#ifndef __GSK_VULKAN_RENDER_PASS_PRIVATE_H__ #define __GSK_VULKAN_RENDER_PASS_PRIVATE_H__ #include #include #include "gsk/gskvulkanbufferprivate.h" #include "gsk/gskvulkanrenderprivate.h" G_BEGIN_DECLS typedef struct _GskVulkanRenderPass GskVulkanRenderPass; GskVulkanRenderPass * gsk_vulkan_render_pass_new (GdkVulkanContext *context); void gsk_vulkan_render_pass_free (GskVulkanRenderPass *self); void gsk_vulkan_render_pass_add (GskVulkanRenderPass *self, GskVulkanRender *render, const graphene_matrix_t*mvp, GskRenderNode *node); void gsk_vulkan_render_pass_upload (GskVulkanRenderPass *self, GskVulkanRender *render, GskVulkanUploader *uploader); gsize gsk_vulkan_render_pass_count_vertex_data (GskVulkanRenderPass *self); gsize gsk_vulkan_render_pass_collect_vertex_data (GskVulkanRenderPass *self, guchar *data, gsize offset, gsize total); void gsk_vulkan_render_pass_reserve_descriptor_sets (GskVulkanRenderPass *self, GskVulkanRender *render); void gsk_vulkan_render_pass_draw (GskVulkanRenderPass *self, GskVulkanRender *render, GskVulkanBuffer *vertex_buffer, GskVulkanPipelineLayout *layout, VkCommandBuffer command_buffer); G_END_DECLS #endif /* __GSK_VULKAN_RENDER_PASS_PRIVATE_H__ */