHADER, g_bytes_get_data (source, NULL));
g_bytes_unref (source);
if (fragment_shader == 0)
{
glDeleteShader (vertex_shader);
return;
}
program->program = glCreateProgram ();
glAttachShader (program->program, vertex_shader);
glAttachShader (program->program, fragment_shader);
glLinkProgram (program->program);
glDetachShader (program->program, vertex_shader);
glDetachShader (program->program, fragment_shader);
glDeleteShader (vertex_shader);
glDeleteShader (fragment_shader);
glGetProgramiv (program->program, GL_LINK_STATUS, &status);
if (status == GL_FALSE)
{
int log_len;
char *buffer;
glGetProgramiv (program->program, GL_INFO_LOG_LENGTH, &log_len);
buffer = g_malloc (log_len + 1);
glGetProgramInfoLog (program->program, log_len, NULL, buffer);
g_warning ("Linker failure: %s\n", buffer);
g_free (buffer);
glDeleteProgram (program->program);
}
program->position_location = glGetAttribLocation (program->program, "position");
program->uv_location = glGetAttribLocation (program->program, "uv");
program->map_location = glGetUniformLocation (program->program, "map");
program->flip_location = glGetUniformLocation (program->program, "flipColors");
}
static void
bind_vao (GdkGLContextPaintData *paint_data)
{
if (paint_data->vertex_array_object == 0)
{
glGenVertexArrays (1, &paint_data->vertex_array_object);
/* ATM we only use one VAO, so always bind it */
glBindVertexArray (paint_data->vertex_array_object);
}
}
static void
use_texture_gles_program (GdkGLContextPaintData *paint_data)
{
if (paint_data->texture_2d_quad_program.program == 0)
make_program (&paint_data->texture_2d_quad_program,
"/org/gtk/libgdk/glsl/gles2-texture.vs.glsl",
"/org/gtk/libgdk/glsl/gles2-texture.fs.glsl");
if (paint_data->current_program != &paint_data->texture_2d_quad_program)
{
paint_data->current_program = &paint_data->texture_2d_quad_program;
glUseProgram (paint_data->current_program->program);
}
}
static void
use_texture_2d_program (GdkGLContextPaintData *paint_data)
{
const char *vertex_shader_path = paint_data->is_legacy
? "/org/gtk/libgdk/glsl/gl2-texture-2d.vs.glsl"
: "/org/gtk/libgdk/glsl/gl3-texture-2d.vs.glsl";
const char *fragment_shader_path = paint_data->is_legacy
? "/org/gtk/libgdk/glsl/gl2-texture-2d.fs.glsl"
: "/org/gtk/libgdk/glsl/gl3-texture-2d.fs.glsl";
if (paint_data->texture_2d_quad_program.program == 0)
make_program (&paint_data->texture_2d_quad_program, vertex_shader_path, fragment_shader_path);
if (paint_data->current_program != &paint_data->texture_2d_quad_program)
{
paint_data->current_program = &paint_data->texture_2d_quad_program;
glUseProgram (paint_data->current_program->program);
}
}
static void
use_texture_rect_program (GdkGLContextPaintData *paint_data)
{
const char *vertex_shader_path = paint_data->is_legacy
? "/org/gtk/libgdk/glsl/gl2-texture-rect.vs.glsl"
: "/org/gtk/libgdk/glsl/gl3-texture-rect.vs.glsl";
const char *fragment_shader_path = paint_data->is_legacy
? "/org/gtk/libgdk/glsl/gl2-texture-rect.fs.glsl"
: "/org/gtk/libgdk/glsl/gl3-texture-rect.vs.glsl";
if (paint_data->texture_rect_quad_program.program == 0)
make_program (&paint_data->texture_rect_quad_program, vertex_shader_path, fragment_shader_path);
if (paint_data->current_program != &paint_data->texture_rect_quad_program)
{
paint_data->current_program = &paint_data->texture_rect_quad_program;
glUseProgram (paint_data->current_program->program);
}
}
void
gdk_gl_texture_quads (GdkGLContext *paint_context,
guint texture_target,
int n_quads,
GdkTexturedQuad *quads,
gboolean flip_colors)
{
GdkGLContextPaintData *paint_data = gdk_gl_context_get_paint_data (paint_context);
GdkGLContextProgram *program;
GdkSurface *surface = gdk_gl_context_get_surface (paint_context);
int surface_scale = gdk_surface_get_scale_factor (surface);
float w = gdk_surface_get_width (surface) * surface_scale;
float h = gdk_surface_get_height (surface) * surface_scale;
int i;
float *vertex_buffer_data;
bind_vao (paint_data);
if (paint_data->tmp_vertex_buffer == 0)
glGenBuffers(1, &paint_data->tmp_vertex_buffer);
if (paint_data->use_es)
use_texture_gles_program (paint_data);
else
{
if (texture_target == GL_TEXTURE_RECTANGLE_ARB)
use_texture_rect_program (paint_data);
else
use_texture_2d_program (paint_data);
}
program = paint_data->current_program;
/* Use texture unit 0 */
glActiveTexture (GL_TEXTURE0);
glUniform1i(program->map_location, 0);
/* Flip 'R' and 'B' colors on GLES, if necessary */
if (gdk_gl_context_get_use_es (paint_context))
glUniform1i (program->flip_location, flip_colors ? 1 : 0);
glEnableVertexAttribArray (program->position_location);
glEnableVertexAttribArray (program->uv_location);
glBindBuffer (GL_ARRAY_BUFFER, paint_data->tmp_vertex_buffer);
glVertexAttribPointer (program->position_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
glVertexAttribPointer (program->uv_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (void *) (sizeof(float) * 2));
#define VERTEX_SIZE 4
#define QUAD_N_VERTICES 6
#define QUAD_SIZE (VERTEX_SIZE * QUAD_N_VERTICES)
vertex_buffer_data = g_new (float, n_quads * QUAD_SIZE);
for (i = 0; i < n_quads; i++)
{
GdkTexturedQuad *quad = &quads[i];
float vertex_data[] = {
(quad->x1 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u1, quad->v1,
(quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u1, quad->v2,
(quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u2, quad->v1,
(quad->x2 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u2, quad->v2,
(quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u1, quad->v2,
(quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u2, quad->v1,
};
float *vertex = &vertex_buffer_data[i * QUAD_SIZE];
memcpy (vertex, vertex_data, sizeof(vertex_data));
}
glBufferData (GL_ARRAY_BUFFER, sizeof(float) * n_quads * QUAD_SIZE, vertex_buffer_data, GL_STREAM_DRAW);
glDrawArrays (GL_TRIANGLES, 0, n_quads * QUAD_N_VERTICES);
g_free (vertex_buffer_data);
glDisableVertexAttribArray (program->position_location);
glDisableVertexAttribArray (program->uv_location);
}
/* x,y,width,height describes a rectangle in the gl render buffer
coordinate space, and its top left corner is drawn at the current
position according to the cairo translation. */
/**
* gdk_cairo_draw_from_gl:
* @cr: a cairo context
* @surface: The surface we're rendering for (not necessarily into)
* @source: The GL ID of the source buffer
* @source_type: The type of the @source
* @buffer_scale: The scale-factor that the @source buffer is allocated for
* @x: The source x position in @source to start copying from in GL coordinates
* @y: The source y position in @source to start copying from in GL coordinates
* @width: The width of the region to draw
* @height: The height of the region to draw
*
* The main way to draw GL content in GTK.
*
* It takes a render buffer ID (@source_type == #GL_RENDERBUFFER) or a texture
* id (@source_type == #GL_TEXTURE) and draws it onto @cr with an OVER operation,
* respecting the current clip. The top left corner of the rectangle specified
* by @x, @y, @width and @height will be drawn at the current (0,0) position of
* the `cairo_t`.
*
* This will work for *all* `cairo_t`, as long as @surface is realized, but the
* fallback implementation that reads back the pixels from the buffer may be
* used in the general case. In the case of direct drawing to a surface with
* no special effects applied to @cr it will however use a more efficient
* approach.
*
* For #GL_RENDERBUFFER the code will always fall back to software for buffers
* with alpha components, so make sure you use #GL_TEXTURE if using alpha.
*
* Calling this may change the current GL context.
*/
void
gdk_cairo_draw_from_gl (cairo_t *cr,
GdkSurface *surface,
int source,
int source_type,
int buffer_scale,
int x,
int y,
int width,
int height)
{
GdkGLContext *paint_context;
cairo_surface_t *image;
guint framebuffer;
int alpha_size = 0;
GdkGLContextPaintData *paint_data;
int major, minor, version;
gboolean es_use_bgra = FALSE;
paint_context = gdk_surface_get_paint_gl_context (surface, NULL);
if (paint_context == NULL)
{
g_warning ("gdk_cairo_draw_gl_render_buffer failed - no paint context");
return;
}
es_use_bgra = gdk_gl_context_use_es_bgra (paint_context);
gdk_gl_context_make_current (paint_context);
paint_data = gdk_gl_context_get_paint_data (paint_context);
if (paint_data->tmp_framebuffer == 0)
glGenFramebuffers (1, &paint_data->tmp_framebuffer);
if (source_type == GL_RENDERBUFFER)
{
glBindRenderbuffer (GL_RENDERBUFFER, source);
glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
}
else if (source_type == GL_TEXTURE)
{
glBindTexture (GL_TEXTURE_2D, source);
if (gdk_gl_context_get_use_es (paint_context))
alpha_size = 1;
else
glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alpha_size);
}
else
{
g_warning ("Unsupported gl source type %d\n", source_type);
return;
}
gdk_gl_context_get_version (paint_context, &major, &minor);
version = major * 100 + minor;
/* TODO: Use glTexSubImage2D() and do a row-by-row copy to replace
* the GL_UNPACK_ROW_LENGTH support
*/
if (gdk_gl_context_get_use_es (paint_context) &&
!(version >= 300 || gdk_gl_context_has_unpack_subimage (paint_context)))
return;
/* TODO: avoid reading back non-required data due to dest clip */
image = cairo_surface_create_similar_image (cairo_get_target (cr),
(alpha_size == 0) ? CAIRO_FORMAT_RGB24 : CAIRO_FORMAT_ARGB32,
width, height);
cairo_surface_set_device_scale (image, buffer_scale, buffer_scale);
framebuffer = paint_data->tmp_framebuffer;
glBindFramebuffer (GL_FRAMEBUFFER, framebuffer);
if (source_type == GL_RENDERBUFFER)
{
/* Create a framebuffer with the source renderbuffer and
make it the current target for reads */
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, source);
}
else
{
glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, source, 0);
}
glPixelStorei (GL_PACK_ALIGNMENT, 4);
glPixelStorei (GL_PACK_ROW_LENGTH, cairo_image_surface_get_stride (image) / 4);
/* The implicit format conversion is going to make this path slower */
if (!gdk_gl_context_get_use_es (paint_context))
glReadPixels (x, y, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
cairo_image_surface_get_data (image));
else
glReadPixels (x, y, width, height, es_use_bgra ? GL_BGRA : GL_RGBA, GL_UNSIGNED_BYTE,
cairo_image_surface_get_data (image));
glPixelStorei (GL_PACK_ROW_LENGTH, 0);
glBindFramebuffer (GL_FRAMEBUFFER, 0);
cairo_surface_mark_dirty (image);
cairo_set_source_surface (cr, image, 0, 0);
cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
cairo_paint (cr);
cairo_surface_destroy (image);
}