/* GTK - The GIMP Toolkit * * gtkglarea.c: A GL drawing area * * Copyright © 2014 Emmanuele Bassi * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #include "config.h" #include "config.h" #include "gtkglarea.h" #include "gtkintl.h" #include "gtkstylecontext.h" #include "gtkmarshalers.h" #include "gtkprivate.h" #include "gtkrender.h" #include /** * SECTION:gtkglarea * @Title: GtkGLArea * @Short_description: A widget for custom drawing with OpenGL * * #GtkGLArea is a widget that allows drawing with OpenGL. * * #GtkGLArea sets up its own #GdkGLContext for the window it creates, and * creates a custom GL framebuffer that the widget will do GL rendering onto. * It also ensures that this framebuffer is the default GL rendering target * when rendering. * * In order to draw, you have to connect to the #GtkGLArea::render signal, * or subclass #GtkGLArea and override the @GtkGLAreaClass.render() virtual * function. * * The #GtkGLArea widget ensures that the #GdkGLContext is associated with * the widget's drawing area, and it is kept updated when the size and * position of the drawing area changes. * * ## Drawing with GtkGLArea ## * * The simplest way to draw using OpenGL commands in a #GtkGLArea is to * create a widget instance and connect to the #GtkGLArea::render signal: * * |[ * // create a GtkGLArea instance * GtkWidget *gl_area = gtk_gl_area_new (); * * // connect to the "render" signal * g_signal_connect (gl_area, "render", G_CALLBACK (render), NULL); * ]| * * The `render()` function will be called when the #GtkGLArea is ready * for you to draw its content: * * |[ * static gboolean * render (GtkGLArea *area, GdkGLContext *context) * { * // inside this function it's safe to use GL; the given * // #GdkGLContext has been made current to the drawable * // surface used by the #GtkGLArea and the viewport has * // already been set to be the size of the allocation * * // we can start by clearing the buffer * glClearColor (0, 0, 0, 0); * glClear (GL_COLOR_BUFFER_BIT); * * // draw your object * draw_an_object (); * * // we completed our drawing; the draw commands will be * // flushed at the end of the signal emission chain, and * // the buffers will be drawn on the window * return TRUE; * } * ]| * * The `draw_an_object()` function draws a 2D, gold-colored * triangle: * * |[ * static void * draw_an_object (void) * { * // set the color * glColor3f (1.0f, 0.85f, 0.35f); * * // draw our triangle * glBegin (GL_TRIANGLES); * { * glVertex3f ( 0.0f, 0.6f, 0.0f); * glVertex3f (-0.2f, -0.3f, 0.0f); * glVertex3f ( 0.2f, -0.3f, 0.0f); * } * glEnd (); * } * ]| * * This is an extremely simple example; in a real-world application you * would probably replace the immediate mode drawing with persistent * geometry primitives, like a Vertex Buffer Object, and only redraw what * changed in your scene. * */ typedef struct { GdkGLProfile profile; GdkGLContext *context; GdkWindow *event_window; GError *error; gboolean have_buffers; guint frame_buffer; guint render_buffer; guint texture; guint depth_stencil_buffer; gboolean has_alpha; gboolean has_depth_buffer; gboolean has_stencil_buffer; gboolean needs_resize; gboolean needs_render; gboolean auto_render; } GtkGLAreaPrivate; enum { PROP_0, PROP_CONTEXT, PROP_PROFILE, PROP_HAS_ALPHA, PROP_HAS_DEPTH_BUFFER, PROP_HAS_STENCIL_BUFFER, PROP_AUTO_RENDER, LAST_PROP }; static GParamSpec *obj_props[LAST_PROP] = { NULL, }; enum { RENDER, RESIZE, CREATE_CONTEXT, LAST_SIGNAL }; static void gtk_gl_area_allocate_buffers (GtkGLArea *area); static guint area_signals[LAST_SIGNAL] = { 0, }; G_DEFINE_TYPE_WITH_PRIVATE (GtkGLArea, gtk_gl_area, GTK_TYPE_WIDGET) static void gtk_gl_area_dispose (GObject *gobject) { GtkGLArea *area = GTK_GL_AREA (gobject); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_clear_object (&priv->context); G_OBJECT_CLASS (gtk_gl_area_parent_class)->dispose (gobject); } static void gtk_gl_area_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { switch (prop_id) { case PROP_AUTO_RENDER: gtk_gl_area_set_auto_render (GTK_GL_AREA(gobject), g_value_get_boolean (value)); break; case PROP_HAS_ALPHA: gtk_gl_area_set_has_alpha (GTK_GL_AREA(gobject), g_value_get_boolean (value)); break; case PROP_HAS_DEPTH_BUFFER: gtk_gl_area_set_has_depth_buffer (GTK_GL_AREA(gobject), g_value_get_boolean (value)); break; case PROP_HAS_STENCIL_BUFFER: gtk_gl_area_set_has_stencil_buffer (GTK_GL_AREA(gobject), g_value_get_boolean (value)); break; case PROP_PROFILE: gtk_gl_area_set_profile (GTK_GL_AREA(gobject), g_value_get_enum (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void gtk_gl_area_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (GTK_GL_AREA (gobject)); switch (prop_id) { case PROP_AUTO_RENDER: g_value_set_boolean (value, priv->auto_render); break; case PROP_HAS_ALPHA: g_value_set_boolean (value, priv->has_alpha); break; case PROP_HAS_DEPTH_BUFFER: g_value_set_boolean (value, priv->has_depth_buffer); break; case PROP_HAS_STENCIL_BUFFER: g_value_set_boolean (value, priv->has_stencil_buffer); break; case PROP_CONTEXT: g_value_set_object (value, priv->context); break; case PROP_PROFILE: g_value_set_enum (value, priv->profile); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void gtk_gl_area_realize (GtkWidget *widget) { GtkGLArea *area = GTK_GL_AREA (widget); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); GtkAllocation allocation; GdkWindowAttr attributes; gint attributes_mask; GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->realize (widget); gtk_widget_get_allocation (widget, &allocation); attributes.window_type = GDK_WINDOW_CHILD; attributes.x = allocation.x; attributes.y = allocation.y; attributes.width = allocation.width; attributes.height = allocation.height; attributes.wclass = GDK_INPUT_ONLY; attributes.event_mask = gtk_widget_get_events (widget) | GDK_EXPOSURE_MASK; attributes_mask = GDK_WA_X | GDK_WA_Y; priv->event_window = gdk_window_new (gtk_widget_get_parent_window (widget), &attributes, attributes_mask); gtk_widget_register_window (widget, priv->event_window); g_clear_error (&priv->error); priv->context = NULL; g_signal_emit (area, area_signals[CREATE_CONTEXT], 0, &priv->context); /* In case the signal failed, but did not set an error */ if (priv->context == NULL && priv->error == NULL) g_set_error_literal (&priv->error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, _("OpenGL context creation failed")); priv->needs_resize = TRUE; } static void gtk_gl_area_notify (GObject *object, GParamSpec *pspec) { if (strcmp (pspec->name, "scale-factor") == 0) { GtkGLArea *area = GTK_GL_AREA (object); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); priv->needs_resize = TRUE; } if (G_OBJECT_CLASS (gtk_gl_area_parent_class)->notify) G_OBJECT_CLASS (gtk_gl_area_parent_class)->notify (object, pspec); } static GdkGLContext * gtk_gl_area_real_create_context (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); GtkWidget *widget = GTK_WIDGET (area); GError *error = NULL; GdkGLContext *context; context = gdk_window_create_gl_context (gtk_widget_get_window (widget), priv->profile, &priv->error); gtk_gl_area_set_error (area, error); return context; } static void gtk_gl_area_resize (GtkGLArea *area, int width, int height) { glViewport (0, 0, width, height); } /* * Creates all the buffer objects needed for rendering the scene */ static void gtk_gl_area_ensure_buffers (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); GtkWidget *widget = GTK_WIDGET (area); gtk_widget_realize (widget); if (priv->context == NULL) return; if (priv->have_buffers) return; priv->have_buffers = TRUE; glGenFramebuffersEXT (1, &priv->frame_buffer); if (priv->has_alpha) { /* For alpha we use textures as that is required for blending to work */ if (priv->texture == 0) glGenTextures (1, &priv->texture); /* Delete old render buffer if any */ if (priv->render_buffer != 0) { glDeleteRenderbuffersEXT(1, &priv->render_buffer); priv->render_buffer = 0; } } else { /* For non-alpha we use render buffers so we can blit instead of texture the result */ if (priv->render_buffer == 0) glGenRenderbuffersEXT (1, &priv->render_buffer); /* Delete old texture if any */ if (priv->texture != 0) { glDeleteTextures(1, &priv->texture); priv->texture = 0; } } if ((priv->has_depth_buffer || priv->has_stencil_buffer)) { if (priv->depth_stencil_buffer == 0) glGenRenderbuffersEXT (1, &priv->depth_stencil_buffer); } else if (priv->depth_stencil_buffer != 0) { /* Delete old depth/stencil buffer */ glDeleteRenderbuffersEXT (1, &priv->depth_stencil_buffer); priv->depth_stencil_buffer = 0; } gtk_gl_area_allocate_buffers (area); } /* * Allocates space of the right type and size for all the buffers */ static void gtk_gl_area_allocate_buffers (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); GtkWidget *widget = GTK_WIDGET (area); int scale, width, height; if (priv->context == NULL) return; scale = gtk_widget_get_scale_factor (widget); width = gtk_widget_get_allocated_width (widget) * scale; height = gtk_widget_get_allocated_height (widget) * scale; if (priv->texture) { glBindTexture (GL_TEXTURE_2D, priv->texture); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); } if (priv->render_buffer) { glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, priv->render_buffer); glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_RGB8, width, height); } if (priv->has_depth_buffer || priv->has_stencil_buffer) { glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, priv->depth_stencil_buffer); if (priv->has_stencil_buffer) glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height); else glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, width, height); } priv->needs_render = TRUE; } /** * gtk_gl_area_attach_buffers: * @area: a #GtkGLArea * * Ensures that the @area framebuffer object is made the current draw * and read target, and that all the required buffers for the @area * are created and bound to the frambuffer. * * This function is automatically called before emitting the * #GtkGLArea::render signal, and doesn't normally need to be called * by application code. * * Since: 3.16 */ void gtk_gl_area_attach_buffers (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); gtk_gl_area_make_current (area); if (!priv->have_buffers) gtk_gl_area_ensure_buffers (area); else if (priv->needs_resize) gtk_gl_area_allocate_buffers (area); glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, priv->frame_buffer); if (priv->texture) glFramebufferTexture2D (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, priv->texture, 0); else if (priv->render_buffer) glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, priv->render_buffer); if (priv->depth_stencil_buffer) { if (priv->has_depth_buffer) glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, priv->depth_stencil_buffer); if (priv->has_stencil_buffer) glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, priv->depth_stencil_buffer); } } static void gtk_gl_area_delete_buffers (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); if (priv->context == NULL) return; priv->have_buffers = FALSE; if (priv->render_buffer != 0) { glDeleteRenderbuffersEXT (1, &priv->render_buffer); priv->render_buffer = 0; } if (priv->texture != 0) { glDeleteTextures(1, &priv->texture); priv->texture = 0; } if (priv->depth_stencil_buffer != 0) { glDeleteRenderbuffersEXT (1, &priv->depth_stencil_buffer); priv->depth_stencil_buffer = 0; } if (priv->frame_buffer != 0) { glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); glDeleteFramebuffersEXT (1, &priv->frame_buffer); priv->frame_buffer = 0; } } static void gtk_gl_area_unrealize (GtkWidget *widget) { GtkGLArea *area = GTK_GL_AREA (widget); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); if (priv->context != NULL) { if (priv->have_buffers) { gtk_gl_area_make_current (area); gtk_gl_area_delete_buffers (area); } /* Make sure to destroy if current */ if (priv->context == gdk_gl_context_get_current ()) gdk_gl_context_clear_current (); g_object_unref (priv->context); priv->context = NULL; } g_clear_error (&priv->error); if (priv->event_window != NULL) { gtk_widget_unregister_window (widget, priv->event_window); gdk_window_destroy (priv->event_window); priv->event_window = NULL; } GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->unrealize (widget); } static void gtk_gl_area_map (GtkWidget *widget) { GtkGLArea *area = GTK_GL_AREA (widget); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); if (priv->event_window != NULL) gdk_window_show (priv->event_window); GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->map (widget); } static void gtk_gl_area_unmap (GtkWidget *widget) { GtkGLArea *area = GTK_GL_AREA (widget); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); if (priv->event_window != NULL) gdk_window_hide (priv->event_window); GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->unmap (widget); } static void gtk_gl_area_size_allocate (GtkWidget *widget, GtkAllocation *allocation) { GtkGLArea *area = GTK_GL_AREA (widget); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->size_allocate (widget, allocation); if (gtk_widget_get_realized (widget)) { if (priv->event_window != NULL) gdk_window_move_resize (priv->event_window, allocation->x, allocation->y, allocation->width, allocation->height); priv->needs_resize = TRUE; } } static void gtk_gl_area_draw_error_screen (GtkGLArea *area, cairo_t *cr, gint width, gint height) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); PangoLayout *layout; int layout_height; layout = gtk_widget_create_pango_layout (GTK_WIDGET (area), priv->error->message); pango_layout_set_width (layout, width * PANGO_SCALE); pango_layout_set_alignment (layout, PANGO_ALIGN_CENTER); pango_layout_get_pixel_size (layout, NULL, &layout_height); gtk_render_layout (gtk_widget_get_style_context (GTK_WIDGET (area)), cr, 0, (height - layout_height) / 2, layout); g_object_unref (layout); } static gboolean gtk_gl_area_draw (GtkWidget *widget, cairo_t *cr) { GtkGLArea *area = GTK_GL_AREA (widget); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); gboolean unused; int w, h, scale; GLenum status; if (priv->context == NULL) { gtk_gl_area_draw_error_screen (area, cr, gtk_widget_get_allocated_width (widget), gtk_widget_get_allocated_height (widget)); return FALSE; } gtk_gl_area_make_current (area); gtk_gl_area_attach_buffers (area); if (priv->has_depth_buffer) glEnable (GL_DEPTH_TEST); else glDisable (GL_DEPTH_TEST); scale = gtk_widget_get_scale_factor (widget); w = gtk_widget_get_allocated_width (widget) * scale; h = gtk_widget_get_allocated_height (widget) * scale; status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (status == GL_FRAMEBUFFER_COMPLETE_EXT) { if (priv->needs_render || priv->auto_render) { if (priv->needs_resize) { g_signal_emit (area, area_signals[RESIZE], 0, w, h, NULL); priv->needs_resize = FALSE; } g_signal_emit (area, area_signals[RENDER], 0, priv->context, &unused); } priv->needs_render = FALSE; gdk_cairo_draw_from_gl (cr, gtk_widget_get_window (widget), priv->texture ? priv->texture : priv->render_buffer, priv->texture ? GL_TEXTURE : GL_RENDERBUFFER, scale, 0, 0, w, h); gtk_gl_area_make_current (area); } else { g_print ("fb setup not supported\n"); } return TRUE; } static gboolean create_context_accumulator (GSignalInvocationHint *ihint, GValue *return_accu, const GValue *handler_return, gpointer data) { g_value_copy (handler_return, return_accu); /* stop after the first handler returning a valid object */ return g_value_get_object (handler_return) == NULL; } static void gtk_gl_area_class_init (GtkGLAreaClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (klass); klass->resize = gtk_gl_area_resize; klass->create_context = gtk_gl_area_real_create_context; widget_class->realize = gtk_gl_area_realize; widget_class->unrealize = gtk_gl_area_unrealize; widget_class->map = gtk_gl_area_map; widget_class->unmap = gtk_gl_area_unmap; widget_class->size_allocate = gtk_gl_area_size_allocate; widget_class->draw = gtk_gl_area_draw; gtk_widget_class_set_accessible_role (widget_class, ATK_ROLE_DRAWING_AREA); /** * GtkGLArea:context: * * The #GdkGLContext used by the #GtkGLArea widget. * * The #GtkGLArea widget is responsible for creating the #GdkGLContext * instance. If you need to render with other kinds of buffers (stencil, * depth, etc), use render buffers. * * Since: 3.16 */ obj_props[PROP_CONTEXT] = g_param_spec_object ("context", P_("Context"), P_("The GL context"), GDK_TYPE_GL_CONTEXT, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS); /** * GdkGLArea:profile: * * The #GdkGLProfile to use to create the GL context for the area. * * Since: 3.16 */ obj_props[PROP_PROFILE] = g_param_spec_enum ("profile", P_("Profile"), P_("The GL profile to use for the GL context"), GDK_TYPE_GL_PROFILE, GDK_GL_PROFILE_DEFAULT, G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS); /** * GtkGLArea:auto-render: * * If set to %TRUE the #GtkGLArea::render signal will be emitted every time * the widget draws. This is the default and is useful if drawing the widget * is faster. * * If set to %FALSE the data from previous rendering is kept around and will * be used for drawing the widget the next time, unless the window is resized. * In order to force a rendering gtk_gl_area_queue_render() must be called. * This mode is useful when the scene changes seldomly, but takes a long time * to redraw. * * Since: 3.16 */ obj_props[PROP_AUTO_RENDER] = g_param_spec_boolean ("auto-render", P_("Auto render"), P_("Whether the gl area renders on each redraw"), TRUE, GTK_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY); /** * GtkGLArea:has-alpha: * * If set to %TRUE the buffer allocated by the widget will have an alpha channel * component, and when rendering to the window the result will be composited over * whatever is below the widget. * * If set to %FALSE there will be no alpha channel, and the buffer will fully * replace anything below the widget. * * Since: 3.16 */ obj_props[PROP_HAS_ALPHA] = g_param_spec_boolean ("has-alpha", P_("Has alpha"), P_("Whether the gl area color buffer has an alpha component"), FALSE, GTK_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY); /** * GtkGLArea:has-depth-buffer: * * If set to %TRUE the widget will allocate and enable a depth buffer for the * target framebuffer. * * Since: 3.16 */ obj_props[PROP_HAS_DEPTH_BUFFER] = g_param_spec_boolean ("has-depth-buffer", P_("Has depth buffer"), P_("Whether a depth buffer is allocated"), FALSE, GTK_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY); /** * GtkGLArea:has-stencil-buffer: * * If set to %TRUE the widget will allocate and enable a stencil buffer for the * target framebuffer. * * Since: 3.16 */ obj_props[PROP_HAS_STENCIL_BUFFER] = g_param_spec_boolean ("has-stencil-buffer", P_("Has stencil buffer"), P_("Whether a stencil buffer is allocated"), FALSE, GTK_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY); gobject_class->set_property = gtk_gl_area_set_property; gobject_class->get_property = gtk_gl_area_get_property; gobject_class->dispose = gtk_gl_area_dispose; gobject_class->notify = gtk_gl_area_notify; g_object_class_install_properties (gobject_class, LAST_PROP, obj_props); /** * GtkGLArea::render: * @area: the #GtkGLArea that emitted the signal * @context: the #GdkGLContext used by @area * * The ::render signal is emitted every time the contents * of the #GtkGLArea should be redrawn. * * The @context is bound to the @area prior to emitting this function, * and the buffers are painted to the window once the emission terminates. * * Returns: %TRUE to stop other handlers from being invoked for the event. * %FALSE to propagate the event further. * * Since: 3.16 */ area_signals[RENDER] = g_signal_new (I_("render"), G_TYPE_FROM_CLASS (gobject_class), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (GtkGLAreaClass, render), _gtk_boolean_handled_accumulator, NULL, NULL, G_TYPE_BOOLEAN, 1, GDK_TYPE_GL_CONTEXT); /** * GtkGLArea::resized: * @area: the #GtkGLArea that emitted the signal * * The ::resized signal is emitted once when the widget is realized, and * then each time the widget is changed while realized. This is useful * in order to keep GL state up to date with the widget size, like for * instance camera properties which may depend on the width/height ratio. * * The GL context for the area is guaranteed to be current when this signal * is emitted. * * The default handler sets up the GL viewport. * * Since: 3.16 */ area_signals[RESIZE] = g_signal_new ("resize", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (GtkGLAreaClass, resize), NULL, NULL, _gtk_marshal_VOID__INT_INT, G_TYPE_NONE, 2, G_TYPE_INT, G_TYPE_INT); /** * GtkGLArea::create-context: * @area: the #GtkGLArea that emitted the signal * @error: (allow-none): location to store error information on failure * * The ::create-context signal is emitted when the widget is being * realized, and allows you to override how the GL context is * created. This is useful when you want to reuse an existing GL * context, or if you want to try creating different kinds of GL * profiles. * * If context creation fails then the signal handler can use * gtk_gl_area_set_error() to register a more detailed error * of how the construction failed. * * Returns: (transfer full): a newly created #GdkGLContext; * the #GtkGLArea widget will take ownership of the returned value. * * Since: 3.16 */ area_signals[CREATE_CONTEXT] = g_signal_new ("create-context", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (GtkGLAreaClass, create_context), create_context_accumulator, NULL, _gtk_marshal_OBJECT__VOID, GDK_TYPE_GL_CONTEXT, 0); } static void gtk_gl_area_init (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); gtk_widget_set_has_window (GTK_WIDGET (area), FALSE); gtk_widget_set_app_paintable (GTK_WIDGET (area), TRUE); priv->profile = GDK_GL_PROFILE_DEFAULT; priv->auto_render = TRUE; priv->needs_render = TRUE; } /** * gtk_gl_area_new: * * Creates a new #GtkGLArea widget. * * Returns: (transfer full): the newly created #GtkGLArea * * Since: 3.16 */ GtkWidget * gtk_gl_area_new (void) { return g_object_new (GTK_TYPE_GL_AREA, NULL); } /** * gtk_gl_area_set_error: * @area: a #GtkGLArea * @error: (allow-none): a new #GError, or %NULL to unset the error * * Sets an error on the area which will be shown instead of the * GL rendering. This is useful in the #GtkGLArea::create-context * signal if GL context creation fails. * * Since: 3.16 */ void gtk_gl_area_set_error (GtkGLArea *area, const GError *error) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); g_clear_error (&priv->error); if (error) priv->error = g_error_copy (error); } /** * gtk_gl_area_get_error: * @area: a #GtkGLArea * * Gets the current error set on the @area. * * Returns: (transfer none): the #GError or %NULL * * Since: 3.16 */ GError * gtk_gl_area_get_error (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), NULL); return priv->error; } /** * gtk_gl_area_get_profile: * @area: a #GtkGLArea * * Returns the profile that will be used to create the GL context for the area. * * Returns: a #GdkGLProfile * * Since: 3.16 */ GdkGLProfile gtk_gl_area_get_profile (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE); return priv->profile; } /** * gtk_gl_area_set_profile: * @area: a #GtkGLArea * @profile: a #GdkGLProfile * * Sets the profile type to be used when creating the context for the widget. * This must be called before the are has been realized. * * Since: 3.16 */ void gtk_gl_area_set_profile (GtkGLArea *area, GdkGLProfile profile) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); if (priv->profile != profile) { priv->profile = profile; g_object_notify (G_OBJECT (area), "profile"); } } /** * gtk_gl_area_get_has_alpha: * @area: a #GtkGLArea * * Returns whether the area has an alpha component. * * Returns: %TRUE if the @area has an alpha component, %FALSE otherwise * * Since: 3.16 */ gboolean gtk_gl_area_get_has_alpha (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE); return priv->has_alpha; } /** * gtk_gl_area_set_has_alpha: * @area: a #GtkGLArea * @has_alpha: %TRUE to add an alpha component * * If @has_alpha is %TRUE the buffer allocated by the widget will have * an alpha channel component, and when rendering to the window the * result will be composited over whatever is below the widget. * * If @has_alpha is %FALSE there will be no alpha channel, and the * buffer will fully replace anything below the widget. * * Since: 3.16 */ void gtk_gl_area_set_has_alpha (GtkGLArea *area, gboolean has_alpha) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); has_alpha = !!has_alpha; if (priv->has_alpha != has_alpha) { priv->has_alpha = has_alpha; g_object_notify (G_OBJECT (area), "has-alpha"); gtk_gl_area_delete_buffers (area); } } /** * gtk_gl_area_get_has_depth_buffer: * @area: a #GtkGLArea * * Returns whether the area has a depth buffer. * * Returns: %TRUE if the @area has a depth buffer, %FALSE otherwise * * Since: 3.16 */ gboolean gtk_gl_area_get_has_depth_buffer (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE); return priv->has_depth_buffer; } /** * gtk_gl_area_set_has_depth_buffer: * @area: a #GtkGLArea * @has_depth_buffer: %TRUE to add a depth buffer * * If @has_depth_buffer is %TRUE the widget will allocate and * enable a depth buffer for the target framebuffer. Otherwise * there will be none. * * Since: 3.16 */ void gtk_gl_area_set_has_depth_buffer (GtkGLArea *area, gboolean has_depth_buffer) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); has_depth_buffer = !!has_depth_buffer; if (priv->has_depth_buffer != has_depth_buffer) { priv->has_depth_buffer = has_depth_buffer; g_object_notify (G_OBJECT (area), "has-depth-buffer"); priv->have_buffers = FALSE; } } /** * gtk_gl_area_get_has_stencil_buffer: * @area: a #GtkGLArea * * Returns whether the area has a stencil buffer. * * Returns: %TRUE if the @area has a stencil buffer, %FALSE otherwise * * Since: 3.16 */ gboolean gtk_gl_area_get_has_stencil_buffer (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE); return priv->has_stencil_buffer; } /** * gtk_gl_area_set_has_stencil_buffer: * @area: a #GtkGLArea * @has_stencil_buffer: %TRUE to add a stencil buffer * * If @has_stencil_buffer is %TRUE the widget will allocate and * enable a stencil buffer for the target framebuffer. Otherwise * there will be none. * * Since: 3.16 */ void gtk_gl_area_set_has_stencil_buffer (GtkGLArea *area, gboolean has_stencil_buffer) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); has_stencil_buffer = !!has_stencil_buffer; if (priv->has_stencil_buffer != has_stencil_buffer) { priv->has_stencil_buffer = has_stencil_buffer; g_object_notify (G_OBJECT (area), "has-stencil-buffer"); priv->have_buffers = FALSE; } } /** * gtk_gl_area_queue_render: * @area: a #GtkGLArea * * Marks the currently rendered data (if any) as invalid, and queues * a redraw of the widget, ensuring that the #GtkGLArea::render signal * is emitted during the draw. * * This is only needed when the gtk_gl_area_set_auto_render() has * been called with a %FALSE value. The default behaviour is to * emit #GtkGLArea::render on each draw. * * Since: 3.16 */ void gtk_gl_area_queue_render (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); priv->needs_render = TRUE; gtk_widget_queue_draw (GTK_WIDGET (area)); } /** * gtk_gl_area_get_auto_render: * @area: a #GtkGLArea * * Returns whether the area is in auto render mode or not. * * Returns: %TRUE if the @area is auto rendering, %FALSE otherwise * * Since: 3.16 */ gboolean gtk_gl_area_get_auto_render (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE); return priv->auto_render; } /** * gtk_gl_area_set_auto_render: * @area: a #GtkGLArea * @auto_render: a boolean * * If @auto_render is %TRUE the #GtkGLArea::render signal will be * emitted every time the widget draws. This is the default and is * useful if drawing the widget is faster. * * If @auto_render is %FALSE the data from previous rendering is kept * around and will be used for drawing the widget the next time, * unless the window is resized. In order to force a rendering * gtk_gl_area_queue_render() must be called. This mode is useful when * the scene changes seldomly, but takes a long time to redraw. * * Since: 3.16 */ void gtk_gl_area_set_auto_render (GtkGLArea *area, gboolean auto_render) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); auto_render = !!auto_render; if (priv->auto_render != auto_render) { priv->auto_render = auto_render; g_object_notify (G_OBJECT (area), "auto-render"); if (auto_render) gtk_widget_queue_draw (GTK_WIDGET (area)); } } /** * gtk_gl_area_get_context: * @area: a #GtkGLArea * * Retrieves the #GdkGLContext used by @area. * * Returns: (transfer none): the #GdkGLContext * * Since: 3.16 */ GdkGLContext * gtk_gl_area_get_context (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), NULL); return priv->context; } /** * gtk_gl_area_make_current: * @area: a #GtkGLArea * * Ensures that the #GdkGLContext used by @area is associated with * the #GtkGLArea. * * This function is automatically called before emitting the * #GtkGLArea::render signal, and doesn't normally need to be called * by application code. * * Since: 3.16 */ void gtk_gl_area_make_current (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); GtkWidget *widget; g_return_if_fail (GTK_IS_GL_AREA (area)); widget = GTK_WIDGET (area); g_return_if_fail (gtk_widget_get_realized (widget)); if (priv->context) gdk_gl_context_make_current (priv->context); }