#include "gskdebugprivate.h" #ifdef G_ENABLE_DEBUG static const GDebugKey gsk_debug_keys[] = { { "rendernode", GSK_DEBUG_RENDER_NODE }, { "renderer", GSK_DEBUG_RENDERER }, { "cairo", GSK_DEBUG_CAIRO }, { "opengl", GSK_DEBUG_OPENGL }, { "shaders", GSK_DEBUG_SHADERS }, { "transforms", GSK_DEBUG_TRANSFORMS }, { "surface", GSK_DEBUG_SURFACE } }; #endif static const GDebugKey gsk_rendering_keys[] = { { "geometry", GSK_RENDERING_MODE_GEOMETRY }, { "shaders", GSK_RENDERING_MODE_SHADERS }, }; gboolean gsk_check_debug_flags (GskDebugFlags flags) { #ifdef G_ENABLE_DEBUG static volatile gsize gsk_debug_flags__set; static guint gsk_debug_flags; if (g_once_init_enter (&gsk_debug_flags__set)) { const char *env = g_getenv ("GSK_DEBUG"); gsk_debug_flags = g_parse_debug_string (env, (GDebugKey *) gsk_debug_keys, G_N_ELEMENTS (gsk_debug_keys)); g_once_init_leave (&gsk_debug_flags__set, TRUE); } return (gsk_debug_flags & flags) != 0; #else return FALSE; #endif } gboolean gsk_check_rendering_flags (GskRenderingMode flags) { static volatile gsize gsk_rendering_flags__set; static guint gsk_rendering_flags; if (g_once_init_enter (&gsk_rendering_flags__set)) { const char *env = g_getenv ("GSK_RENDERING_MODE"); gsk_rendering_flags = g_parse_debug_string (env, (GDebugKey *) gsk_rendering_keys, G_N_ELEMENTS (gsk_rendering_keys)); g_once_init_leave (&gsk_rendering_flags__set, TRUE); } return (gsk_rendering_flags & flags) != 0; }