Animations
Animated images.
The &gdk-pixbuf; library provides a simple mechanism to load and represent
animations. An animation is conceptually a series of frames to be displayed
over time. Each frame is the same size. The animation may not be represented
as a series of frames internally; for example, it may be stored as a
sprite and instructions for moving the sprite around a background. To display
an animation you don't need to understand its representation, however; you just
ask &gdk-pixbuf; what should be displayed at a given point in time.
#GdkPixbufLoader
And opaque struct representing an animation.
And opaque struct representing an iterator which points to a
certain position in an animation.
@filename:
@error:
@Returns:
@animation:
@Returns:
@animation:
@animation:
@Returns:
@animation:
@Returns:
@animation:
@start_time:
@Returns:
@animation:
@Returns:
@animation:
@Returns:
@iter:
@current_time:
@Returns:
@iter:
@Returns:
@iter:
@Returns:
@iter:
@Returns:
An
@width:
@height:
@rate:
@Returns:
@animation:
@pixbuf: