/* GDK - The GIMP Drawing Kit * Copyright (C) 2014 Red Hat, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #include "config.h" #include "gdkcairo.h" #include "gdkglcontextprivate.h" #include "gdkinternals.h" #include #include #include static const char * get_shader_type_name (int type) { switch (type) { case GL_VERTEX_SHADER: return "vertex"; case GL_GEOMETRY_SHADER: return "geometry"; case GL_FRAGMENT_SHADER: return "fragment"; default: return "unknown"; } } static guint create_shader (int type, const char *code) { guint shader; int status; shader = glCreateShader (type); glShaderSource (shader, 1, &code, NULL); glCompileShader (shader); glGetShaderiv (shader, GL_COMPILE_STATUS, &status); if (status == GL_FALSE) { int log_len; char *buffer; glGetShaderiv (shader, GL_INFO_LOG_LENGTH, &log_len); buffer = g_malloc (log_len + 1); glGetShaderInfoLog (shader, log_len, NULL, buffer); g_warning ("Compile failure in %s shader:\n%s", get_shader_type_name (type), buffer); g_free (buffer); glDeleteShader (shader); return 0; } return shader; } static void make_program (GdkGLContextProgram *program, const char *vertex_shader_path, const char *fragment_shader_path) { guint vertex_shader, fragment_shader; GBytes *source; int status; source = g_resources_lookup_data (vertex_shader_path, 0, NULL); g_assert (source != NULL); vertex_shader = create_shader (GL_VERTEX_SHADER, g_bytes_get_data (source, NULL)); g_bytes_unref (source); if (vertex_shader == 0) return; source = g_resources_lookup_data (fragment_shader_path, 0, NULL); g_assert (source != NULL); fragment_shader = create_shader (GL_FRAGMENT_SHADER, g_bytes_get_data (source, NULL)); g_bytes_unref (source); if (fragment_shader == 0) { glDeleteShader (vertex_shader); return; } program->program = glCreateProgram (); glAttachShader (program->program, vertex_shader); glAttachShader (program->program, fragment_shader); glLinkProgram (program->program); glDetachShader (program->program, vertex_shader); glDetachShader (program->program, fragment_shader); glDeleteShader (vertex_shader); glDeleteShader (fragment_shader); glGetProgramiv (program->program, GL_LINK_STATUS, &status); if (status == GL_FALSE) { int log_len; char *buffer; glGetProgramiv (program->program, GL_INFO_LOG_LENGTH, &log_len); buffer = g_malloc (log_len + 1); glGetProgramInfoLog (program->program, log_len, NULL, buffer); g_warning ("Linker failure: %s\n", buffer); g_free (buffer); glDeleteProgram (program->program); } program->position_location = glGetAttribLocation (program->program, "position"); program->uv_location = glGetAttribLocation (program->program, "uv"); program->map_location = glGetUniformLocation (program->program, "map"); program->flip_location = glGetUniformLocation (program->program, "flipColors"); } static void bind_vao (GdkGLContextPaintData *paint_data) { if (paint_data->vertex_array_object == 0) { glGenVertexArrays (1, &paint_data->vertex_array_object); /* ATM we only use one VAO, so always bind it */ glBindVertexArray (paint_data->vertex_array_object); } } static void use_texture_gles_program (GdkGLContextPaintData *paint_data) { if (paint_data->texture_2d_quad_program.program == 0) make_program (&paint_data->texture_2d_quad_program, "/org/gtk/libgdk/glsl/gles2-texture.vs.glsl", "/org/gtk/libgdk/glsl/gles2-texture.fs.glsl"); if (paint_data->current_program != &paint_data->texture_2d_quad_program) { paint_data->current_program = &paint_data->texture_2d_quad_program; glUseProgram (paint_data->current_program->program); } } static void use_texture_2d_program (GdkGLContextPaintData *paint_data) { const char *vertex_shader_path = paint_data->is_legacy ? "/org/gtk/libgdk/glsl/gl2-texture-2d.vs.glsl" : "/org/gtk/libgdk/glsl/gl3-texture-2d.vs.glsl"; const char *fragment_shader_path = paint_data->is_legacy ? "/org/gtk/libgdk/glsl/gl2-texture-2d.fs.glsl" : "/org/gtk/libgdk/glsl/gl3-texture-2d.fs.glsl"; if (paint_data->texture_2d_quad_program.program == 0) make_program (&paint_data->texture_2d_quad_program, vertex_shader_path, fragment_shader_path); if (paint_data->current_program != &paint_data->texture_2d_quad_program) { paint_data->current_program = &paint_data->texture_2d_quad_program; glUseProgram (paint_data->current_program->program); } } static void use_texture_rect_program (GdkGLContextPaintData *paint_data) { const char *vertex_shader_path = paint_data->is_legacy ? "/org/gtk/libgdk/glsl/gl2-texture-rect.vs.glsl" : "/org/gtk/libgdk/glsl/gl3-texture-rect.vs.glsl"; const char *fragment_shader_path = paint_data->is_legacy ? "/org/gtk/libgdk/glsl/gl2-texture-rect.fs.glsl" : "/org/gtk/libgdk/glsl/gl3-texture-rect.vs.glsl"; if (paint_data->texture_rect_quad_program.program == 0) make_program (&paint_data->texture_rect_quad_program, vertex_shader_path, fragment_shader_path); if (paint_data->current_program != &paint_data->texture_rect_quad_program) { paint_data->current_program = &paint_data->texture_rect_quad_program; glUseProgram (paint_data->current_program->program); } } void gdk_gl_texture_quads (GdkGLContext *paint_context, guint texture_target, int n_quads, GdkTexturedQuad *quads, gboolean flip_colors) { GdkGLContextPaintData *paint_data = gdk_gl_context_get_paint_data (paint_context); GdkGLContextProgram *program; GdkSurface *surface = gdk_gl_context_get_surface (paint_context); int surface_scale = gdk_surface_get_scale_factor (surface); float w = gdk_surface_get_width (surface) * surface_scale; float h = gdk_surface_get_height (surface) * surface_scale; int i; float *vertex_buffer_data; bind_vao (paint_data); if (paint_data->tmp_vertex_buffer == 0) glGenBuffers(1, &paint_data->tmp_vertex_buffer); if (paint_data->use_es) use_texture_gles_program (paint_data); else { if (texture_target == GL_TEXTURE_RECTANGLE_ARB) use_texture_rect_program (paint_data); else use_texture_2d_program (paint_data); } program = paint_data->current_program; /* Use texture unit 0 */ glActiveTexture (GL_TEXTURE0); glUniform1i(program->map_location, 0); /* Flip 'R' and 'B' colors on GLES, if necessary */ if (gdk_gl_context_get_use_es (paint_context)) glUniform1i (program->flip_location, flip_colors ? 1 : 0); glEnableVertexAttribArray (program->position_location); glEnableVertexAttribArray (program->uv_location); glBindBuffer (GL_ARRAY_BUFFER, paint_data->tmp_vertex_buffer); glVertexAttribPointer (program->position_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL); glVertexAttribPointer (program->uv_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (void *) (sizeof(float) * 2)); #define VERTEX_SIZE 4 #define QUAD_N_VERTICES 6 #define QUAD_SIZE (VERTEX_SIZE * QUAD_N_VERTICES) vertex_buffer_data = g_new (float, n_quads * QUAD_SIZE); for (i = 0; i < n_quads; i++) { GdkTexturedQuad *quad = &quads[i]; float vertex_data[] = { (quad->x1 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u1, quad->v1, (quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u1, quad->v2, (quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u2, quad->v1, (quad->x2 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u2, quad->v2, (quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u1, quad->v2, (quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u2, quad->v1, }; float *vertex = &vertex_buffer_data[i * QUAD_SIZE]; memcpy (vertex, vertex_data, sizeof(vertex_data)); } glBufferData (GL_ARRAY_BUFFER, sizeof(float) * n_quads * QUAD_SIZE, vertex_buffer_data, GL_STREAM_DRAW); glDrawArrays (GL_TRIANGLES, 0, n_quads * QUAD_N_VERTICES); g_free (vertex_buffer_data); glDisableVertexAttribArray (program->position_location); glDisableVertexAttribArray (program->uv_location); } /* x,y,width,height describes a rectangle in the gl render buffer coordinate space, and its top left corner is drawn at the current position according to the cairo translation. */ /** * gdk_cairo_draw_from_gl: * @cr: a cairo context * @surface: The surface we're rendering for (not necessarily into) * @source: The GL ID of the source buffer * @source_type: The type of the @source * @buffer_scale: The scale-factor that the @source buffer is allocated for * @x: The source x position in @source to start copying from in GL coordinates * @y: The source y position in @source to start copying from in GL coordinates * @width: The width of the region to draw * @height: The height of the region to draw * * The main way to draw GL content in GTK. * * It takes a render buffer ID (@source_type == #GL_RENDERBUFFER) or a texture * id (@source_type == #GL_TEXTURE) and draws it onto @cr with an OVER operation, * respecting the current clip. The top left corner of the rectangle specified * by @x, @y, @width and @height will be drawn at the current (0,0) position of * the `cairo_t`. * * This will work for *all* `cairo_t`, as long as @surface is realized, but the * fallback implementation that reads back the pixels from the buffer may be * used in the general case. In the case of direct drawing to a surface with * no special effects applied to @cr it will however use a more efficient * approach. * * For #GL_RENDERBUFFER the code will always fall back to software for buffers * with alpha components, so make sure you use #GL_TEXTURE if using alpha. * * Calling this may change the current GL context. */ void gdk_cairo_draw_from_gl (cairo_t *cr, GdkSurface *surface, int source, int source_type, int buffer_scale, int x, int y, int width, int height) { GdkGLContext *paint_context; cairo_surface_t *image; guint framebuffer; int alpha_size = 0; GdkGLContextPaintData *paint_data; int major, minor, version; gboolean es_use_bgra = FALSE; paint_context = gdk_surface_get_paint_gl_context (surface, NULL); if (paint_context == NULL) { g_warning ("gdk_cairo_draw_gl_render_buffer failed - no paint context"); return; } es_use_bgra = gdk_gl_context_use_es_bgra (paint_context); gdk_gl_context_make_current (paint_context); paint_data = gdk_gl_context_get_paint_data (paint_context); if (paint_data->tmp_framebuffer == 0) glGenFramebuffers (1, &paint_data->tmp_framebuffer); if (source_type == GL_RENDERBUFFER) { glBindRenderbuffer (GL_RENDERBUFFER, source); glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size); } else if (source_type == GL_TEXTURE) { glBindTexture (GL_TEXTURE_2D, source); if (gdk_gl_context_get_use_es (paint_context)) alpha_size = 1; else glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alpha_size); } else { g_warning ("Unsupported gl source type %d\n", source_type); return; } gdk_gl_context_get_version (paint_context, &major, &minor); version = major * 100 + minor; /* TODO: Use glTexSubImage2D() and do a row-by-row copy to replace * the GL_UNPACK_ROW_LENGTH support */ if (gdk_gl_context_get_use_es (paint_context) && !(version >= 300 || gdk_gl_context_has_unpack_subimage (paint_context))) return; /* TODO: avoid reading back non-required data due to dest clip */ image = cairo_surface_create_similar_image (cairo_get_target (cr), (alpha_size == 0) ? CAIRO_FORMAT_RGB24 : CAIRO_FORMAT_ARGB32, width, height); cairo_surface_set_device_scale (image, buffer_scale, buffer_scale); framebuffer = paint_data->tmp_framebuffer; glBindFramebuffer (GL_FRAMEBUFFER, framebuffer); if (source_type == GL_RENDERBUFFER) { /* Create a framebuffer with the source renderbuffer and make it the current target for reads */ glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, source); } else { glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, source, 0); } glPixelStorei (GL_PACK_ALIGNMENT, 4); glPixelStorei (GL_PACK_ROW_LENGTH, cairo_image_surface_get_stride (image) / 4); /* The implicit format conversion is going to make this path slower */ if (!gdk_gl_context_get_use_es (paint_context)) glReadPixels (x, y, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, cairo_image_surface_get_data (image)); else glReadPixels (x, y, width, height, es_use_bgra ? GL_BGRA : GL_RGBA, GL_UNSIGNED_BYTE, cairo_image_surface_get_data (image)); glPixelStorei (GL_PACK_ROW_LENGTH, 0); glBindFramebuffer (GL_FRAMEBUFFER, 0); cairo_surface_mark_dirty (image); cairo_set_source_surface (cr, image, 0, 0); cairo_set_operator (cr, CAIRO_OPERATOR_OVER); cairo_paint (cr); cairo_surface_destroy (image); }