/* gsknglrenderer.c * * Copyright 2020 Christian Hergert * * This file is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This file is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * * SPDX-License-Identifier: LGPL-2.1-or-later */ #include "config.h" #include #include #include #include #include "gsknglcommandqueueprivate.h" #include "gskngldriverprivate.h" #include "gsknglprogramprivate.h" #include "gsknglrenderjobprivate.h" #include "gsknglrendererprivate.h" struct _GskNglRendererClass { GskRendererClass parent_class; }; struct _GskNglRenderer { GskRenderer parent_instance; /* This context is used to swap buffers when we are rendering directly * to a GDK surface. It is also used to locate the shared driver for * the display that we use to drive the command queue. */ GdkGLContext *context; /* Our command queue is private to this renderer and talks to the GL * context for our target surface. This ensure that framebuffer 0 matches * the surface we care about. Since the context is shared with other * contexts from other renderers on the display, texture atlases, * programs, and other objects are available to them all. */ GskNglCommandQueue *command_queue; /* The driver manages our program state and command queues. It also * deals with caching textures, shaders, shadows, glyph, and icon * caches through various helpers. */ GskNglDriver *driver; }; G_DEFINE_TYPE (GskNglRenderer, gsk_ngl_renderer, GSK_TYPE_RENDERER) GskRenderer * gsk_ngl_renderer_new (void) { return g_object_new (GSK_TYPE_NGL_RENDERER, NULL); } static gboolean gsk_ngl_renderer_realize (GskRenderer *renderer, GdkSurface *surface, GError **error) { G_GNUC_UNUSED gint64 start_time = GDK_PROFILER_CURRENT_TIME; GskNglRenderer *self = (GskNglRenderer *)renderer; GdkGLContext *context = NULL; GdkGLContext *shared_context; GskNglDriver *driver = NULL; gboolean ret = FALSE; gboolean debug_shaders = FALSE; g_assert (GSK_IS_NGL_RENDERER (self)); g_assert (GDK_IS_SURFACE (surface)); if (self->context != NULL) return TRUE; g_assert (self->driver == NULL); g_assert (self->context == NULL); g_assert (self->command_queue == NULL); if (!(context = gdk_surface_create_gl_context (surface, error)) || !gdk_gl_context_realize (context, error)) goto failure; if (!(shared_context = gdk_surface_get_shared_data_gl_context (surface))) { g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, "Failed to locate shared GL context for driver"); goto failure; } #ifdef G_ENABLE_DEBUG if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), SHADERS)) debug_shaders = TRUE; #endif if (!(driver = gsk_ngl_driver_from_shared_context (shared_context, debug_shaders, error))) goto failure; self->command_queue = gsk_ngl_driver_create_command_queue (driver, context); self->context = g_steal_pointer (&context); self->driver = g_steal_pointer (&driver); gsk_ngl_command_queue_set_profiler (self->command_queue, gsk_renderer_get_profiler (renderer)); ret = TRUE; failure: g_clear_object (&driver); g_clear_object (&context); gdk_profiler_end_mark (start_time, "GskNglRenderer realize", NULL); return ret; } static void gsk_ngl_renderer_unrealize (GskRenderer *renderer) { GskNglRenderer *self = (GskNglRenderer *)renderer; g_assert (GSK_IS_NGL_RENDERER (renderer)); g_clear_object (&self->driver); g_clear_object (&self->context); g_clear_object (&self->command_queue); } static cairo_region_t * get_render_region (GdkSurface *surface, GdkGLContext *context) { const cairo_region_t *damage; GdkRectangle whole_surface; GdkRectangle extents; g_assert (GDK_IS_SURFACE (surface)); g_assert (GDK_IS_GL_CONTEXT (context)); whole_surface.x = 0; whole_surface.y = 0; whole_surface.width = gdk_surface_get_width (surface); whole_surface.height = gdk_surface_get_height (surface); /* Damage does not have scale factor applied so we can compare it to * @whole_surface which also doesn't have the scale factor applied. */ damage = gdk_draw_context_get_frame_region (GDK_DRAW_CONTEXT (context)); if (cairo_region_contains_rectangle (damage, &whole_surface) == CAIRO_REGION_OVERLAP_IN) return NULL; /* If the extents match the full-scene, do the same as above */ cairo_region_get_extents (damage, &extents); if (gdk_rectangle_equal (&extents, &whole_surface)) return NULL; /* Draw clipped to the bounding-box of the region. */ return cairo_region_create_rectangle (&extents); } static void gsk_ngl_renderer_render (GskRenderer *renderer, GskRenderNode *root, const cairo_region_t *update_area) { GskNglRenderer *self = (GskNglRenderer *)renderer; cairo_region_t *render_region; graphene_rect_t viewport; GskNglRenderJob *job; GdkSurface *surface; float scale_factor; g_assert (GSK_IS_NGL_RENDERER (renderer)); g_assert (root != NULL); surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self->context)); scale_factor = gdk_surface_get_scale_factor (surface); viewport.origin.x = 0; viewport.origin.y = 0; viewport.size.width = gdk_surface_get_width (surface) * scale_factor; viewport.size.height = gdk_surface_get_height (surface) * scale_factor; gdk_gl_context_make_current (self->context); gdk_draw_context_begin_frame (GDK_DRAW_CONTEXT (self->context), update_area); /* Must be called *AFTER* gdk_draw_context_begin_frame() */ render_region = get_render_region (surface, self->context); gsk_ngl_driver_begin_frame (self->driver, self->command_queue); job = gsk_ngl_render_job_new (self->driver, &viewport, scale_factor, render_region, 0); #ifdef G_ENABLE_DEBUG if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), FALLBACK)) gsk_ngl_render_job_set_debug_fallback (job, TRUE); #endif gsk_ngl_render_job_render (job, root); gsk_ngl_driver_end_frame (self->driver); gsk_ngl_render_job_free (job); gdk_gl_context_make_current (self->context); gdk_draw_context_end_frame (GDK_DRAW_CONTEXT (self->context)); gsk_ngl_driver_after_frame (self->driver); cairo_region_destroy (render_region); } static GdkTexture * gsk_ngl_renderer_render_texture (GskRenderer *renderer, GskRenderNode *root, const graphene_rect_t *viewport) { GskNglRenderer *self = (GskNglRenderer *)renderer; GskNglRenderTarget *render_target; GskNglRenderJob *job; GdkTexture *texture = NULL; guint texture_id; int width; int height; g_assert (GSK_IS_NGL_RENDERER (renderer)); g_assert (root != NULL); width = ceilf (viewport->size.width); height = ceilf (viewport->size.height); if (gsk_ngl_driver_create_render_target (self->driver, width, height, GL_NEAREST, GL_NEAREST, &render_target)) { gsk_ngl_driver_begin_frame (self->driver, self->command_queue); job = gsk_ngl_render_job_new (self->driver, viewport, 1, NULL, render_target->framebuffer_id); #ifdef G_ENABLE_DEBUG if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), FALLBACK)) gsk_ngl_render_job_set_debug_fallback (job, TRUE); #endif gsk_ngl_render_job_render_flipped (job, root); texture_id = gsk_ngl_driver_release_render_target (self->driver, render_target, FALSE); texture = gsk_ngl_driver_create_gdk_texture (self->driver, texture_id); gsk_ngl_driver_end_frame (self->driver); gsk_ngl_render_job_free (job); gsk_ngl_driver_after_frame (self->driver); } return g_steal_pointer (&texture); } static void gsk_ngl_renderer_dispose (GObject *object) { #ifdef G_ENABLE_DEBUG GskNglRenderer *self = (GskNglRenderer *)object; g_assert (self->driver == NULL); #endif G_OBJECT_CLASS (gsk_ngl_renderer_parent_class)->dispose (object); } static void gsk_ngl_renderer_class_init (GskNglRendererClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass); object_class->dispose = gsk_ngl_renderer_dispose; renderer_class->realize = gsk_ngl_renderer_realize; renderer_class->unrealize = gsk_ngl_renderer_unrealize; renderer_class->render = gsk_ngl_renderer_render; renderer_class->render_texture = gsk_ngl_renderer_render_texture; } static void gsk_ngl_renderer_init (GskNglRenderer *self) { } gboolean gsk_ngl_renderer_try_compile_gl_shader (GskNglRenderer *renderer, GskGLShader *shader, GError **error) { GskNglProgram *program; g_return_val_if_fail (GSK_IS_NGL_RENDERER (renderer), FALSE); g_return_val_if_fail (shader != NULL, FALSE); program = gsk_ngl_driver_lookup_shader (renderer->driver, shader, error); return program != NULL; }