Animations Animated images. The &gdk-pixbuf; library provides a simple mechanism to load and represent animations. An animation is conceptually a series of frames to be displayed over time. Each frame is the same size. The animation may not be represented as a series of frames internally; for example, it may be stored as a sprite and instructions for moving the sprite around a background. To display an animation you don't need to understand its representation, however; you just ask &gdk-pixbuf; what should be displayed at a given point in time. #GdkPixbufLoader @GDK_PIXBUF_FRAME_RETAIN: @GDK_PIXBUF_FRAME_DISPOSE: @GDK_PIXBUF_FRAME_REVERT: @pixbuf: @x_offset: @y_offset: @delay_time: @elapsed: @action: @need_recomposite: @bg_transparent: @composited: @revert: This object describes an animation. @filename: @error: @Returns: @animation: @Returns: @animation: @animation: @Returns: @animation: @Returns: