#include "constants.glsl" #include "rounded-rect.glsl" #ifndef _CLIP_ #define _CLIP_ #ifdef CLIP_ROUNDED_RECT vec4 clip(vec2 pos, vec4 color) { RoundedRect r = RoundedRect(vec4(push.clip_bounds.xy, push.clip_bounds.xy + push.clip_bounds.zw), push.clip_widths, push.clip_heights); return color * rounded_rect_coverage (r, pos); } #elif defined(CLIP_RECT) vec4 clip(vec2 pos, vec4 color) { /* clipped in vertex shader already */ return color; } #elif defined(CLIP_NONE) vec4 clip(vec2 pos, vec4 color) { return color; } #else #error "No clipping define given. Need CLIP_NONE, CLIP_RECT or CLIP_ROUNDED_RECT" #endif #endif