#ifndef __GSK_GL_RENDER_OPS_H__ #define __GSK_GL_RENDER_OPS_H__ #include #include #include #include "gskgldriverprivate.h" #include "gskroundedrectprivate.h" #include "gskglrenderer.h" #include "gskrendernodeprivate.h" #include "opbuffer.h" #define GL_N_VERTICES 6 #define GL_N_PROGRAMS 13 typedef struct { float translate_x; float translate_y; float scale_x; float scale_y; float dx_before; float dy_before; } OpsMatrixMetadata; typedef struct { GskTransform *transform; OpsMatrixMetadata metadata; } MatrixStackEntry; struct _Program { int index; /* Into the renderer's program array */ int id; /* Common locations (gl_common)*/ int source_location; int position_location; int uv_location; int alpha_location; int blend_mode_location; int viewport_location; int projection_location; int modelview_location; int clip_location; int clip_corner_widths_location; int clip_corner_heights_location; union { struct { int color_location; } color; struct { int color_location; } coloring; struct { int color_matrix_location; int color_offset_location; } color_matrix; struct { int num_color_stops_location; int color_stops_location; int color_offsets_location; int start_point_location; int end_point_location; } linear_gradient; struct { int blur_radius_location; int blur_size_location; int blur_dir_location; } blur; struct { int color_location; int spread_location; int offset_location; int outline_location; int corner_widths_location; int corner_heights_location; } inset_shadow; struct { int outline_location; int corner_widths_location; int corner_heights_location; } outset_shadow; struct { int outline_location; int corner_widths_location; int corner_heights_location; int color_location; int spread_location; int offset_location; } unblurred_outset_shadow; struct { int color_location; int widths_location; int outline_location; int corner_widths_location; int corner_heights_location; } border; struct { int source2_location; int progress_location; } cross_fade; struct { int source2_location; int mode_location; } blend; struct { int child_bounds_location; int texture_rect_location; } repeat; }; }; typedef struct { GskTransform *modelview; GskRoundedRect clip; graphene_matrix_t projection; int source_texture; graphene_rect_t viewport; float opacity; /* Per-program state */ union { GdkRGBA color; struct { graphene_matrix_t matrix; graphene_vec4_t offset; } color_matrix; struct { float widths[4]; float color[4]; GskRoundedRect outline; } border; }; } ProgramState; typedef struct { ProgramState program_state[GL_N_PROGRAMS]; const Program *current_program; int current_render_target; int current_texture; graphene_matrix_t current_projection; graphene_rect_t current_viewport; float current_opacity; float dx, dy; float scale_x, scale_y; OpBuffer render_ops; GArray *vertices; GskGLRenderer *renderer; /* Stack of modelview matrices */ GArray *mv_stack; GskTransform *current_modelview; /* Same thing */ GArray *clip_stack; /* Pointer into clip_stack */ const GskRoundedRect *current_clip; } RenderOpBuilder; void ops_dump_framebuffer (RenderOpBuilder *builder, const char *filename, int width, int height); void ops_init (RenderOpBuilder *builder); void ops_free (RenderOpBuilder *builder); void ops_reset (RenderOpBuilder *builder); void ops_push_debug_group (RenderOpBuilder *builder, const char *text); void ops_pop_debug_group (RenderOpBuilder *builder); void ops_finish (RenderOpBuilder *builder); void ops_push_modelview (RenderOpBuilder *builder, GskTransform *transform); void ops_set_modelview (RenderOpBuilder *builder, GskTransform *transform); void ops_pop_modelview (RenderOpBuilder *builder); float ops_get_scale (const RenderOpBuilder *builder); void ops_set_program (RenderOpBuilder *builder, const Program *program); void ops_push_clip (RenderOpBuilder *builder, const GskRoundedRect *clip); void ops_pop_clip (RenderOpBuilder *builder); gboolean ops_has_clip (RenderOpBuilder *builder); void ops_transform_bounds_modelview (const RenderOpBuilder *builder, const graphene_rect_t *src, graphene_rect_t *dst); graphene_matrix_t ops_set_projection (RenderOpBuilder *builder, const graphene_matrix_t *projection); graphene_rect_t ops_set_viewport (RenderOpBuilder *builder, const graphene_rect_t *viewport); void ops_set_texture (RenderOpBuilder *builder, int texture_id); int ops_set_render_target (RenderOpBuilder *builder, int render_target_id); float ops_set_opacity (RenderOpBuilder *builder, float opacity); void ops_set_color (RenderOpBuilder *builder, const GdkRGBA *color); void ops_set_color_matrix (RenderOpBuilder *builder, const graphene_matrix_t *matrix, const graphene_vec4_t *offset); void ops_set_border (RenderOpBuilder *builder, const GskRoundedRect *outline); void ops_set_border_width (RenderOpBuilder *builder, const float *widths); void ops_set_border_color (RenderOpBuilder *builder, const GdkRGBA *color); void ops_draw (RenderOpBuilder *builder, const GskQuadVertex vertex_data[GL_N_VERTICES]); void ops_offset (RenderOpBuilder *builder, float x, float y); gpointer ops_begin (RenderOpBuilder *builder, OpKind kind); OpBuffer *ops_get_buffer (RenderOpBuilder *builder); #endif