Animations
Animations as multi-frame structures.
The GdkPixbuf library provides a simple mechanism to load and
represent animations, primarily animated GIF files. Animations
are represented as lists of #GdkPixbufFrame structures. Each
frame structure contains a #GdkPixbuf structure and information
about the frame's overlay mode and duration.
#GdkPixbufLoader
Each animation frame can have several things happen to it when the
next frame is displayed. The #GdkPixbufFrameAction determines this.
If a frame as marked as #GDK_PIXBUF_FRAME_RETAIN, then the image
will remain displayed, and will be potentially occluded by the next
frame. If it is marked as #GDK_PIXBUF_FRAME_DISPOSE, then the
animation is reverted to the setting before the frame was shown. If
it is marked as #GDK_PIXBUF_FRAME_REVERT, then the animation is
reverted to the first image before continuing.
@GDK_PIXBUF_FRAME_RETAIN:
@GDK_PIXBUF_FRAME_DISPOSE:
@GDK_PIXBUF_FRAME_REVERT:
This structure describes a frame in a #GdkPixbufAnimation. Each
frame consists of a #GdkPixbuf, an offset of the frame within the
animation's bounding box, a duration, and an overlay mode or
action.
@pixbuf: The frame's image contents.
@x_offset: X offset of the frame inside the animation's bounding box.
@y_offset: Y offset of the frame inside the animation's bounding box.
@delay_time: Duration of the frame in milliseconds.
@action: Overlay mode.
This structure describes an animation, which is represented as a
list of #GdkPixbufFrame structures.
@ref_count: Reference count.
@n_frames: Number of frames in the animation.
@frames: List of #GdkPixbufFrame structures.
@filename:
@Returns:
@animation:
@animation: