/* GDK - The GIMP Drawing Kit * * gdkglcontext.c: GL context abstraction * * Copyright © 2014 Emmanuele Bassi * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library. If not, see . */ /** * SECTION:gdkglcontext * @Title: GdkGLContext * @Short_description: OpenGL draw context * * #GdkGLContext is an object representing the platform-specific * OpenGL draw context. * * #GdkGLContexts are created for a #GdkSurface using * gdk_surface_create_gl_context(), and the context will match the * the characteristics of the surface. * * A #GdkGLContext is not tied to any particular normal framebuffer. * For instance, it cannot draw to the #GdkSurface back buffer. The GDK * repaint system is in full control of the painting to that. Instead, * you can create render buffers or textures and use gdk_cairo_draw_from_gl() * in the draw function of your widget to draw them. Then GDK will handle * the integration of your rendering with that of other widgets. * * Support for #GdkGLContext is platform-specific, context creation * can fail, returning %NULL context. * * A #GdkGLContext has to be made "current" in order to start using * it, otherwise any OpenGL call will be ignored. * * ## Creating a new OpenGL context ## * * In order to create a new #GdkGLContext instance you need a * #GdkSurface, which you typically get during the realize call * of a widget. * * A #GdkGLContext is not realized until either gdk_gl_context_make_current(), * or until it is realized using gdk_gl_context_realize(). It is possible to * specify details of the GL context like the OpenGL version to be used, or * whether the GL context should have extra state validation enabled after * calling gdk_surface_create_gl_context() by calling gdk_gl_context_realize(). * If the realization fails you have the option to change the settings of the * #GdkGLContext and try again. * * ## Using a GdkGLContext ## * * You will need to make the #GdkGLContext the current context * before issuing OpenGL calls; the system sends OpenGL commands to * whichever context is current. It is possible to have multiple * contexts, so you always need to ensure that the one which you * want to draw with is the current one before issuing commands: * * |[ * gdk_gl_context_make_current (context); * ]| * * You can now perform your drawing using OpenGL commands. * * You can check which #GdkGLContext is the current one by using * gdk_gl_context_get_current(); you can also unset any #GdkGLContext * that is currently set by calling gdk_gl_context_clear_current(). */ /** * GdkGLContext: * * The GdkGLContext struct contains only private fields and * should not be accessed directly. */ #include "config.h" #include "gdkglcontextprivate.h" #include "gdkdisplayprivate.h" #include "gdkmemorytextureprivate.h" #include "gdkinternals.h" #include "gdkintl.h" #include "gdk-private.h" #ifdef GDK_WINDOWING_WIN32 # include "gdk/win32/gdkwin32.h" #endif #include typedef struct { GdkGLContext *shared_context; int major; int minor; int gl_version; guint realized : 1; guint use_texture_rectangle : 1; guint has_khr_debug : 1; guint use_khr_debug : 1; guint has_unpack_subimage : 1; guint has_debug_output : 1; guint extensions_checked : 1; guint debug_enabled : 1; guint forward_compatible : 1; guint is_legacy : 1; int use_es; int max_debug_label_length; GdkGLContextPaintData *paint_data; } GdkGLContextPrivate; enum { PROP_0, PROP_SHARED_CONTEXT, LAST_PROP }; static GParamSpec *obj_pspecs[LAST_PROP] = { NULL, }; G_DEFINE_QUARK (gdk-gl-error-quark, gdk_gl_error) G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (GdkGLContext, gdk_gl_context, GDK_TYPE_DRAW_CONTEXT) static GPrivate thread_current_context = G_PRIVATE_INIT (g_object_unref); static void gdk_gl_context_clear_old_updated_area (GdkGLContext *context) { int i; for (i = 0; i < 2; i++) { g_clear_pointer (&context->old_updated_area[i], cairo_region_destroy); } } static void gdk_gl_context_dispose (GObject *gobject) { GdkGLContext *context = GDK_GL_CONTEXT (gobject); GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); GdkGLContext *current; gdk_gl_context_clear_old_updated_area (context); current = g_private_get (&thread_current_context); if (current == context) g_private_replace (&thread_current_context, NULL); g_clear_object (&priv->shared_context); G_OBJECT_CLASS (gdk_gl_context_parent_class)->dispose (gobject); } static void gdk_gl_context_finalize (GObject *gobject) { GdkGLContext *context = GDK_GL_CONTEXT (gobject); GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_clear_pointer (&priv->paint_data, g_free); G_OBJECT_CLASS (gdk_gl_context_parent_class)->finalize (gobject); } static void gdk_gl_context_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject); switch (prop_id) { case PROP_SHARED_CONTEXT: { GdkGLContext *context = g_value_get_object (value); if (context != NULL) priv->shared_context = g_object_ref (context); } break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void gdk_gl_context_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject); switch (prop_id) { case PROP_SHARED_CONTEXT: g_value_set_object (value, priv->shared_context); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } void gdk_gl_context_upload_texture (GdkGLContext *context, const guchar *data, int width, int height, int stride, GdkMemoryFormat data_format, guint texture_target) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); guchar *copy = NULL; guint gl_format; guint gl_type; guint bpp; g_return_if_fail (GDK_IS_GL_CONTEXT (context)); if (priv->use_es) { /* GLES only supports rgba, so convert if necessary */ if (data_format != GDK_MEMORY_R8G8B8A8_PREMULTIPLIED) { copy = g_malloc (width * height * 4); gdk_memory_convert (copy, width * 4, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, data, stride, data_format, width, height); stride = width * 4; data = copy; } bpp = 4; gl_format = GL_RGBA; gl_type = GL_UNSIGNED_BYTE; } else { if (data_format == GDK_MEMORY_DEFAULT) /* Cairo surface format */ { gl_format = GL_BGRA; gl_type = GL_UNSIGNED_INT_8_8_8_8_REV; bpp = 4; } else if (data_format == GDK_MEMORY_R8G8B8) /* Pixmap non-alpha data */ { gl_format = GL_RGB; gl_type = GL_UNSIGNED_BYTE; bpp = 3; } else /* Fall-back, convert to cairo-surface-format */ { copy = g_malloc (width * height * 4); gdk_memory_convert (copy, width * 4, GDK_MEMORY_DEFAULT, data, stride, data_format, width, height); stride = width * 4; bpp = 4; data = copy; gl_format = GL_BGRA; gl_type = GL_UNSIGNED_INT_8_8_8_8_REV; } } /* GL_UNPACK_ROW_LENGTH is available on desktop GL, OpenGL ES >= 3.0, or if * the GL_EXT_unpack_subimage extension for OpenGL ES 2.0 is available */ if (stride == width * bpp) { glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glTexImage2D (texture_target, 0, GL_RGBA, width, height, 0, gl_format, gl_type, data); glPixelStorei (GL_UNPACK_ALIGNMENT, 4); } else if ((!priv->use_es || (priv->use_es && (priv->gl_version >= 30 || priv->has_unpack_subimage)))) { glPixelStorei (GL_UNPACK_ROW_LENGTH, stride / bpp); glTexImage2D (texture_target, 0, GL_RGBA, width, height, 0, gl_format, gl_type, data); glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); } else { int i; glTexImage2D (texture_target, 0, GL_RGBA, width, height, 0, gl_format, gl_type, NULL); for (i = 0; i < height; i++) glTexSubImage2D (texture_target, 0, 0, i, width, 1, gl_format, gl_type, data + (i * stride)); } g_free (copy); } static gboolean gdk_gl_context_real_realize (GdkGLContext *self, GError **error) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, "The current backend does not support OpenGL"); return FALSE; } static cairo_region_t * gdk_gl_context_real_get_damage (GdkGLContext *context) { GdkSurface *surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (context)); return cairo_region_create_rectangle (&(GdkRectangle) { 0, 0, gdk_surface_get_width (surface), gdk_surface_get_height (surface) }); } static void gdk_gl_context_real_begin_frame (GdkDrawContext *draw_context, cairo_region_t *region) { GdkGLContext *context = GDK_GL_CONTEXT (draw_context); GdkSurface *surface; GdkGLContext *shared; cairo_region_t *damage; int ww, wh; shared = gdk_gl_context_get_shared_context (context); if (shared) { GDK_DRAW_CONTEXT_GET_CLASS (GDK_DRAW_CONTEXT (shared))->begin_frame (GDK_DRAW_CONTEXT (shared), region); return; } damage = GDK_GL_CONTEXT_GET_CLASS (context)->get_damage (context); if (context->old_updated_area[1]) cairo_region_destroy (context->old_updated_area[1]); context->old_updated_area[1] = context->old_updated_area[0]; context->old_updated_area[0] = cairo_region_copy (region); cairo_region_union (region, damage); cairo_region_destroy (damage); surface = gdk_draw_context_get_surface (draw_context); ww = gdk_surface_get_width (surface) * gdk_surface_get_scale_factor (surface); wh = gdk_surface_get_height (surface) * gdk_surface_get_scale_factor (surface); gdk_gl_context_make_current (context); /* Initial setup */ glClearColor (0.0f, 0.0f, 0.0f, 0.0f); glDisable (GL_DEPTH_TEST); glDisable (GL_BLEND); glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glViewport (0, 0, ww, wh); } static void gdk_gl_context_real_end_frame (GdkDrawContext *draw_context, cairo_region_t *painted) { GdkGLContext *context = GDK_GL_CONTEXT (draw_context); GdkGLContext *shared; shared = gdk_gl_context_get_shared_context (context); if (shared) { GDK_DRAW_CONTEXT_GET_CLASS (GDK_DRAW_CONTEXT (shared))->end_frame (GDK_DRAW_CONTEXT (shared), painted); return; } } static void gdk_gl_context_surface_resized (GdkDrawContext *draw_context) { GdkGLContext *context = GDK_GL_CONTEXT (draw_context); gdk_gl_context_clear_old_updated_area (context); } static void gdk_gl_context_class_init (GdkGLContextClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass); klass->realize = gdk_gl_context_real_realize; klass->get_damage = gdk_gl_context_real_get_damage; draw_context_class->begin_frame = gdk_gl_context_real_begin_frame; draw_context_class->end_frame = gdk_gl_context_real_end_frame; draw_context_class->surface_resized = gdk_gl_context_surface_resized; /** * GdkGLContext:shared-context: * * The #GdkGLContext that this context is sharing data with, or %NULL */ obj_pspecs[PROP_SHARED_CONTEXT] = g_param_spec_object ("shared-context", P_("Shared context"), P_("The GL context this context shares data with"), GDK_TYPE_GL_CONTEXT, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS); gobject_class->set_property = gdk_gl_context_set_property; gobject_class->get_property = gdk_gl_context_get_property; gobject_class->dispose = gdk_gl_context_dispose; gobject_class->finalize = gdk_gl_context_finalize; g_object_class_install_properties (gobject_class, LAST_PROP, obj_pspecs); } static void gdk_gl_context_init (GdkGLContext *self) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (self); priv->use_es = -1; } GdkGLContextPaintData * gdk_gl_context_get_paint_data (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); if (priv->paint_data == NULL) { priv->paint_data = g_new0 (GdkGLContextPaintData, 1); priv->paint_data->is_legacy = priv->is_legacy; priv->paint_data->use_es = priv->use_es; } return priv->paint_data; } gboolean gdk_gl_context_use_texture_rectangle (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); return priv->use_texture_rectangle; } void gdk_gl_context_push_debug_group (GdkGLContext *context, const char *message) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); if (priv->use_khr_debug) glPushDebugGroupKHR (GL_DEBUG_SOURCE_APPLICATION, 0, -1, message); } void gdk_gl_context_push_debug_group_printf (GdkGLContext *context, const char *format, ...) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); char *message; va_list args; if (priv->use_khr_debug) { int msg_len; va_start (args, format); message = g_strdup_vprintf (format, args); va_end (args); msg_len = MIN (priv->max_debug_label_length, strlen (message) - 1); glPushDebugGroupKHR (GL_DEBUG_SOURCE_APPLICATION, 0, msg_len, message); g_free (message); } } void gdk_gl_context_pop_debug_group (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); if (priv->use_khr_debug) glPopDebugGroupKHR (); } void gdk_gl_context_label_object (GdkGLContext *context, guint identifier, guint name, const char *label) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); if (priv->use_khr_debug) glObjectLabel (identifier, name, -1, label); } void gdk_gl_context_label_object_printf (GdkGLContext *context, guint identifier, guint name, const char *format, ...) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); char *message; va_list args; if (priv->use_khr_debug) { int msg_len; va_start (args, format); message = g_strdup_vprintf (format, args); va_end (args); msg_len = MIN (priv->max_debug_label_length, strlen (message) - 1); glObjectLabel (identifier, name, msg_len, message); g_free (message); } } gboolean gdk_gl_context_has_unpack_subimage (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); return priv->has_unpack_subimage; } /** * gdk_gl_context_set_debug_enabled: * @context: a #GdkGLContext * @enabled: whether to enable debugging in the context * * Sets whether the #GdkGLContext should perform extra validations and * run time checking. This is useful during development, but has * additional overhead. * * The #GdkGLContext must not be realized or made current prior to * calling this function. */ void gdk_gl_context_set_debug_enabled (GdkGLContext *context, gboolean enabled) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_if_fail (GDK_IS_GL_CONTEXT (context)); g_return_if_fail (!priv->realized); enabled = !!enabled; priv->debug_enabled = enabled; } /** * gdk_gl_context_get_debug_enabled: * @context: a #GdkGLContext * * Retrieves the value set using gdk_gl_context_set_debug_enabled(). * * Returns: %TRUE if debugging is enabled */ gboolean gdk_gl_context_get_debug_enabled (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE); return priv->debug_enabled; } /** * gdk_gl_context_set_forward_compatible: * @context: a #GdkGLContext * @compatible: whether the context should be forward compatible * * Sets whether the #GdkGLContext should be forward compatible. * * Forward compatible contexts must not support OpenGL functionality that * has been marked as deprecated in the requested version; non-forward * compatible contexts, on the other hand, must support both deprecated and * non deprecated functionality. * * The #GdkGLContext must not be realized or made current prior to calling * this function. */ void gdk_gl_context_set_forward_compatible (GdkGLContext *context, gboolean compatible) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_if_fail (GDK_IS_GL_CONTEXT (context)); g_return_if_fail (!priv->realized); compatible = !!compatible; priv->forward_compatible = compatible; } /** * gdk_gl_context_get_forward_compatible: * @context: a #GdkGLContext * * Retrieves the value set using gdk_gl_context_set_forward_compatible(). * * Returns: %TRUE if the context should be forward compatible */ gboolean gdk_gl_context_get_forward_compatible (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE); return priv->forward_compatible; } /** * gdk_gl_context_set_required_version: * @context: a #GdkGLContext * @major: the major version to request * @minor: the minor version to request * * Sets the major and minor version of OpenGL to request. * * Setting @major and @minor to zero will use the default values. * * The #GdkGLContext must not be realized or made current prior to calling * this function. */ void gdk_gl_context_set_required_version (GdkGLContext *context, int major, int minor) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); gboolean force_gles = FALSE; int version, min_ver; #ifdef G_ENABLE_DEBUG GdkDisplay *display; #endif g_return_if_fail (GDK_IS_GL_CONTEXT (context)); g_return_if_fail (!priv->realized); /* this will take care of the default */ if (major == 0 && minor == 0) { priv->major = 0; priv->minor = 0; return; } version = (major * 100) + minor; #ifdef G_ENABLE_DEBUG display = gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context)); force_gles = GDK_DISPLAY_DEBUG_CHECK (display, GL_GLES); #endif /* Enforce a minimum context version number of 3.2 for desktop GL, * and 2.0 for GLES */ if (priv->use_es > 0 || force_gles) min_ver = 200; else min_ver = 302; if (version < min_ver) { g_warning ("gdk_gl_context_set_required_version - GL context versions less than 3.2 are not supported."); version = min_ver; } priv->major = version / 100; priv->minor = version % 100; } /** * gdk_gl_context_get_required_version: * @context: a #GdkGLContext * @major: (out) (nullable): return location for the major version to request * @minor: (out) (nullable): return location for the minor version to request * * Retrieves the major and minor version requested by calling * gdk_gl_context_set_required_version(). */ void gdk_gl_context_get_required_version (GdkGLContext *context, int *major, int *minor) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); gboolean force_gles = FALSE; #ifdef G_ENABLE_DEBUG GdkDisplay *display; #endif int default_major, default_minor; int maj, min; g_return_if_fail (GDK_IS_GL_CONTEXT (context)); #ifdef G_ENABLE_DEBUG display = gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context)); force_gles = GDK_DISPLAY_DEBUG_CHECK (display, GL_GLES); #endif /* Default fallback values for uninitialised contexts; we * enforce a context version number of 3.2 for desktop GL, * and 2.0 for GLES */ if (priv->use_es > 0 || force_gles) { default_major = 2; default_minor = 0; } else { default_major = 3; default_minor = 2; } if (priv->major > 0) maj = priv->major; else maj = default_major; if (priv->minor > 0) min = priv->minor; else min = default_minor; if (major != NULL) *major = maj; if (minor != NULL) *minor = min; } /** * gdk_gl_context_is_legacy: * @context: a #GdkGLContext * * Whether the #GdkGLContext is in legacy mode or not. * * The #GdkGLContext must be realized before calling this function. * * When realizing a GL context, GDK will try to use the OpenGL 3.2 core * profile; this profile removes all the OpenGL API that was deprecated * prior to the 3.2 version of the specification. If the realization is * successful, this function will return %FALSE. * * If the underlying OpenGL implementation does not support core profiles, * GDK will fall back to a pre-3.2 compatibility profile, and this function * will return %TRUE. * * You can use the value returned by this function to decide which kind * of OpenGL API to use, or whether to do extension discovery, or what * kind of shader programs to load. * * Returns: %TRUE if the GL context is in legacy mode */ gboolean gdk_gl_context_is_legacy (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE); g_return_val_if_fail (priv->realized, FALSE); return priv->is_legacy; } void gdk_gl_context_set_is_legacy (GdkGLContext *context, gboolean is_legacy) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); priv->is_legacy = !!is_legacy; } /** * gdk_gl_context_set_use_es: * @context: a #GdkGLContext: * @use_es: whether the context should use OpenGL ES instead of OpenGL, * or -1 to allow auto-detection * * Requests that GDK create an OpenGL ES context instead of an OpenGL one, * if the platform and windowing system allows it. * * The @context must not have been realized. * * By default, GDK will attempt to automatically detect whether the * underlying GL implementation is OpenGL or OpenGL ES once the @context * is realized. * * You should check the return value of gdk_gl_context_get_use_es() after * calling gdk_gl_context_realize() to decide whether to use the OpenGL or * OpenGL ES API, extensions, or shaders. */ void gdk_gl_context_set_use_es (GdkGLContext *context, int use_es) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_if_fail (GDK_IS_GL_CONTEXT (context)); g_return_if_fail (!priv->realized); if (priv->use_es != use_es) priv->use_es = use_es; } /** * gdk_gl_context_get_use_es: * @context: a #GdkGLContext * * Checks whether the @context is using an OpenGL or OpenGL ES profile. * * Returns: %TRUE if the #GdkGLContext is using an OpenGL ES profile */ gboolean gdk_gl_context_get_use_es (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE); if (!priv->realized) return FALSE; return priv->use_es > 0; } #ifdef G_ENABLE_CONSISTENCY_CHECKS static void gl_debug_message_callback (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *user_data) { const char *message_source; const char *message_type; const char *message_severity; if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) return; switch (source) { case GL_DEBUG_SOURCE_API: message_source = "API"; break; case GL_DEBUG_SOURCE_WINDOW_SYSTEM: message_source = "Window System"; break; case GL_DEBUG_SOURCE_SHADER_COMPILER: message_source = "Shader Compiler"; break; case GL_DEBUG_SOURCE_THIRD_PARTY: message_source = "Third Party"; break; case GL_DEBUG_SOURCE_APPLICATION: message_source = "Application"; break; case GL_DEBUG_SOURCE_OTHER: default: message_source = "Other"; } switch (type) { case GL_DEBUG_TYPE_ERROR: message_type = "Error"; break; case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: message_type = "Deprecated Behavior"; break; case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: message_type = "Undefined Behavior"; break; case GL_DEBUG_TYPE_PORTABILITY: message_type = "Portability"; break; case GL_DEBUG_TYPE_PERFORMANCE: message_type = "Performance"; break; case GL_DEBUG_TYPE_MARKER: message_type = "Marker"; break; case GL_DEBUG_TYPE_PUSH_GROUP: message_type = "Push Group"; break; case GL_DEBUG_TYPE_POP_GROUP: message_type = "Pop Group"; break; case GL_DEBUG_TYPE_OTHER: default: message_type = "Other"; } switch (severity) { case GL_DEBUG_SEVERITY_HIGH: message_severity = "High"; break; case GL_DEBUG_SEVERITY_MEDIUM: message_severity = "Medium"; break; case GL_DEBUG_SEVERITY_LOW: message_severity = "Low"; break; case GL_DEBUG_SEVERITY_NOTIFICATION: message_severity = "Notification"; break; default: message_severity = "Unknown"; } g_warning ("OPENGL:\n Source: %s\n Type: %s\n Severity: %s\n Message: %s", message_source, message_type, message_severity, message); } #endif /** * gdk_gl_context_realize: * @context: a #GdkGLContext * @error: return location for a #GError * * Realizes the given #GdkGLContext. * * It is safe to call this function on a realized #GdkGLContext. * * Returns: %TRUE if the context is realized */ gboolean gdk_gl_context_realize (GdkGLContext *context, GError **error) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE); if (priv->realized) return TRUE; priv->realized = GDK_GL_CONTEXT_GET_CLASS (context)->realize (context, error); return priv->realized; } static void gdk_gl_context_check_extensions (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); gboolean has_npot, has_texture_rectangle; gboolean gl_debug = FALSE; #ifdef G_ENABLE_DEBUG GdkDisplay *display; #endif if (!priv->realized) return; if (priv->extensions_checked) return; priv->gl_version = epoxy_gl_version (); if (priv->use_es < 0) priv->use_es = !epoxy_is_desktop_gl (); priv->has_debug_output = epoxy_has_gl_extension ("GL_ARB_debug_output") || epoxy_has_gl_extension ("GL_KHR_debug"); #ifdef G_ENABLE_CONSISTENCY_CHECKS if (priv->has_debug_output) { gdk_gl_context_make_current (context); glEnable (GL_DEBUG_OUTPUT); glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS); glDebugMessageCallback (gl_debug_message_callback, NULL); } #endif if (priv->use_es) { has_npot = priv->gl_version >= 20; has_texture_rectangle = FALSE; priv->has_unpack_subimage = epoxy_has_gl_extension ("GL_EXT_unpack_subimage"); priv->has_khr_debug = epoxy_has_gl_extension ("GL_KHR_debug"); } else { has_npot = priv->gl_version >= 20 || epoxy_has_gl_extension ("GL_ARB_texture_non_power_of_two"); has_texture_rectangle = priv->gl_version >= 31 || epoxy_has_gl_extension ("GL_ARB_texture_rectangle"); priv->has_unpack_subimage = TRUE; priv->has_khr_debug = epoxy_has_gl_extension ("GL_KHR_debug"); /* We asked for a core profile, but we didn't get one, so we're in legacy mode */ if (priv->gl_version < 32) priv->is_legacy = TRUE; } #ifdef G_ENABLE_DEBUG display = gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context)); gl_debug = GDK_DISPLAY_DEBUG_CHECK (display, GL_DEBUG); #endif if (priv->has_khr_debug && gl_debug) { priv->use_khr_debug = TRUE; glGetIntegerv (GL_MAX_LABEL_LENGTH, &priv->max_debug_label_length); } if (!priv->use_es && GDK_DISPLAY_DEBUG_CHECK (gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context)), GL_TEXTURE_RECT)) priv->use_texture_rectangle = TRUE; else if (has_npot) priv->use_texture_rectangle = FALSE; else if (has_texture_rectangle) priv->use_texture_rectangle = TRUE; else g_warning ("GL implementation doesn't support any form of non-power-of-two textures"); GDK_DISPLAY_NOTE (gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context)), OPENGL, g_message ("%s version: %d.%d (%s)\n" "* GLSL version: %s\n" "* Extensions checked:\n" " - GL_ARB_texture_non_power_of_two: %s\n" " - GL_ARB_texture_rectangle: %s\n" " - GL_KHR_debug: %s\n" " - GL_EXT_unpack_subimage: %s\n" "* Using texture rectangle: %s", priv->use_es ? "OpenGL ES" : "OpenGL", priv->gl_version / 10, priv->gl_version % 10, priv->is_legacy ? "legacy" : "core", glGetString (GL_SHADING_LANGUAGE_VERSION), has_npot ? "yes" : "no", has_texture_rectangle ? "yes" : "no", priv->has_khr_debug ? "yes" : "no", priv->has_unpack_subimage ? "yes" : "no", priv->use_texture_rectangle ? "yes" : "no")); priv->extensions_checked = TRUE; } /** * gdk_gl_context_make_current: * @context: a #GdkGLContext * * Makes the @context the current one. */ void gdk_gl_context_make_current (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); GdkGLContext *current; g_return_if_fail (GDK_IS_GL_CONTEXT (context)); current = g_private_get (&thread_current_context); if (current == context) return; /* we need to realize the GdkGLContext if it wasn't explicitly realized */ if (!priv->realized) { GError *error = NULL; gdk_gl_context_realize (context, &error); if (error != NULL) { g_critical ("Could not realize the GL context: %s", error->message); g_error_free (error); return; } } if (gdk_display_make_gl_context_current (gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context)), context)) { g_private_replace (&thread_current_context, g_object_ref (context)); gdk_gl_context_check_extensions (context); } } /** * gdk_gl_context_get_display: * @context: a #GdkGLContext * * Retrieves the #GdkDisplay the @context is created for * * Returns: (nullable) (transfer none): a #GdkDisplay or %NULL */ GdkDisplay * gdk_gl_context_get_display (GdkGLContext *context) { g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL); return gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context)); } /** * gdk_gl_context_get_surface: * @context: a #GdkGLContext * * Retrieves the #GdkSurface used by the @context. * * Returns: (nullable) (transfer none): a #GdkSurface or %NULL */ GdkSurface * gdk_gl_context_get_surface (GdkGLContext *context) { g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL); return gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (context)); } /** * gdk_gl_context_get_shared_context: * @context: a #GdkGLContext * * Retrieves the #GdkGLContext that this @context share data with. * * Returns: (nullable) (transfer none): a #GdkGLContext or %NULL */ GdkGLContext * gdk_gl_context_get_shared_context (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL); return priv->shared_context; } /** * gdk_gl_context_get_version: * @context: a #GdkGLContext * @major: (out): return location for the major version * @minor: (out): return location for the minor version * * Retrieves the OpenGL version of the @context. * * The @context must be realized prior to calling this function. */ void gdk_gl_context_get_version (GdkGLContext *context, int *major, int *minor) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_if_fail (GDK_IS_GL_CONTEXT (context)); g_return_if_fail (priv->realized); if (major != NULL) *major = priv->gl_version / 10; if (minor != NULL) *minor = priv->gl_version % 10; } /** * gdk_gl_context_clear_current: * * Clears the current #GdkGLContext. * * Any OpenGL call after this function returns will be ignored * until gdk_gl_context_make_current() is called. */ void gdk_gl_context_clear_current (void) { GdkGLContext *current; current = g_private_get (&thread_current_context); if (current != NULL) { if (gdk_display_make_gl_context_current (gdk_draw_context_get_display (GDK_DRAW_CONTEXT (current)), NULL)) g_private_replace (&thread_current_context, NULL); } } /** * gdk_gl_context_get_current: * * Retrieves the current #GdkGLContext. * * Returns: (nullable) (transfer none): the current #GdkGLContext, or %NULL */ GdkGLContext * gdk_gl_context_get_current (void) { GdkGLContext *current; current = g_private_get (&thread_current_context); return current; } gboolean gdk_gl_context_has_debug (GdkGLContext *self) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (self); return priv->debug_enabled || priv->use_khr_debug; } /* This is currently private! */ /* When using GL/ES, don't flip the 'R' and 'B' bits on Windows/ANGLE for glReadPixels() */ gboolean gdk_gl_context_use_es_bgra (GdkGLContext *context) { if (!gdk_gl_context_get_use_es (context)) return FALSE; #ifdef GDK_WINDOWING_WIN32 if (GDK_WIN32_IS_GL_CONTEXT (context)) return TRUE; #endif return FALSE; }