/* GDK - The GIMP Drawing Kit * * gdkglcontext.c: GL context abstraction * * Copyright © 2014 Emmanuele Bassi * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library. If not, see . */ /** * SECTION:gdkglcontext * @Title: GdkGLContext * @Short_description: OpenGL context * * #GdkGLContext is an object representing the platform-specific * OpenGL drawing context. * * #GdkGLContexts are created for a #GdkWindow using * gdk_window_create_gl_context(), and the context will match * the #GdkVisual of the window. * * A #GdkGLContext is not tied to any particular normal framebuffer. * For instance, it cannot draw to the #GdkWindow back buffer. The GDK * repaint system is in full control of the painting to that. Instead, * you can create render buffers or textures and use gdk_cairo_draw_from_gl() * in the draw function of your widget to draw them. Then GDK will handle * the integration of your rendering with that of other widgets. * * Support for #GdkGLContext is platform-specific, context creation * can fail, returning %NULL context. * * A #GdkGLContext has to be made "current" in order to start using * it, otherwise any OpenGL call will be ignored. * * ## Creating a new OpenGL context ## * * In order to create a new #GdkGLContext instance you need a * #GdkWindow, which you typically get during the realize call * of a widget. * * A #GdkGLContext is not realized until either gdk_gl_context_make_current(), * or until it is realized using gdk_gl_context_realize(). It is possible to * specify details of the GL context like the OpenGL version to be used, or * whether the GL context should have extra state validation enabled after * calling gdk_window_create_gl_context() by calling gdk_gl_context_realize(). * If the realization fails you have the option to change the settings of the * #GdkGLContext and try again. * * ## Using a GdkGLContext ## * * You will need to make the #GdkGLContext the current context * before issuing OpenGL calls; the system sends OpenGL commands to * whichever context is current. It is possible to have multiple * contexts, so you always need to ensure that the one which you * want to draw with is the current one before issuing commands: * * |[ * gdk_gl_context_make_current (context); * ]| * * You can now perform your drawing using OpenGL commands. * * You can check which #GdkGLContext is the current one by using * gdk_gl_context_get_current(); you can also unset any #GdkGLContext * that is currently set by calling gdk_gl_context_clear_current(). */ #include "config.h" #include "gdkglcontextprivate.h" #include "gdkdisplayprivate.h" #include "gdkinternals.h" #include "gdkintl.h" #include "gdk-private.h" #include typedef struct { GdkDisplay *display; GdkWindow *window; GdkGLContext *shared_context; int major; int minor; int gl_version; guint realized : 1; guint use_texture_rectangle : 1; guint has_gl_framebuffer_blit : 1; guint has_frame_terminator : 1; guint has_unpack_subimage : 1; guint extensions_checked : 1; guint debug_enabled : 1; guint forward_compatible : 1; guint is_legacy : 1; guint use_es : 1; GdkGLContextPaintData *paint_data; } GdkGLContextPrivate; enum { PROP_0, PROP_DISPLAY, PROP_WINDOW, PROP_SHARED_CONTEXT, LAST_PROP }; static GParamSpec *obj_pspecs[LAST_PROP] = { NULL, }; G_DEFINE_QUARK (gdk-gl-error-quark, gdk_gl_error) G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (GdkGLContext, gdk_gl_context, G_TYPE_OBJECT) static GPrivate thread_current_context = G_PRIVATE_INIT (g_object_unref); static void gdk_gl_context_dispose (GObject *gobject) { GdkGLContext *context = GDK_GL_CONTEXT (gobject); GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); GdkGLContext *current; current = g_private_get (&thread_current_context); if (current == context) g_private_replace (&thread_current_context, NULL); g_clear_object (&priv->display); g_clear_object (&priv->window); g_clear_object (&priv->shared_context); G_OBJECT_CLASS (gdk_gl_context_parent_class)->dispose (gobject); } static void gdk_gl_context_finalize (GObject *gobject) { GdkGLContext *context = GDK_GL_CONTEXT (gobject); GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_clear_pointer (&priv->paint_data, g_free); } static void gdk_gl_context_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject); switch (prop_id) { case PROP_DISPLAY: { GdkDisplay *display = g_value_get_object (value); if (display) g_object_ref (display); if (priv->display) g_object_unref (priv->display); priv->display = display; } break; case PROP_WINDOW: { GdkWindow *window = g_value_get_object (value); if (window) g_object_ref (window); if (priv->window) g_object_unref (priv->window); priv->window = window; } break; case PROP_SHARED_CONTEXT: { GdkGLContext *context = g_value_get_object (value); if (context != NULL) priv->shared_context = g_object_ref (context); } break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void gdk_gl_context_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject); switch (prop_id) { case PROP_DISPLAY: g_value_set_object (value, priv->display); break; case PROP_WINDOW: g_value_set_object (value, priv->window); break; case PROP_SHARED_CONTEXT: g_value_set_object (value, priv->shared_context); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } void gdk_gl_context_upload_texture (GdkGLContext *context, cairo_surface_t *image_surface, int width, int height, guint texture_target) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_if_fail (GDK_IS_GL_CONTEXT (context)); /* GL_UNPACK_ROW_LENGTH is available on desktop GL, OpenGL ES >= 3.0, or if * the GL_EXT_unpack_subimage extension for OpenGL ES 2.0 is available */ if (!priv->use_es || (priv->use_es && (priv->gl_version >= 30 || priv->has_unpack_subimage))) { glPixelStorei (GL_UNPACK_ALIGNMENT, 4); glPixelStorei (GL_UNPACK_ROW_LENGTH, cairo_image_surface_get_stride (image_surface) / 4); if (priv->use_es) glTexImage2D (texture_target, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, cairo_image_surface_get_data (image_surface)); else glTexImage2D (texture_target, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, cairo_image_surface_get_data (image_surface)); glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); } else { GLvoid *data = cairo_image_surface_get_data (image_surface); int stride = cairo_image_surface_get_stride (image_surface); int i; if (priv->use_es) { glTexImage2D (texture_target, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); for (i = 0; i < height; i++) glTexSubImage2D (texture_target, 0, 0, i, width, 1, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char*) data + (i * stride)); } else { glTexImage2D (texture_target, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); for (i = 0; i < height; i++) glTexSubImage2D (texture_target, 0, 0, i, width, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, (unsigned char*) data + (i * stride)); } } } static gboolean gdk_gl_context_real_realize (GdkGLContext *self, GError **error) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, "The current backend does not support OpenGL"); return FALSE; } static void gdk_gl_context_class_init (GdkGLContextClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); klass->realize = gdk_gl_context_real_realize; /** * GdkGLContext:display: * * The #GdkDisplay used to create the #GdkGLContext. * * Since: 3.16 */ obj_pspecs[PROP_DISPLAY] = g_param_spec_object ("display", P_("Display"), P_("The GDK display used to create the GL context"), GDK_TYPE_DISPLAY, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS); /** * GdkGLContext:window: * * The #GdkWindow the gl context is bound to. * * Since: 3.16 */ obj_pspecs[PROP_WINDOW] = g_param_spec_object ("window", P_("Window"), P_("The GDK window bound to the GL context"), GDK_TYPE_WINDOW, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS); /** * GdkGLContext:shared-context: * * The #GdkGLContext that this context is sharing data with, or #NULL * * Since: 3.16 */ obj_pspecs[PROP_SHARED_CONTEXT] = g_param_spec_object ("shared-context", P_("Shared context"), P_("The GL context this context shares data with"), GDK_TYPE_GL_CONTEXT, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS); gobject_class->set_property = gdk_gl_context_set_property; gobject_class->get_property = gdk_gl_context_get_property; gobject_class->dispose = gdk_gl_context_dispose; gobject_class->finalize = gdk_gl_context_finalize; g_object_class_install_properties (gobject_class, LAST_PROP, obj_pspecs); } static void gdk_gl_context_init (GdkGLContext *self) { } /*< private > * gdk_gl_context_end_frame: * @context: a #GdkGLContext * @painted: The area that has been redrawn this frame * @damage: The area that we know is actually different from the last frame * * Copies the back buffer to the front buffer. * * This function may call `glFlush()` implicitly before returning; it * is not recommended to call `glFlush()` explicitly before calling * this function. * * Since: 3.16 */ void gdk_gl_context_end_frame (GdkGLContext *context, cairo_region_t *painted, cairo_region_t *damage) { g_return_if_fail (GDK_IS_GL_CONTEXT (context)); GDK_GL_CONTEXT_GET_CLASS (context)->end_frame (context, painted, damage); } GdkGLContextPaintData * gdk_gl_context_get_paint_data (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); if (priv->paint_data == NULL) { priv->paint_data = g_new0 (GdkGLContextPaintData, 1); priv->paint_data->is_legacy = priv->is_legacy; priv->paint_data->use_es = priv->use_es; } return priv->paint_data; } gboolean gdk_gl_context_use_texture_rectangle (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); return priv->use_texture_rectangle; } gboolean gdk_gl_context_has_framebuffer_blit (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); return priv->has_gl_framebuffer_blit; } gboolean gdk_gl_context_has_frame_terminator (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); return priv->has_frame_terminator; } gboolean gdk_gl_context_has_unpack_subimage (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); return priv->has_unpack_subimage; } /** * gdk_gl_context_set_debug_enabled: * @context: a #GdkGLContext * @enabled: whether to enable debugging in the context * * Sets whether the #GdkGLContext should perform extra validations and * run time checking. This is useful during development, but has * additional overhead. * * The #GdkGLContext must not be realized or made current prior to * calling this function. * * Since: 3.16 */ void gdk_gl_context_set_debug_enabled (GdkGLContext *context, gboolean enabled) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_if_fail (GDK_IS_GL_CONTEXT (context)); g_return_if_fail (!priv->realized); enabled = !!enabled; priv->debug_enabled = enabled; } /** * gdk_gl_context_get_debug_enabled: * @context: a #GdkGLContext * * Retrieves the value set using gdk_gl_context_set_debug_enabled(). * * Returns: %TRUE if debugging is enabled * * Since: 3.16 */ gboolean gdk_gl_context_get_debug_enabled (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE); return priv->debug_enabled; } /** * gdk_gl_context_set_forward_compatible: * @context: a #GdkGLContext * @compatible: whether the context should be forward compatible * * Sets whether the #GdkGLContext should be forward compatible. * * Forward compatibile contexts must not support OpenGL functionality that * has been marked as deprecated in the requested version; non-forward * compatible contexts, on the other hand, must support both deprecated and * non deprecated functionality. * * The #GdkGLContext must not be realized or made current prior to calling * this function. * * Since: 3.16 */ void gdk_gl_context_set_forward_compatible (GdkGLContext *context, gboolean compatible) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_if_fail (GDK_IS_GL_CONTEXT (context)); g_return_if_fail (!priv->realized); compatible = !!compatible; priv->forward_compatible = compatible; } /** * gdk_gl_context_get_forward_compatible: * @context: a #GdkGLContext * * Retrieves the value set using gdk_gl_context_set_forward_compatible(). * * Returns: %TRUE if the context should be forward compatible * * Since: 3.16 */ gboolean gdk_gl_context_get_forward_compatible (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE); return priv->forward_compatible; } /** * gdk_gl_context_set_required_version: * @context: a #GdkGLContext * @major: the major version to request * @minor: the minor version to request * * Sets the major and minor version of OpenGL to request. * * Setting @major and @minor to zero will use the default values. * * The #GdkGLContext must not be realized or made current prior to calling * this function. * * Since: 3.16 */ void gdk_gl_context_set_required_version (GdkGLContext *context, int major, int minor) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); int version, min_ver; g_return_if_fail (GDK_IS_GL_CONTEXT (context)); g_return_if_fail (!priv->realized); /* this will take care of the default */ if (major == 0 && minor == 0) { priv->major = 0; priv->minor = 0; return; } /* Enforce a minimum context version number of 3.2 */ version = (major * 100) + minor; if (priv->use_es || (_gdk_gl_flags & GDK_GL_GLES) != 0) min_ver = 200; else min_ver = 302; if (version < min_ver) { g_warning ("gdk_gl_context_set_required_version - GL context versions less than 3.2 are not supported."); version = min_ver; } priv->major = version / 100; priv->minor = version % 100; } /** * gdk_gl_context_get_required_version: * @context: a #GdkGLContext * @major: (out) (nullable): return location for the major version to request * @minor: (out) (nullable): return location for the minor version to request * * Retrieves the major and minor version requested by calling * gdk_gl_context_set_required_version(). * * Since: 3.16 */ void gdk_gl_context_get_required_version (GdkGLContext *context, int *major, int *minor) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); int default_major, default_minor; int maj, min; g_return_if_fail (GDK_IS_GL_CONTEXT (context)); if (priv->use_es || (_gdk_gl_flags & GDK_GL_GLES) != 0) { default_major = 2; default_minor = 0; } else { default_major = 3; default_minor = 2; } if (priv->major > 0) maj = priv->major; else maj = default_major; if (priv->minor > 0) min = priv->minor; else min = default_minor; if (major != NULL) *major = maj; if (minor != NULL) *minor = min; } /** * gdk_gl_context_is_legacy: * @context: a #GdkGLContext * * Whether the #GdkGLContext is in legacy mode or not. * * The #GdkGLContext must be realized before calling this function. * * When realizing a GL context, GDK will try to use the OpenGL 3.2 core * profile; this profile removes all the OpenGL API that was deprecated * prior to the 3.2 version of the specification. If the realization is * successful, this function will return %FALSE. * * If the underlying OpenGL implementation does not support core profiles, * GDK will fall back to a pre-3.2 compatibility profile, and this function * will return %TRUE. * * You can use the value returned by this function to decide which kind * of OpenGL API to use, or whether to do extension discovery, or what * kind of shader programs to load. * * Returns: %TRUE if the GL context is in legacy mode * * Since: 3.20 */ gboolean gdk_gl_context_is_legacy (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE); g_return_val_if_fail (priv->realized, FALSE); return priv->is_legacy; } void gdk_gl_context_set_is_legacy (GdkGLContext *context, gboolean is_legacy) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); priv->is_legacy = !!is_legacy; } /** * gdk_gl_context_set_use_es: * @context: a #GdkGLContext: * @use_es: whether the context should use OpenGL ES instead of OpenGL * * Requests that GDK create a OpenGL ES context instead of an OpenGL one, * if the platform and windowing system allows it. * * The @context must not have been realized. * * You should check the return value of gdk_gl_context_get_use_es() after * calling gdk_gl_context_realize() to decide whether to use the OpenGL or * OpenGL ES API, extensions, or shaders. * * Since: 3.22 */ void gdk_gl_context_set_use_es (GdkGLContext *context, gboolean use_es) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_if_fail (GDK_IS_GL_CONTEXT (context)); g_return_if_fail (!priv->realized); priv->use_es = !!use_es; } /** * gdk_gl_context_get_use_es: * @context: a #GdkGLContext * * Checks whether the @context is using an OpenGL or OpenGL ES profile. * * Returns: %TRUE if the #GdkGLContext is using an OpenGL ES profile * * Since: 3.22 */ gboolean gdk_gl_context_get_use_es (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE); return priv->use_es; } /** * gdk_gl_context_realize: * @context: a #GdkGLContext * @error: return location for a #GError * * Realizes the given #GdkGLContext. * * It is safe to call this function on a realized #GdkGLContext. * * Returns: %TRUE if the context is realized * * Since: 3.16 */ gboolean gdk_gl_context_realize (GdkGLContext *context, GError **error) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE); if (priv->realized) return TRUE; priv->realized = GDK_GL_CONTEXT_GET_CLASS (context)->realize (context, error); return priv->realized; } static void gdk_gl_context_check_extensions (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); gboolean has_npot, has_texture_rectangle; if (!priv->realized) return; if (priv->extensions_checked) return; priv->use_es = !epoxy_is_desktop_gl (); priv->gl_version = epoxy_gl_version (); if (priv->use_es) { has_npot = priv->gl_version >= 20; has_texture_rectangle = FALSE; /* This should check for GL_NV_framebuffer_blit - see extension at: * * https://www.khronos.org/registry/gles/extensions/NV/NV_framebuffer_blit.txt */ priv->has_gl_framebuffer_blit = FALSE; /* No OES version */ priv->has_frame_terminator = FALSE; priv->has_unpack_subimage = epoxy_has_gl_extension ("GL_EXT_unpack_subimage"); } else { has_npot = epoxy_has_gl_extension ("GL_ARB_texture_non_power_of_two"); has_texture_rectangle = epoxy_has_gl_extension ("GL_ARB_texture_rectangle"); priv->has_gl_framebuffer_blit = epoxy_has_gl_extension ("GL_EXT_framebuffer_blit"); priv->has_frame_terminator = epoxy_has_gl_extension ("GL_GREMEDY_frame_terminator"); priv->has_unpack_subimage = TRUE; } if (!priv->use_es && G_UNLIKELY (_gdk_gl_flags & GDK_GL_TEXTURE_RECTANGLE)) priv->use_texture_rectangle = TRUE; else if (has_npot) priv->use_texture_rectangle = FALSE; else if (has_texture_rectangle) priv->use_texture_rectangle = TRUE; else g_warning ("GL implementation doesn't support any form of non-power-of-two textures"); GDK_NOTE (OPENGL, g_message ("%s version: %d.%d\n" "* Extensions checked:\n" " - GL_ARB_texture_non_power_of_two: %s\n" " - GL_ARB_texture_rectangle: %s\n" " - GL_EXT_framebuffer_blit: %s\n" " - GL_GREMEDY_frame_terminator: %s\n" "* Using texture rectangle: %s", priv->use_es ? "OpenGL ES" : "OpenGL", priv->gl_version / 10, priv->gl_version % 10, has_npot ? "yes" : "no", has_texture_rectangle ? "yes" : "no", priv->has_gl_framebuffer_blit ? "yes" : "no", priv->has_frame_terminator ? "yes" : "no", priv->use_texture_rectangle ? "yes" : "no")); priv->extensions_checked = TRUE; } /** * gdk_gl_context_make_current: * @context: a #GdkGLContext * * Makes the @context the current one. * * Since: 3.16 */ void gdk_gl_context_make_current (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); GdkGLContext *current; g_return_if_fail (GDK_IS_GL_CONTEXT (context)); current = g_private_get (&thread_current_context); if (current == context) return; /* we need to realize the GdkGLContext if it wasn't explicitly realized */ if (!priv->realized) { GError *error = NULL; gdk_gl_context_realize (context, &error); if (error != NULL) { g_critical ("Could not realize the GL context: %s", error->message); g_error_free (error); return; } } if (gdk_display_make_gl_context_current (priv->display, context)) { g_private_replace (&thread_current_context, g_object_ref (context)); gdk_gl_context_check_extensions (context); } } /** * gdk_gl_context_get_display: * @context: a #GdkGLContext * * Retrieves the #GdkDisplay the @context is created for * * Returns: (nullable) (transfer none): a #GdkDisplay or %NULL * * Since: 3.16 */ GdkDisplay * gdk_gl_context_get_display (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL); return priv->display; } /** * gdk_gl_context_get_window: * @context: a #GdkGLContext * * Retrieves the #GdkWindow used by the @context. * * Returns: (nullable) (transfer none): a #GdkWindow or %NULL * * Since: 3.16 */ GdkWindow * gdk_gl_context_get_window (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL); return priv->window; } /** * gdk_gl_context_get_shared_context: * @context: a #GdkGLContext * * Retrieves the #GdkGLContext that this @context share data with. * * Returns: (nullable) (transfer none): a #GdkGLContext or %NULL * * Since: 3.16 */ GdkGLContext * gdk_gl_context_get_shared_context (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL); return priv->shared_context; } /** * gdk_gl_context_get_version: * @context: a #GdkGLContext * @major: (out): return location for the major version * @minor: (out): return location for the minor version * * Retrieves the OpenGL version of the @context. * * The @context must be realized prior to calling this function. * * Since: 3.16 */ void gdk_gl_context_get_version (GdkGLContext *context, int *major, int *minor) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_if_fail (GDK_IS_GL_CONTEXT (context)); g_return_if_fail (priv->realized); if (major != NULL) *major = priv->gl_version / 10; if (minor != NULL) *minor = priv->gl_version % 10; } /** * gdk_gl_context_clear_current: * * Clears the current #GdkGLContext. * * Any OpenGL call after this function returns will be ignored * until gdk_gl_context_make_current() is called. * * Since: 3.16 */ void gdk_gl_context_clear_current (void) { GdkGLContext *current; current = g_private_get (&thread_current_context); if (current != NULL) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (current); if (gdk_display_make_gl_context_current (priv->display, NULL)) g_private_replace (&thread_current_context, NULL); } } /** * gdk_gl_context_get_current: * * Retrieves the current #GdkGLContext. * * Returns: (nullable) (transfer none): the current #GdkGLContext, or %NULL * * Since: 3.16 */ GdkGLContext * gdk_gl_context_get_current (void) { GdkGLContext *current; current = g_private_get (&thread_current_context); return current; } /** * gdk_gl_get_flags: * * Returns the currently active GL flags. * * Returns: the GL flags * * Since: 3.16 */ GdkGLFlags gdk_gl_get_flags (void) { return _gdk_gl_flags; } /** * gdk_gl_set_flags: * @flags: #GdkGLFlags to set * * Sets GL flags. * * Since: 3.16 */ void gdk_gl_set_flags (GdkGLFlags flags) { _gdk_gl_flags = flags; }