/* * Copyright © 2020 Red Hat, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * SPDX-License-Identifier: LGPL-2.1-or-later */ #include "config.h" #include "gdkmacosglcontext-private.h" #include "gdkmacossurface-private.h" #include "gdkmacostoplevelsurface-private.h" #include "gdkinternals.h" #include "gdkintl.h" #include #import "GdkMacosGLView.h" G_GNUC_BEGIN_IGNORE_DEPRECATIONS G_DEFINE_TYPE (GdkMacosGLContext, gdk_macos_gl_context, GDK_TYPE_GL_CONTEXT) static const char * get_renderer_name (GLint id) { static char renderer_name[32]; switch (id & kCGLRendererIDMatchingMask) { case kCGLRendererGenericID: return "Generic"; case kCGLRendererGenericFloatID: return "Generic Float"; case kCGLRendererAppleSWID: return "Apple Software Renderer"; case kCGLRendererATIRage128ID: return "ATI Rage 128"; case kCGLRendererATIRadeonID: return "ATI Radeon"; case kCGLRendererATIRageProID: return "ATI Rage Pro"; case kCGLRendererATIRadeon8500ID: return "ATI Radeon 8500"; case kCGLRendererATIRadeon9700ID: return "ATI Radeon 9700"; case kCGLRendererATIRadeonX1000ID: return "ATI Radeon X1000"; case kCGLRendererATIRadeonX2000ID: return "ATI Radeon X2000"; case kCGLRendererATIRadeonX3000ID: return "ATI Radeon X3000"; case kCGLRendererATIRadeonX4000ID: return "ATI Radeon X4000"; case kCGLRendererGeForce2MXID: return "GeForce 2 MX"; case kCGLRendererGeForce3ID: return "GeForce 3"; case kCGLRendererGeForceFXID: return "GeForce FX"; case kCGLRendererGeForce8xxxID: return "GeForce 8xxx"; case kCGLRendererGeForceID: return "GeForce"; case kCGLRendererVTBladeXP2ID: return "VT Blade XP 2"; case kCGLRendererIntel900ID: return "Intel 900"; case kCGLRendererIntelX3100ID: return "Intel X3100"; case kCGLRendererIntelHDID: return "Intel HD"; case kCGLRendererIntelHD4000ID: return "Intel HD 4000"; case kCGLRendererIntelHD5000ID: return "Intel HD 5000"; case kCGLRendererMesa3DFXID: return "Mesa 3DFX"; default: snprintf (renderer_name, sizeof renderer_name, "0x%08x", id & kCGLRendererIDMatchingMask); renderer_name[sizeof renderer_name-1] = 0; return renderer_name; } } static NSOpenGLContext * get_ns_open_gl_context (GdkMacosGLContext *self, GError **error) { g_assert (GDK_IS_MACOS_GL_CONTEXT (self)); if (self->gl_context == nil) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, "Cannot access NSOpenGLContext for surface"); return NULL; } return self->gl_context; } static NSOpenGLPixelFormat * create_pixel_format (int major, int minor, GError **error) { NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy, NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, NSOpenGLPFABackingStore, NSOpenGLPFAColorSize, 32, NSOpenGLPFAAlphaSize, 8, (NSOpenGLPixelFormatAttribute)nil }; if (major == 3 && minor == 2) attrs[1] = NSOpenGLProfileVersion3_2Core; else if (major == 4 && minor == 1) attrs[1] = NSOpenGLProfileVersion4_1Core; NSOpenGLPixelFormat *format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (format == NULL) g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, "Failed to create pixel format"); return g_steal_pointer (&format); } static NSView * ensure_gl_view (GdkMacosGLContext *self) { GdkMacosSurface *surface; NSWindow *nswindow; NSView *nsview; g_assert (GDK_IS_MACOS_GL_CONTEXT (self)); surface = GDK_MACOS_SURFACE (gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self))); nsview = _gdk_macos_surface_get_view (surface); nswindow = _gdk_macos_surface_get_native (surface); if (!GDK_IS_MACOS_GL_VIEW (nsview)) { NSRect frame; frame = [[nswindow contentView] bounds]; nsview = [[GdkMacosGLView alloc] initWithFrame:frame]; [nsview setWantsBestResolutionOpenGLSurface:YES]; [nsview setPostsFrameChangedNotifications: YES]; [nsview setNeedsDisplay:YES]; [nswindow setContentView:nsview]; [nsview release]; if (self->dummy_view != NULL) { NSView *dummy_view = g_steal_pointer (&self->dummy_view); [dummy_view release]; } if (self->dummy_window != NULL) { NSWindow *dummy_window = g_steal_pointer (&self->dummy_window); [dummy_window release]; } } return [nswindow contentView]; } static gboolean gdk_macos_gl_context_real_realize (GdkGLContext *context, GError **error) { GdkMacosGLContext *self = (GdkMacosGLContext *)context; GdkSurface *surface; NSOpenGLContext *shared_gl_context = nil; NSOpenGLContext *gl_context; NSOpenGLPixelFormat *pixelFormat; GdkGLContext *shared; GdkGLContext *shared_data; NSOpenGLContext *existing; GLint sync_to_framerate = 1; GLint validate = 0; int major, minor; g_assert (GDK_IS_MACOS_GL_CONTEXT (self)); if (self->gl_context != nil) return TRUE; existing = [NSOpenGLContext currentContext]; gdk_gl_context_get_required_version (context, &major, &minor); surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (context)); shared = gdk_gl_context_get_shared_context (context); shared_data = gdk_surface_get_shared_data_gl_context (surface); if (shared != NULL) { if (!(shared_gl_context = get_ns_open_gl_context (GDK_MACOS_GL_CONTEXT (shared), error))) return FALSE; } else if (shared_data != NULL) { if (!(shared_gl_context = get_ns_open_gl_context (GDK_MACOS_GL_CONTEXT (shared_data), error))) return FALSE; } GDK_DISPLAY_NOTE (gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context)), OPENGL, g_message ("Creating NSOpenGLContext (version %d.%d)", major, minor)); if (!(pixelFormat = create_pixel_format (major, minor, error))) return FALSE; gl_context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:shared_gl_context]; [pixelFormat release]; if (gl_context == nil) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, "Failed to create NSOpenGLContext"); return FALSE; } [gl_context setValues:&sync_to_framerate forParameter:NSOpenGLCPSwapInterval]; [gl_context setValues:&validate forParameter:NSOpenGLContextParameterStateValidation]; self->dummy_window = [[NSWindow alloc] initWithContentRect:NSZeroRect styleMask:0 backing:NSBackingStoreBuffered defer:NO screen:nil]; self->dummy_view = [[NSView alloc] initWithFrame:NSZeroRect]; [self->dummy_window setContentView:self->dummy_view]; [gl_context setView:self->dummy_view]; GLint renderer_id = 0; [gl_context getValues:&renderer_id forParameter:NSOpenGLContextParameterCurrentRendererID]; GDK_DISPLAY_NOTE (gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context)), OPENGL, g_message ("Created NSOpenGLContext[%p] using %s", gl_context, get_renderer_name (renderer_id))); self->gl_context = g_steal_pointer (&gl_context); if (existing != NULL) [existing makeCurrentContext]; return TRUE; } static void gdk_macos_gl_context_begin_frame (GdkDrawContext *context, cairo_region_t *painted) { GdkMacosGLContext *self = (GdkMacosGLContext *)context; g_assert (GDK_IS_MACOS_GL_CONTEXT (self)); /* If begin frame is called, that means we are trying to draw to * the NSWindow using our view. That might be a GdkMacosCairoView * but we need it to be a GL view. Also, only in this case do we * want to replace our damage region for the next frame (to avoid * doing it multiple times). */ if (!self->is_attached && gdk_gl_context_get_shared_context (GDK_GL_CONTEXT (context))) { ensure_gl_view (self); g_clear_pointer (&self->damage, cairo_region_destroy); self->damage = cairo_region_copy (painted); cairo_region_get_extents (painted, &self->flush_rect); } if (self->needs_resize) { GdkSurface *surface = gdk_draw_context_get_surface (context); GLint opaque; self->needs_resize = FALSE; if (self->dummy_view != NULL) { NSRect frame = NSMakeRect (0, 0, surface->width, surface->height); [self->dummy_window setFrame:frame display:NO]; [self->dummy_view setFrame:frame]; } /* Possibly update our opaque setting depending on a resize. We can * rely on getting a resize if decoarated is changed, so this reduces * how much we adjust the parameter. */ if (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface)) opaque = GDK_MACOS_TOPLEVEL_SURFACE (surface)->decorated; else opaque = FALSE; [self->gl_context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity]; [self->gl_context update]; } GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->begin_frame (context, painted); if (!self->is_attached) { GdkMacosSurface *surface = GDK_MACOS_SURFACE (gdk_draw_context_get_surface (context)); NSView *nsview = _gdk_macos_surface_get_view (surface); g_assert (self->gl_context != NULL); g_assert (GDK_IS_MACOS_GL_VIEW (nsview)); [(GdkMacosGLView *)nsview setOpenGLContext:self->gl_context]; } } static void gdk_macos_gl_context_end_frame (GdkDrawContext *context, cairo_region_t *painted) { GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context); g_assert (GDK_IS_MACOS_GL_CONTEXT (self)); g_assert (self->gl_context != nil); GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->end_frame (context, painted); /* We want to limit how much gets moved to the front buffer so here * we adjust the clip rectangle before flushBuffer is called. */ G_STATIC_ASSERT (sizeof (GLint) == sizeof (int)); [self->gl_context setValues:(GLint *)&self->flush_rect forParameter:NSOpenGLCPSwapRectangle]; [self->gl_context flushBuffer]; } static void gdk_macos_gl_context_surface_resized (GdkDrawContext *draw_context) { GdkMacosGLContext *self = (GdkMacosGLContext *)draw_context; g_assert (GDK_IS_MACOS_GL_CONTEXT (self)); self->needs_resize = TRUE; g_clear_pointer (&self->damage, cairo_region_destroy); } static cairo_region_t * gdk_macos_gl_context_get_damage (GdkGLContext *context) { GdkMacosGLContext *self = (GdkMacosGLContext *)context; g_assert (GDK_IS_MACOS_GL_CONTEXT (self)); if (self->damage != NULL) return cairo_region_copy (self->damage); return GDK_GL_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->get_damage (context); } static void gdk_macos_gl_context_dispose (GObject *gobject) { GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (gobject); if (self->dummy_view != nil) { NSView *nsview = g_steal_pointer (&self->dummy_view); [nsview release]; } if (self->dummy_window != nil) { NSWindow *nswindow = g_steal_pointer (&self->dummy_window); [nswindow release]; } if (self->gl_context != nil) { NSOpenGLContext *gl_context = g_steal_pointer (&self->gl_context); if (gl_context == [NSOpenGLContext currentContext]) [NSOpenGLContext clearCurrentContext]; [gl_context clearDrawable]; [gl_context release]; } g_clear_pointer (&self->damage, cairo_region_destroy); G_OBJECT_CLASS (gdk_macos_gl_context_parent_class)->dispose (gobject); } static void gdk_macos_gl_context_class_init (GdkMacosGLContextClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass); GdkGLContextClass *gl_class = GDK_GL_CONTEXT_CLASS (klass); object_class->dispose = gdk_macos_gl_context_dispose; draw_context_class->begin_frame = gdk_macos_gl_context_begin_frame; draw_context_class->end_frame = gdk_macos_gl_context_end_frame; draw_context_class->surface_resized = gdk_macos_gl_context_surface_resized; gl_class->get_damage = gdk_macos_gl_context_get_damage; gl_class->realize = gdk_macos_gl_context_real_realize; } static void gdk_macos_gl_context_init (GdkMacosGLContext *self) { } GdkGLContext * _gdk_macos_gl_context_new (GdkMacosSurface *surface, gboolean attached, GdkGLContext *share, GError **error) { GdkMacosGLContext *context; g_return_val_if_fail (GDK_IS_MACOS_SURFACE (surface), NULL); g_return_val_if_fail (!share || GDK_IS_MACOS_GL_CONTEXT (share), NULL); context = g_object_new (GDK_TYPE_MACOS_GL_CONTEXT, "surface", surface, "shared-context", share, NULL); context->is_attached = !!attached; return GDK_GL_CONTEXT (context); } gboolean _gdk_macos_gl_context_make_current (GdkMacosGLContext *self) { NSOpenGLContext *current; g_return_val_if_fail (GDK_IS_MACOS_GL_CONTEXT (self), FALSE); if (self->gl_context == NULL) return FALSE; current = [NSOpenGLContext currentContext]; if (self->gl_context != current) { /* The OpenGL mac programming guide suggests that glFlush() is called * before switching current contexts to ensure that the drawing commands * are submitted. */ if (current != NULL) glFlush (); [self->gl_context makeCurrentContext]; } return TRUE; } G_GNUC_END_IGNORE_DEPRECATIONS