Animations
Animated images.
The &gdk-pixbuf; library provides a simple mechanism to load and represent
animations. An animation is conceptually a series of frames to be displayed
over time. Each frame is the same size. The animation may not be represented
as a series of frames internally; for example, it may be stored as a
sprite and instructions for moving the sprite around a background. To display
an animation you don't need to understand its representation, however; you just
ask &gdk-pixbuf; what should be displayed at a given point in time.
#GdkPixbufLoader
@GDK_PIXBUF_FRAME_RETAIN:
@GDK_PIXBUF_FRAME_DISPOSE:
@GDK_PIXBUF_FRAME_REVERT:
@pixbuf:
@x_offset:
@y_offset:
@delay_time:
@elapsed:
@action:
@need_recomposite:
@bg_transparent:
@composited:
@revert:
This object describes an animation.
@filename:
@error:
@Returns:
@animation:
@Returns:
@animation:
@animation:
@Returns:
@animation:
@Returns: