#include "config.h" #include "gskvulkanboxshadowpipelineprivate.h" #include "gskroundedrectprivate.h" struct _GskVulkanBoxShadowPipeline { GObject parent_instance; }; typedef struct _GskVulkanBoxShadowInstance GskVulkanBoxShadowInstance; struct _GskVulkanBoxShadowInstance { float outline[12]; float color[4]; float offset[2]; float spread; float blur_radius; }; G_DEFINE_TYPE (GskVulkanBoxShadowPipeline, gsk_vulkan_box_shadow_pipeline, GSK_TYPE_VULKAN_PIPELINE) static const VkPipelineVertexInputStateCreateInfo * gsk_vulkan_box_shadow_pipeline_get_input_state_create_info (GskVulkanPipeline *self) { static const VkVertexInputBindingDescription vertexBindingDescriptions[] = { { .binding = 0, .stride = sizeof (GskVulkanBoxShadowInstance), .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE } }; static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = { { .location = 0, .binding = 0, .format = VK_FORMAT_R32G32B32A32_SFLOAT, .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline), }, { .location = 1, .binding = 0, .format = VK_FORMAT_R32G32B32A32_SFLOAT, .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline) + 4 * sizeof (float), }, { .location = 2, .binding = 0, .format = VK_FORMAT_R32G32B32A32_SFLOAT, .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline) + 8 * sizeof (float), }, { .location = 3, .binding = 0, .format = VK_FORMAT_R32G32B32A32_SFLOAT, .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, color), }, { .location = 4, .binding = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, offset), }, { .location = 5, .binding = 0, .format = VK_FORMAT_R32_SFLOAT, .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, spread), }, { .location = 6, .binding = 0, .format = VK_FORMAT_R32_SFLOAT, .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, blur_radius), } }; static const VkPipelineVertexInputStateCreateInfo info = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions), .pVertexBindingDescriptions = vertexBindingDescriptions, .vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription), .pVertexAttributeDescriptions = vertexInputAttributeDescription }; return &info; } static void gsk_vulkan_box_shadow_pipeline_finalize (GObject *gobject) { //GskVulkanBoxShadowPipeline *self = GSK_VULKAN_BOX_SHADOW_PIPELINE (gobject); G_OBJECT_CLASS (gsk_vulkan_box_shadow_pipeline_parent_class)->finalize (gobject); } static void gsk_vulkan_box_shadow_pipeline_class_init (GskVulkanBoxShadowPipelineClass *klass) { GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass); G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_box_shadow_pipeline_finalize; pipeline_class->get_input_state_create_info = gsk_vulkan_box_shadow_pipeline_get_input_state_create_info; } static void gsk_vulkan_box_shadow_pipeline_init (GskVulkanBoxShadowPipeline *self) { } GskVulkanPipeline * gsk_vulkan_box_shadow_pipeline_new (GskVulkanPipelineLayout *layout, const char *shader_name, VkRenderPass render_pass) { return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_BOX_SHADOW_PIPELINE, layout, shader_name, render_pass); } gsize gsk_vulkan_box_shadow_pipeline_count_vertex_data (GskVulkanBoxShadowPipeline *pipeline) { return sizeof (GskVulkanBoxShadowInstance); } void gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GskVulkanBoxShadowPipeline *pipeline, guchar *data, const GskRoundedRect *outline, const GdkRGBA *color, float dx, float dy, float spread, float blur_radius) { GskVulkanBoxShadowInstance *instance = (GskVulkanBoxShadowInstance *) data; gsk_rounded_rect_to_float (outline, instance->outline); instance->color[0] = color->red; instance->color[1] = color->green; instance->color[2] = color->blue; instance->color[3] = color->alpha; instance->offset[0] = dx; instance->offset[1] = dy; instance->spread = spread; instance->blur_radius = blur_radius; } gsize gsk_vulkan_box_shadow_pipeline_draw (GskVulkanBoxShadowPipeline *pipeline, VkCommandBuffer command_buffer, gsize offset, gsize n_commands) { vkCmdDraw (command_buffer, 6 * 8, n_commands, 0, offset); return n_commands; }